Player Matchup

Cernunnos
Cernunnos
GreatJoey697409
Cernunnos
Level 104
God Stats
6W - 7L
1,491 SR
Queue Stats
17W - 26L
1,378 Elo+
Party 2
Thoth
Thoth
RedHeadScalped
Thoth
Level 93
God Stats
5W - 6L
1,617 SR
Queue Stats
30W - 30L
1,429 Elo+
Party 2
Baron Samedi
Baron Samedi
Sync nuts
Baron Samedi
Level 89
God Stats
16W - 7L
1,716 SR
Queue Stats
260W - 265L
1,416 Elo+
Party 2
Loki
Loki
coolgabe1234
Loki
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
liljumpa
Bacchus
Level 28
God Stats
8W - 2L
1,613 SR
Queue Stats
19W - 11L
1,519 Elo+
Party 2
Team Averages
Level 76
1,588 SR
1,449 Elo+

VS

Team Averages
Level 40
1,500 SR
1,356 Elo+
Danzaburou
Danzaburou
CenteredxGnat6
Danzaburou
Level 40
God Stats
19W - 17L
1,537 SR
Queue Stats
42W - 49L
1,412 Elo+
Party 3
Bellona
Bellona
ChaseDaChamp
Bellona
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 48L
1,243 Elo+
Party 1
Kali
Kali
Drac0 DG
Kali
Level 29
God Stats
2W - 1L
1,424 SR
Queue Stats
17W - 26L
1,243 Elo+
Party 1
Fenrir
Fenrir
Saigiri
Fenrir
Level 47
God Stats
6W - 5L
1,528 SR
Queue Stats
65W - 67L
1,440 Elo+
Party 3
Baron Samedi
Baron Samedi
blackcooper47
Baron Samedi
Level 49
God Stats
16W - 20L
1,509 SR
Queue Stats
60W - 72L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GreatJoey697409
Cernunnos
5
0 / 1 / 0
7,259
279
1,559
2,618
638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
8 / 7 / 1
13,129
505
19,496
22,094
10,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Sync nuts
Baron Samedi
18
1 / 8 / 4
11,794
454
22,059
29,548
30,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
1 / 4 / 2
11,139
428
4,465
22,586
9,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
liljumpa
Bacchus
12
1 / 4 / 2
9,612
370
7,754
17,457
19,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CenteredxGnat6
Danzaburou
20
2 / 0 / 4
14,626
563
6,743
7,545
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
ChaseDaChamp
Bellona
19
1 / 3 / 7
13,308
512
10,826
22,899
21,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kali
20
18 / 2 / 1
18,028
693
34,716
32,348
15,817
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Saigiri
Fenrir
19
1 / 1 / 3
12,867
495
3,758
14,419
13,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
blackcooper47
Baron Samedi
19
2 / 5 / 6
13,322
512
9,189
22,054
10,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
11
Kills
24
24
Deaths
11
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CenteredxGnat6
Danzaburou
2
0
4
4
W
Bellona
ChaseDaChamp
Bellona
1
3
7
1.5
W
Kali
18
2
1
9.25
L
Cernunnos
GreatJoey697409
Cernunnos
0
1
0
0
L
8
7
1
1.21
W
Fenrir
Saigiri
Fenrir
1
1
3
2.5
L
Baron Samedi
Sync nuts
Baron Samedi
1
8
4
0.38
W
Baron Samedi
blackcooper47
Baron Samedi
2
5
6
1
L
1
4
2
0.5
L
Bacchus
liljumpa
Bacchus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,333
Damage
65,232
94,303
Taken
99,265
71,252
Mitigated
64,476
21,948
Healing
41,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CenteredxGnat6
Danzaburou
6,743
3,252
0
1,666
7,545
3,521
6,115
2,219
5,314
0
125,922
W
Bellona
ChaseDaChamp
Bellona
10,826
2,766
0
6,054
22,899
21,120
1,502
17,470
5,295
0
71,028
W
Kali
34,716
16,642
0
15,092
32,348
15,817
3,281
14,190
17,708
0
174,006
L
Cernunnos
GreatJoey697409
Cernunnos
1,559
820
0
1,044
2,618
638
0
0
2,618
0
14,494
L
19,496
786
0
1,859
22,094
10,793
0
5,321
16,773
102,286
0
W
Fenrir
Saigiri
Fenrir
3,758
590
3,081
5,327
14,419
13,289
1,324
4,851
9,568
0
56,297
L
Baron Samedi
Sync nuts
Baron Samedi
22,059
2,256
445
8,335
29,548
30,542
150
1,215
28,333
102,572
0
W
Baron Samedi
blackcooper47
Baron Samedi
9,189
860
1,277
8,938
22,054
10,729
1,504
10,935
10,637
107,785
0
L
4,465
535
0
9,378
22,586
9,598
891
478
22,108
0
99,270
L
Bacchus
liljumpa
Bacchus
7,754
730
0
887
17,457
19,681
0
2,175
15,282
19,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,933
Gold Earned
72,151
512
Minions Killed
732
0
Camps Cleared
0
1,910,561
Distance Traveled
2,529,311
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,626
563
205
8
0
471,694
6
W
Bellona
13,308
512
139
5
0
508,081
0
W
Kali
18,028
693
204
8
0
612,264
1
L
Cernunnos
7,259
279
30
1
0
68,078
0
L
Thoth
13,129
505
174
7
0
450,168
4
W
Fenrir
12,867
495
61
2
0
509,907
4
L
Baron Samedi
11,794
454
155
6
0
359,497
3
W
Baron Samedi
13,322
512
123
5
0
427,365
0
L
Loki
11,139
428
133
5
0
519,406
1
L
Bacchus
9,612
370
20
1
0
513,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role