Player Matchup

Sol
Sol
LawDiddler
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,368 Elo+
Party 1
Izanami
Izanami
Rolbo
Izanami
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
SoEpik
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 22
1,500 SR
1,414 Elo+

VS

Team Averages
Level 101
1,608 SR
1,506 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
AlekayXWolf
Chaac
Level 160
God Stats
1W - 0L
1,580 SR
Queue Stats
147W - 176L
1,516 Elo+
Solo
Ah Puch
Ah Puch
SexyTransTrucker
Ah Puch
Level 29
God Stats
2W - 2L
1,743 SR
Queue Stats
150W - 150L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,614
586
7,936
12,659
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Rolbo
Izanami
14
3 / 3 / 1
10,067
774
6,515
12,381
4,431
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SoEpik
Cthulhu
11
1 / 9 / 3
8,932
687
5,030
19,677
17,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
8 / 2 / 5
10,013
770
18,436
13,573
7,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
5 / 1 / 8
9,979
768
11,692
13,232
15,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 1 / 6
8,979
691
8,166
8,844
3,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
16
16
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
8
2
5
5.25
W
5
1
8
9
L
0
4
1
0.13
L
Izanami
Rolbo
Izanami
3
3
1
1.17
W
3
1
6
6
L
Cthulhu
SoEpik
Cthulhu
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,481
Damage
38,294
44,717
Taken
35,649
26,713
Mitigated
26,307
5,192
Healing
10,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
18,436
8,992
0
3,575
13,573
7,050
776
5,464
8,109
0
52,259
W
11,692
1,500
0
4,612
13,232
15,350
818
4,678
8,554
0
34,573
L
7,936
1,626
199
3,011
12,659
4,909
0
2,471
9,902
26,199
2,318
L
Izanami
Rolbo
Izanami
6,515
4,529
370
572
12,381
4,431
0
1,701
10,526
0
31,921
W
8,166
45
0
2,338
8,844
3,907
108
3,061
5,783
24,538
0
L
Cthulhu
SoEpik
Cthulhu
5,030
920
0
1,040
19,677
17,373
0
3,351
15,863
9,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,613
Gold Earned
28,971
169
Minions Killed
152
4
Camps Cleared
7
660,456
Distance Traveled
789,899
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,013
770
60
5
3
252,586
4
W
Chaac
9,979
768
51
4
1
275,377
6
L
Sol
7,614
586
44
3
2
238,162
2
L
Izanami
10,067
774
95
7
1
237,658
0
W
Ah Puch
8,979
691
41
3
3
261,936
1
L
Cthulhu
8,932
687
30
2
1
184,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role