Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Darilth285
Cerberus
Level 86
God Stats
1W - 0L
1,787 SR
Queue Stats
46W - 31L
1,627 Elo+
Solo
Raijin
Raijin
Hãhnter
Raijin
Level 133
God Stats
2W - 10L
1,068 SR
Queue Stats
425W - 432L
1,575 Elo+
Solo
Ymir
Ymir
TiKaLaKaTiKa
Ymir
Level 160
God Stats
9W - 9L
1,590 SR
Queue Stats
624W - 642L
1,556 Elo+
Solo
Rama
Rama
zero93
Rama
Level 104
God Stats
3W - 0L
1,780 SR
Queue Stats
88W - 82L
1,537 Elo+
Solo
Team Averages
Level 128
1,545 SR
1,559 Elo+

VS

Team Averages
Level 142
1,491 SR
1,620 Elo+
Chronos
Chronos
Bloody Ugh
Chronos
Level 159
God Stats
10W - 11L
1,627 SR
Queue Stats
866W - 618L
1,618 Elo+
Party 1
Cabrakan
Cabrakan
Chaacs Waifu
Cabrakan
Level 160
God Stats
4W - 6L
1,404 SR
Queue Stats
687W - 485L
1,622 Elo+
Party 1
Ullr
Ullr
MeYahGee
Ullr
Level 119
God Stats
0W - 3L
1,176 SR
Queue Stats
285W - 310L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
Speci4lEffx
Sun Wukong
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,700 Elo+
Solo
Hercules
Hercules
deerboy717
Hercules
Level 157
God Stats
27W - 10L
1,747 SR
Queue Stats
374W - 292L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
18
6 / 2 / 7
10,981
732
15,069
12,371
8,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Darilth285
Cerberus
17
2 / 3 / 17
11,067
738
14,195
24,600
33,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Hãhnter
Raijin
17
6 / 4 / 7
10,960
731
15,534
12,535
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 4 / 16
11,040
736
7,839
23,204
35,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
zero93
Rama
18
4 / 2 / 10
11,038
736
24,963
14,237
8,700
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bloody Ugh
Chronos
19
9 / 3 / 4
10,883
726
22,465
19,174
10,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cabrakan
Chaacs Waifu
Cabrakan
16
1 / 6 / 9
9,700
647
5,595
20,166
30,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ullr
16
2 / 3 / 8
9,366
624
12,516
11,390
4,895
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Speci4lEffx
Sun Wukong
15
1 / 4 / 8
8,889
593
8,541
17,141
22,206
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
deerboy717
Hercules
15
1 / 4 / 7
8,982
599
11,201
21,505
28,144
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
50
20
Kills
14
15
Deaths
20
57
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
6
2
7
4.75
L
Chronos
Bloody Ugh
Chronos
9
3
4
3.67
L
Cabrakan
Chaacs Waifu
Cabrakan
1
6
9
0.92
W
Cerberus
Darilth285
Cerberus
2
3
17
3.5
W
Raijin
Hãhnter
Raijin
6
4
7
2.38
L
Ullr
2
3
8
2
L
Sun Wukong
Speci4lEffx
Sun Wukong
1
4
8
1.25
W
2
4
16
2.5
L
Hercules
deerboy717
Hercules
1
4
7
1.13
W
Rama
zero93
Rama
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,600
Damage
60,318
86,947
Taken
89,376
92,118
Mitigated
96,214
27,135
Healing
30,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
15,069
1,142
1,796
952
12,371
8,048
2,064
3,731
8,524
30,781
0
L
Chronos
Bloody Ugh
Chronos
22,465
4,709
2,681
4,098
19,174
10,249
2,525
11,990
7,138
38,481
0
L
Cabrakan
Chaacs Waifu
Cabrakan
5,595
526
1,655
2,323
20,166
30,720
140
10,601
9,495
8,772
0
W
Cerberus
Darilth285
Cerberus
14,195
637
2,533
6,901
24,600
33,120
406
5,179
19,178
20,465
0
W
Raijin
Hãhnter
Raijin
15,534
715
2,828
958
12,535
6,601
1,027
6,924
5,446
34,119
0
L
Ullr
12,516
3,806
940
840
11,390
4,895
1,212
8,643
2,747
0
30,871
L
Sun Wukong
Speci4lEffx
Sun Wukong
8,541
911
1,711
5,039
17,141
22,206
121
8,311
8,830
0
19,255
W
7,839
1,060
1,737
3,055
23,204
35,649
434
7,101
15,823
17,733
0
L
Hercules
deerboy717
Hercules
11,201
1,219
2,352
8,777
21,505
28,144
250
12,572
8,529
0
18,389
W
Rama
zero93
Rama
24,963
11,323
2,254
4,121
14,237
8,700
4,440
5,125
8,982
0
66,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,086
Gold Earned
47,820
188
Minions Killed
122
0
Camps Cleared
0
1,272,340
Distance Traveled
1,342,364
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,981
732
36
2
0
259,408
0
L
Chronos
10,883
726
41
3
0
286,479
0
L
Cabrakan
9,700
647
4
0
0
231,398
0
W
Cerberus
11,067
738
30
2
0
266,676
0
W
Raijin
10,960
731
31
2
0
270,115
2
L
Ullr
9,366
624
43
3
0
275,269
2
L
Sun Wukong
8,889
593
14
1
0
272,989
1
W
Ymir
11,040
736
15
1
0
235,489
1
L
Hercules
8,982
599
20
1
0
276,229
2
W
Rama
11,038
736
76
5
0
240,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role