Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Avency_MeRCuR
Sobek
Level 82
God Stats
2W - 3L
1,263 SR
Queue Stats
159W - 183L
1,373 Elo+
Party 2
Scylla
Scylla
Jona_Lorenzo27
Scylla
Level 68
God Stats
9W - 2L
1,888 SR
Queue Stats
134W - 156L
1,365 Elo+
Party 3
Mercury
Mercury
LemonFlash
Mercury
Level 60
God Stats
9W - 4L
1,757 SR
Queue Stats
156W - 175L
1,383 Elo+
Party 3
Neith
Neith
tams6r
Neith
Level 109
God Stats
11W - 13L
1,560 SR
Queue Stats
131W - 157L
1,347 Elo+
Party 2
Team Averages
Level 77
1,593 SR
1,394 Elo+

VS

Team Averages
Level 84
1,396 SR
1,321 Elo+
Ah Muzen Cab
Ah Muzen Cab
BunnyBoy29
Ah Muzen Cab
Level 89
God Stats
17W - 27L
1,497 SR
Queue Stats
205W - 219L
1,417 Elo+
Solo
Ares
Ares
Dissociato
Ares
Level 126
God Stats
5W - 11L
1,326 SR
Queue Stats
17W - 30L
1,312 Elo+
Solo
Osiris
Osiris
Juggernaut13641
Osiris
Level 107
God Stats
5W - 5L
1,353 SR
Queue Stats
151W - 161L
1,364 Elo+
Solo
Arachne
Arachne
Michsuno
Arachne
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,199 Elo+
Party 1
Baron Samedi
Baron Samedi
Viking-Gunnar
Baron Samedi
Level 86
God Stats
6W - 8L
1,303 SR
Queue Stats
178W - 219L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
1 / 1 / 6
10,322
516
9,499
12,908
10,847
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 0 / 13
9,613
481
7,243
20,098
26,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 3 / 4
10,114
506
12,181
10,862
5,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
LemonFlash
Mercury
17
8 / 0 / 4
10,804
540
11,765
14,822
7,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
tams6r
Neith
17
5 / 0 / 4
10,241
512
10,026
12,034
6,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BunnyBoy29
Ah Muzen Cab
13
0 / 6 / 1
7,670
384
10,750
18,551
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 1
8,301
415
8,353
18,755
19,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 2 / 1
8,780
439
8,405
12,887
13,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Michsuno
Arachne
8
0 / 4 / 1
6,710
336
1,023
10,456
3,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
Viking-Gunnar
Baron Samedi
15
3 / 4 / 0
9,346
467
12,217
12,468
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
21
Kills
4
4
Deaths
21
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
6
4
W
2
0
13
8.5
L
Ah Muzen Cab
BunnyBoy29
Ah Muzen Cab
0
6
1
0.08
L
0
5
1
0.1
W
5
3
4
2.33
L
1
2
1
0.75
W
Mercury
LemonFlash
Mercury
8
0
4
10
L
Arachne
Michsuno
Arachne
0
4
1
0.13
L
Baron Samedi
Viking-Gunnar
Baron Samedi
3
4
0
0.75
W
Neith
tams6r
Neith
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,714
Damage
40,748
70,724
Taken
73,117
57,163
Mitigated
50,020
18,652
Healing
15,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,499
2,726
0
3,408
12,908
10,847
779
3,045
9,863
0
74,902
W
7,243
816
0
5,173
20,098
26,555
112
6,850
13,248
20,096
0
L
Ah Muzen Cab
BunnyBoy29
Ah Muzen Cab
10,750
4,072
0
4,832
18,551
6,695
0
4,433
14,118
0
57,467
L
8,353
149
1,782
2,684
18,755
19,933
0
5,191
13,564
40,123
0
W
12,181
277
0
1,420
10,862
5,733
1,239
5,668
5,194
69,216
0
L
8,405
4,383
0
1,412
12,887
13,519
0
2,142
10,745
0
68,398
W
Mercury
LemonFlash
Mercury
11,765
7,545
0
3,523
14,822
7,790
958
3,050
11,772
0
98,696
L
Arachne
Michsuno
Arachne
1,023
472
0
1,046
10,456
3,508
0
1,664
8,792
0
33,281
L
Baron Samedi
Viking-Gunnar
Baron Samedi
12,217
577
580
3,414
12,468
6,365
0
5,994
6,474
75,949
0
W
Neith
tams6r
Neith
10,026
4,185
0
5,128
12,034
6,238
1,775
1,957
10,077
0
78,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,094
Gold Earned
40,807
543
Minions Killed
414
0
Camps Cleared
0
1,918,779
Distance Traveled
1,644,784
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,322
516
141
7
0
360,188
1
W
Sobek
9,613
481
21
1
0
426,046
7
L
Ah Muzen Cab
7,670
384
79
4
0
352,842
3
L
Ares
8,301
415
45
2
0
341,932
4
W
Scylla
10,114
506
111
6
0
319,348
2
L
Osiris
8,780
439
116
6
0
359,657
2
W
Mercury
10,804
540
135
7
0
481,262
1
L
Arachne
6,710
336
60
3
0
245,783
0
L
Baron Samedi
9,346
467
114
6
0
344,570
5
W
Neith
10,241
512
135
7
0
331,935
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role