Player Matchup

Neith
Neith
AngelMax2200
Neith
Level 86
God Stats
1W - 4L
1,272 SR
Queue Stats
2W - 7L
1,299 Elo+
Party 1
Ullr
Ullr
Chakaneitor
Ullr
Level 37
God Stats
1W - 1L
1,675 SR
Queue Stats
2W - 4L
1,354 Elo+
Party 1
Jormungandr
Jormungandr
SamukaTheKing
Jormungandr
Level 28
God Stats
0W - 1L
1,731 SR
Queue Stats
2W - 5L
1,299 Elo+
Party 1
Merlin
Merlin
c4rlos2000
Merlin
Level 78
God Stats
0W - 1L
1,459 SR
Queue Stats
2W - 7L
1,299 Elo+
Party 1
Mercury
Mercury
eyeofthezohan
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,708 Elo+
Solo
Team Averages
Level 46
1,528 SR
1,391 Elo+

VS

Team Averages
Level 76
1,549 SR
1,514 Elo+
Nu Wa
Nu Wa
AngryFairy
Nu Wa
Level 160
God Stats
32W - 20L
1,685 SR
Queue Stats
443W - 232L
1,705 Elo+
Party 2
King Arthur
King Arthur
BoBoLuvin
King Arthur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,479 Elo+
Party 3
Atlas
Atlas
Robo26609
Atlas
Level 13
God Stats
2W - 3L
1,166 SR
Queue Stats
7W - 11L
1,349 Elo+
Solo
Kukulkan
Kukulkan
highkeyjewboy
Kukulkan
Level 27
God Stats
3W - 11L
1,584 SR
Queue Stats
14W - 26L
1,375 Elo+
Party 3
Cernunnos
Cernunnos
pallypal2010
Cernunnos
Level 160
God Stats
2W - 1L
1,808 SR
Queue Stats
219W - 119L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 4
10,612
663
12,668
24,232
12,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 1 / 4
11,008
688
5,666
21,997
11,583
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SamukaTheKing
Jormungandr
18
1 / 5 / 6
10,938
684
13,295
29,912
39,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
c4rlos2000
Merlin
20
3 / 0 / 5
12,088
756
13,079
16,810
8,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
19
5 / 6 / 6
12,798
800
15,991
23,636
11,697
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
4 / 3 / 9
13,116
820
30,031
13,677
6,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
BoBoLuvin
King Arthur
18
2 / 4 / 7
11,439
715
11,340
18,537
23,435
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
Robo26609
Atlas
18
1 / 3 / 5
11,697
731
13,830
22,501
19,455
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
highkeyjewboy
Kukulkan
18
3 / 2 / 2
11,459
716
13,635
11,962
6,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cernunnos
pallypal2010
Cernunnos
20
5 / 2 / 5
12,588
787
33,959
25,688
14,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
43
14
Kills
15
15
Deaths
14
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Nu Wa
4
3
9
2.83
W
King Arthur
BoBoLuvin
King Arthur
2
4
7
1.38
L
3
1
4
5
W
Atlas
Robo26609
Atlas
1
3
5
1.17
L
Jormungandr
SamukaTheKing
Jormungandr
1
5
6
0.8
L
Merlin
c4rlos2000
Merlin
3
0
5
5.5
L
Mercury
5
6
6
1.33
W
Kukulkan
highkeyjewboy
Kukulkan
3
2
2
2
W
Cernunnos
pallypal2010
Cernunnos
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,699
Damage
102,795
116,587
Taken
92,365
83,851
Mitigated
70,244
25,805
Healing
24,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,668
4,305
0
9,186
24,232
12,871
0
10,829
13,169
0
41,420
W
Nu Wa
30,031
9,199
0
3,226
13,677
6,983
7,003
3,320
10,357
85,232
0
W
King Arthur
BoBoLuvin
King Arthur
11,340
339
0
390
18,537
23,435
100
4,717
13,820
0
29,048
L
5,666
2,938
0
5,663
21,997
11,583
342
11,776
9,996
0
29,220
W
Atlas
Robo26609
Atlas
13,830
4,507
1,090
6,074
22,501
19,455
224
6,040
16,461
51,853
0
L
Jormungandr
SamukaTheKing
Jormungandr
13,295
3,081
0
719
29,912
39,498
0
13,407
16,191
49,539
0
L
Merlin
c4rlos2000
Merlin
13,079
593
150
6,895
16,810
8,202
1,132
9,151
7,588
64,922
0
L
Mercury
15,991
5,977
1,296
1,896
23,636
11,697
0
11,531
11,918
277
51,172
W
Kukulkan
highkeyjewboy
Kukulkan
13,635
1,058
0
902
11,962
6,061
170
3,647
8,315
45,301
0
W
Cernunnos
pallypal2010
Cernunnos
33,959
15,669
0
12,640
25,688
14,310
4,626
8,927
16,761
0
74,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,444
Gold Earned
60,299
326
Minions Killed
336
0
Camps Cleared
0
1,599,516
Distance Traveled
1,638,120
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,612
663
48
3
0
288,200
1
W
Nu Wa
13,116
820
124
8
0
314,687
4
W
King Arthur
11,439
715
41
3
0
349,736
0
L
Ullr
11,008
688
41
3
0
325,276
0
W
Atlas
11,697
731
55
3
0
303,859
10
L
Jormungandr
10,938
684
64
4
0
314,131
1
L
Merlin
12,088
756
107
7
0
330,067
0
L
Mercury
12,798
800
66
4
0
341,842
3
W
Kukulkan
11,459
716
39
2
0
339,705
0
W
Cernunnos
12,588
787
77
5
0
330,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role