Player Matchup

Sun Wukong
Sun Wukong
Bigdaddyjack663
Sun Wukong
Level 62
God Stats
6W - 11L
1,344 SR
Queue Stats
91W - 125L
1,351 Elo+
Party 2
Artemis
Artemis
F in Winkle
Artemis
Level 43
God Stats
0W - 1L
1,499 SR
Queue Stats
1W - 6L
1,029 Elo+
Solo
Janus
Janus
Ga6ri3ll2x
Janus
Level 72
God Stats
7W - 9L
1,819 SR
Queue Stats
83W - 109L
1,344 Elo+
Party 2
Team Averages
Level 59
1,554 SR
1,241 Elo+

VS

Team Averages
Level 57
1,424 SR
1,385 Elo+
Chaac
Chaac
AgentColt777_
Chaac
Level 49
God Stats
2W - 4L
1,325 SR
Queue Stats
43W - 63L
1,361 Elo+
Party 1
Sol
Sol
ArcGenosis
Sol
Level 94
God Stats
10W - 7L
1,459 SR
Queue Stats
67W - 42L
1,587 Elo+
Solo
Thor
Thor
JustCallMeHunter
Thor
Level 28
God Stats
2W - 0L
1,488 SR
Queue Stats
7W - 12L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bigdaddyjack663
Sun Wukong
11
0 / 3 / 1
6,968
581
7,400
15,537
10,949
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
F in Winkle
Artemis
11
0 / 5 / 1
7,064
589
5,169
10,869
4,659
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
12
1 / 3 / 0
7,619
635
7,146
8,164
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 7
8,901
742
9,381
12,340
16,104
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 0 / 4
9,491
791
13,958
8,745
4,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 8
8,058
672
6,924
6,574
3,270
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
W
7
0
4
9
L
Sun Wukong
Bigdaddyjack663
Sun Wukong
0
3
1
0.17
L
Artemis
F in Winkle
Artemis
0
5
1
0.1
L
Janus
1
3
0
0.33
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,715
Damage
30,263
34,570
Taken
27,659
18,780
Mitigated
24,054
4,424
Healing
8,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,381
979
544
4,123
12,340
16,104
21
3,629
8,711
0
23,406
W
13,958
4,587
0
3,515
8,745
4,680
1,200
1,364
7,381
43,091
4,959
L
Sun Wukong
Bigdaddyjack663
Sun Wukong
7,400
1,041
0
757
15,537
10,949
0
4,699
10,838
0
17,923
L
Artemis
F in Winkle
Artemis
5,169
1,695
0
2,893
10,869
4,659
555
4,529
6,340
0
20,503
L
Janus
7,146
293
51
723
8,164
3,172
0
3,890
4,274
29,254
0
W
6,924
1,040
0
0
6,574
3,270
0
2,450
4,124
0
19,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,651
Gold Earned
26,450
106
Minions Killed
140
4
Camps Cleared
7
659,496
Distance Traveled
695,203
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,901
742
17
1
1
250,281
1
W
Sol
9,491
791
89
7
6
228,860
1
L
Sun Wukong
6,968
581
16
1
0
238,958
3
L
Artemis
7,064
589
39
3
1
188,337
0
L
Janus
7,619
635
51
4
3
232,201
3
W
Thor
8,058
672
34
3
0
216,062
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role