Player Matchup

Freya
Freya
Azshadris
Freya
Level 25
God Stats
8W - 1L
1,651 SR
Queue Stats
35W - 23L
1,634 Elo+
Party 2
Neith
Neith
rob-hog-dog
Neith
Level 114
God Stats
6W - 6L
1,486 SR
Queue Stats
209W - 199L
1,520 Elo+
Party 2
Shiva
Shiva
xXInBreaDXx
Shiva
Level 89
God Stats
7W - 7L
1,553 SR
Queue Stats
96W - 84L
1,570 Elo+
Party 2
Team Averages
Level 76
1,563 SR
1,575 Elo+

VS

Team Averages
Level 59
1,546 SR
1,433 Elo+
Neith
Neith
MTFI JJ
Neith
Level 28
God Stats
9W - 6L
1,593 SR
Queue Stats
9W - 8L
1,414 Elo+
Party 1
Merlin
Merlin
RobinB02
Merlin
Level 63
God Stats
18W - 26L
1,489 SR
Queue Stats
36W - 60L
1,437 Elo+
Party 1
Artio
Artio
tazzman1570
Artio
Level 87
God Stats
1W - 1L
1,555 SR
Queue Stats
72W - 100L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Azshadris
Freya
14
4 / 3 / 5
9,887
706
12,942
15,257
7,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 0 / 9
10,154
725
17,819
8,214
4,071
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 4
9,688
692
12,058
15,191
13,002
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MTFI JJ
Neith
13
1 / 3 / 5
8,790
628
8,144
13,535
5,309
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
RobinB02
Merlin
14
4 / 5 / 2
9,685
692
12,008
10,567
4,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 3 / 5
8,541
610
6,901
24,993
26,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
11
Kills
6
6
Deaths
11
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Freya
Azshadris
Freya
4
3
5
2.17
L
Neith
MTFI JJ
Neith
1
3
5
1.17
L
Merlin
RobinB02
Merlin
4
5
2
1
W
2
0
9
6.5
L
1
3
5
1.17
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,819
Damage
27,053
38,662
Taken
49,095
24,284
Mitigated
35,824
12,719
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Azshadris
Freya
12,942
3,772
0
5,316
15,257
7,211
399
8,938
6,319
23,893
3,830
L
Neith
MTFI JJ
Neith
8,144
4,267
410
923
13,535
5,309
0
3,178
10,357
0
22,224
L
Merlin
RobinB02
Merlin
12,008
510
163
100
10,567
4,404
0
3,045
7,522
43,565
0
W
17,819
9,602
797
4,567
8,214
4,071
2,066
4,542
3,672
0
62,424
L
6,901
800
2,087
4,429
24,993
26,111
0
5,836
19,157
17,088
0
W
12,058
1,511
785
1,254
15,191
13,002
185
5,810
9,381
0
29,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,729
Gold Earned
27,016
143
Minions Killed
126
9
Camps Cleared
3
703,144
Distance Traveled
707,425
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,887
706
37
3
4
227,138
3
L
Neith
8,790
628
30
2
0
228,314
0
L
Merlin
9,685
692
80
6
2
221,059
1
W
Neith
10,154
725
78
6
5
241,498
1
L
Artio
8,541
610
16
1
1
258,052
2
W
Shiva
9,688
692
28
2
0
234,508
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role