Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
BeWokeNCroak
Hera
Level 28
God Stats
6W - 6L
1,609 SR
Queue Stats
166W - 228L
1,350 Elo+
Solo
Rama
Rama
ChuckEChungus
Rama
Level 120
God Stats
3W - 0L
1,535 SR
Queue Stats
57W - 43L
1,549 Elo+
Party 1
Neith
Neith
ImPlayingOnXbox
Neith
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,705 Elo+
Party 1
Xing Tian
Xing Tian
greiver629
Xing Tian
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,311 Elo+
Solo
Team Averages
Level 63
1,529 SR
1,483 Elo+

VS

Team Averages
Level 24
1,505 SR
1,429 Elo+
Janus
Janus
AboundedZeus677
Janus
Level 29
God Stats
3W - 2L
1,220 SR
Queue Stats
52W - 93L
1,367 Elo+
Party 2
Nemesis
Nemesis
SkilledCHRIS
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,608 Elo+
Solo
Ah Puch
Ah Puch
TheLordOreo
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Izanami
Izanami
bogoliuber
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 57L
1,203 Elo+
Solo
Tsukuyomi
Tsukuyomi
smithcr4497
Tsukuyomi
Level 23
God Stats
4W - 4L
1,807 SR
Queue Stats
52W - 82L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 3 / 14
8,839
884
10,829
8,877
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 1 / 9
7,343
734
2,315
3,948
1,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 2 / 16
9,576
958
9,628
8,346
3,390
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
13 / 2 / 10
10,267
1,027
22,642
12,616
6,236
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Xing Tian
greiver629
Xing Tian
14
2 / 3 / 13
8,142
814
1,714
10,181
7,344
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,102
710
7,011
9,748
2,981
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
SkilledCHRIS
Nemesis
14
1 / 5 / 6
8,225
823
4,023
10,327
7,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
TheLordOreo
Ah Puch
16
2 / 3 / 3
8,625
863
10,707
6,684
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
bogoliuber
Izanami
15
3 / 4 / 5
8,521
852
7,834
11,658
4,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
smithcr4497
Tsukuyomi
12
2 / 8 / 3
6,999
700
5,815
12,654
4,974
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
28
26
Kills
9
11
Deaths
26
62
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
14
3.67
L
1
6
2
0.33
W
0
1
9
4.5
W
7
2
16
7.5
W
13
2
10
9
L
Nemesis
SkilledCHRIS
Nemesis
1
5
6
0.8
L
Ah Puch
TheLordOreo
Ah Puch
2
3
3
1.17
L
Izanami
bogoliuber
Izanami
3
4
5
1.38
W
Xing Tian
greiver629
Xing Tian
2
3
13
2.83
L
Tsukuyomi
smithcr4497
Tsukuyomi
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,128
Damage
35,390
43,968
Taken
51,071
21,744
Mitigated
22,249
17,827
Healing
8,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,829
3,303
1,513
2,509
8,877
3,224
1,859
4,440
4,437
22,423
0
L
7,011
353
55
587
9,748
2,981
0
2,491
7,257
22,078
0
W
2,315
429
1,235
1,667
3,948
1,550
264
1,439
2,509
8,028
0
W
9,628
4,431
0
2,187
8,346
3,390
1,466
3,908
4,438
0
21,343
W
22,642
6,973
1,264
6,791
12,616
6,236
878
3,915
8,701
0
37,223
L
Nemesis
SkilledCHRIS
Nemesis
4,023
666
1,223
1,032
10,327
7,495
0
4,671
5,656
0
5,486
L
Ah Puch
TheLordOreo
Ah Puch
10,707
843
0
422
6,684
2,682
41
1,600
5,084
23,099
0
L
Izanami
bogoliuber
Izanami
7,834
3,157
683
3,360
11,658
4,117
186
3,145
8,513
0
18,047
W
Xing Tian
greiver629
Xing Tian
1,714
64
338
323
10,181
7,344
294
4,016
6,165
4,709
0
L
Tsukuyomi
smithcr4497
Tsukuyomi
5,815
1,560
715
506
12,654
4,974
0
2,951
9,703
0
12,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,167
Gold Earned
39,472
140
Minions Killed
108
0
Camps Cleared
0
936,185
Distance Traveled
850,107
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,839
884
43
4
0
180,474
0
L
Janus
7,102
710
33
3
0
148,204
0
W
Hera
7,343
734
19
2
0
155,167
1
W
Rama
9,576
958
31
3
0
199,209
0
W
Neith
10,267
1,027
40
4
0
211,824
2
L
Nemesis
8,225
823
2
0
0
206,187
0
L
Ah Puch
8,625
863
40
4
0
174,790
3
L
Izanami
8,521
852
25
3
0
151,152
0
W
Xing Tian
8,142
814
7
1
0
189,511
1
L
Tsukuyomi
6,999
700
8
1
0
169,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role