Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Horstmann
Ne Zha
Level 156
God Stats
7W - 5L
1,763 SR
Queue Stats
123W - 162L
1,411 Elo+
Party 1
Ullr
Ullr
Semshiro
Ullr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,483 Elo+
Solo
Anhur
Anhur
Vidrum
Anhur
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 162L
1,411 Elo+
Party 1
Ra
Ra
luca270249
Ra
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 100
1,553 SR
1,461 Elo+

VS

Team Averages
Level 96
1,435 SR
1,451 Elo+
Skadi
Skadi
 
Skadi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BELU1986
Ra
Level 63
God Stats
1W - 1L
1,174 SR
Queue Stats
77W - 103L
1,456 Elo+
Solo
Hun Batz
Hun Batz
Cannabis22
Hun Batz
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,316 Elo+
Solo
Eset
Eset
THM___BENTO
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
2 / 5 / 8
10,645
710
20,591
14,525
13,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
Horstmann
Ne Zha
19
7 / 6 / 8
11,056
737
22,500
13,482
7,789
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
15
0 / 6 / 6
8,872
591
6,265
13,304
6,833
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Vidrum
Anhur
17
6 / 4 / 4
10,330
689
3,663
10,953
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 0 / 0
6,608
441
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
6 / 1 / 11
11,609
774
13,704
13,114
6,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
 
Ratatoskr
16
3 / 7 / 13
10,523
702
8,317
14,248
5,856
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
2 / 1 / 12
11,334
756
5,082
7,835
4,122
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
Cannabis22
Hun Batz
20
9 / 1 / 10
11,742
783
15,488
16,237
13,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 6 / 13
10,002
667
5,026
13,636
5,119
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
80
15
Kills
21
21
Deaths
16
26
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
5
8
1.2
W
Skadi
 
Skadi
6
1
11
11.5
W
Ratatoskr
 
Ratatoskr
3
7
13
1.36
W
2
1
12
8
W
Hun Batz
Cannabis22
Hun Batz
9
1
10
14
L
Ne Zha
Horstmann
Ne Zha
7
6
8
1.83
L
Ullr
0
6
6
0.5
W
1
6
13
1.25
L
Anhur
Vidrum
Anhur
6
4
4
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,019
Damage
47,617
52,264
Taken
65,070
33,338
Mitigated
35,324
12,587
Healing
24,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
20,591
1,742
404
2,416
14,525
13,657
0
2,833
11,692
46,850
0
W
Skadi
 
Skadi
13,704
5,669
1,471
2,685
13,114
6,585
2,631
4,634
8,480
0
37,575
W
Ratatoskr
 
Ratatoskr
8,317
629
1,009
886
14,248
5,856
729
5,816
8,432
0
11,633
W
5,082
465
7,021
2,322
7,835
4,122
1,765
2,831
5,004
34,882
0
W
Hun Batz
Cannabis22
Hun Batz
15,488
3,505
1,044
1,293
16,237
13,642
2,722
5,353
10,884
0
29,899
L
Ne Zha
Horstmann
Ne Zha
22,500
3,303
1,861
3,303
13,482
7,789
0
1,819
11,663
0
40,682
L
Ullr
6,265
1,964
716
969
13,304
6,833
0
3,672
9,632
0
19,023
W
5,026
1,708
4,612
1,722
13,636
5,119
1,058
1,957
11,679
14,043
0
L
Anhur
Vidrum
Anhur
3,663
1,232
760
2,158
10,953
5,059
0
1,784
9,169
0
9,286
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,511
Gold Earned
55,210
132
Minions Killed
173
0
Camps Cleared
0
1,045,062
Distance Traveled
1,411,292
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,645
710
52
3
0
242,692
1
W
Skadi
11,609
774
50
3
0
277,647
1
W
Ratatoskr
10,523
702
6
0
0
242,527
1
W
Ra
11,334
756
76
5
0
328,165
0
W
Hun Batz
11,742
783
24
2
0
308,890
1
L
Ne Zha
11,056
737
33
2
0
273,549
3
L
Ullr
8,872
591
33
2
0
223,439
5
W
Eset
10,002
667
17
1
0
254,063
4
L
Anhur
10,330
689
14
1
0
285,878
0
L
Ra
6,608
441
0
0
0
19,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role