Player Matchup

Cerberus
Cerberus
JustSomeGhost
Cerberus
Level 160
God Stats
0W - 1L
1,504 SR
Queue Stats
8W - 9L
1,796 Elo+
Party 1
King Arthur
King Arthur
Larturd
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 5L
1,633 Elo+
Party 3
Chronos
Chronos
Xeraun
Chronos
Level 149
God Stats
0W - 3L
1,286 SR
Queue Stats
67W - 42L
1,615 Elo+
Party 3
Skadi
Skadi
Zakor1
Skadi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,545 Elo+
Party 1
Awilix
Awilix
thebigmiker
Awilix
Level 144
God Stats
0W - 1L
1,574 SR
Queue Stats
4W - 3L
1,715 Elo+
Party 1
Team Averages
Level 101
1,473 SR
1,661 Elo+

VS

Team Averages
Level 77
1,540 SR
1,494 Elo+
Nu Wa
Nu Wa
NutellaNoWin
Nu Wa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,500 Elo+
Party 2
Charybdis
Charybdis
ProfesionalHobo
Charybdis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Tiamat
Tiamat
Valiant097
Tiamat
Level 160
God Stats
2W - 2L
1,327 SR
Queue Stats
63W - 53L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
WizardofDark
Sun Wukong
Level 160
God Stats
2W - 0L
1,645 SR
Queue Stats
47W - 45L
1,449 Elo+
Party 2
Chiron
Chiron
solarkillBH99
Chiron
Level 25
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 9L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JustSomeGhost
Cerberus
17
2 / 6 / 8
10,648
710
12,210
24,290
33,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Larturd
King Arthur
19
5 / 7 / 6
10,874
725
10,966
20,595
22,259
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
Xeraun
Chronos
16
4 / 6 / 6
9,599
640
14,319
19,752
9,134
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
Zakor1
Skadi
15
1 / 9 / 5
8,754
584
14,441
16,377
6,924
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
18
5 / 9 / 6
10,483
699
12,622
17,921
9,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 23
12,757
850
16,770
20,135
24,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Charybdis
ProfesionalHobo
Charybdis
17
4 / 3 / 15
10,767
718
14,619
11,753
6,210
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Valiant097
Tiamat
20
13 / 3 / 17
12,621
841
26,241
14,447
14,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
WizardofDark
Sun Wukong
20
12 / 5 / 16
13,337
889
22,885
24,074
28,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 4 / 17
10,526
702
8,629
15,290
7,460
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
125
17
Kills
37
37
Deaths
18
31
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Cerberus
JustSomeGhost
Cerberus
2
6
8
1
L
King Arthur
Larturd
King Arthur
5
7
6
1.14
W
5
3
23
5.5
W
Charybdis
ProfesionalHobo
Charybdis
4
3
15
3.83
W
Tiamat
Valiant097
Tiamat
13
3
17
7.17
W
Sun Wukong
WizardofDark
Sun Wukong
12
5
16
4
L
Chronos
Xeraun
Chronos
4
6
6
1.17
L
Skadi
Zakor1
Skadi
1
9
5
0.39
W
3
4
17
2.88
L
Awilix
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,558
Damage
89,144
98,935
Taken
85,699
81,755
Mitigated
81,177
20,287
Healing
32,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
JustSomeGhost
Cerberus
12,210
694
1,760
6,573
24,290
33,488
0
9,432
14,466
30,944
0
L
King Arthur
Larturd
King Arthur
10,966
601
2,420
2,993
20,595
22,259
0
6,552
13,735
784
30,006
W
16,770
7,267
782
5,498
20,135
24,979
1,431
4,477
15,658
28,135
0
W
Charybdis
ProfesionalHobo
Charybdis
14,619
5,619
349
2,514
11,753
6,210
4,403
4,844
6,909
0
34,346
W
Tiamat
Valiant097
Tiamat
26,241
2,008
1,564
3,745
14,447
14,053
1,831
4,175
10,272
40,443
0
W
Sun Wukong
WizardofDark
Sun Wukong
22,885
2,868
2,048
9,711
24,074
28,475
268
6,479
17,595
0
41,170
L
Chronos
Xeraun
Chronos
14,319
4,253
1,004
3,224
19,752
9,134
0
8,895
10,597
36,669
0
L
Skadi
Zakor1
Skadi
14,441
5,932
9
35
16,377
6,924
0
7,299
8,784
0
34,684
W
8,629
2,966
2,432
3,591
15,290
7,460
1,477
6,741
8,549
0
23,441
L
Awilix
12,622
3,932
1,270
999
17,921
9,950
78
9,274
8,342
0
29,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,358
Gold Earned
60,008
206
Minions Killed
156
0
Camps Cleared
0
1,159,930
Distance Traveled
1,328,780
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,648
710
56
4
0
283,817
3
L
King Arthur
10,874
725
38
3
0
255,371
0
W
Nu Wa
12,757
850
23
2
0
258,273
4
W
Charybdis
10,767
718
31
2
0
238,021
0
W
Tiamat
12,621
841
34
2
0
282,702
0
W
Sun Wukong
13,337
889
42
3
0
284,657
0
L
Chronos
9,599
640
37
2
0
201,523
1
L
Skadi
8,754
584
42
3
0
196,806
0
W
Chiron
10,526
702
26
2
0
265,127
2
L
Awilix
10,483
699
33
2
0
222,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role