Player Matchup

Fenrir
Fenrir
Chuck Mama
Fenrir
Level 88
God Stats
2W - 7L
1,372 SR
Queue Stats
74W - 66L
1,367 Elo+
Party 1
Aphrodite
Aphrodite
Klllyy
Aphrodite
Level 160
God Stats
17W - 10L
1,573 SR
Queue Stats
508W - 550L
1,408 Elo+
Solo
Kuzenbo
Kuzenbo
PrimoRDIAL6872
Kuzenbo
Level 70
God Stats
3W - 6L
1,236 SR
Queue Stats
222W - 225L
1,423 Elo+
Solo
Chronos
Chronos
badassalyga
Chronos
Level 81
God Stats
0W - 1L
1,633 SR
Queue Stats
62W - 51L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
shell5
Danzaburou
Level 86
God Stats
16W - 9L
1,611 SR
Queue Stats
82W - 82L
1,416 Elo+
Party 1
Team Averages
Level 97
1,485 SR
1,420 Elo+

VS

Team Averages
Level 105
1,561 SR
1,439 Elo+
King Arthur
King Arthur
BladeDancer1228
King Arthur
Level 69
God Stats
14W - 15L
1,442 SR
Queue Stats
122W - 132L
1,404 Elo+
Solo
Sylvanus
Sylvanus
DaSincerestUno
Sylvanus
Level 111
God Stats
57W - 54L
1,550 SR
Queue Stats
396W - 421L
1,407 Elo+
Solo
Persephone
Persephone
KMKZ T3MP0
Persephone
Level 88
God Stats
22W - 28L
1,677 SR
Queue Stats
213W - 218L
1,494 Elo+
Solo
Thanatos
Thanatos
RoyaLxDictatoR
Thanatos
Level 108
God Stats
3W - 1L
1,529 SR
Queue Stats
63W - 58L
1,463 Elo+
Party 2
Arachne
Arachne
SandyAfrican
Arachne
Level 151
God Stats
4W - 3L
1,608 SR
Queue Stats
143W - 146L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chuck Mama
Fenrir
18
6 / 4 / 5
12,007
480
15,545
23,148
10,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Klllyy
Aphrodite
12
0 / 14 / 1
8,739
350
2,337
22,377
6,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 11 / 3
9,290
372
8,243
33,685
46,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
badassalyga
Chronos
16
2 / 6 / 0
10,510
420
6,662
18,931
11,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
shell5
Danzaburou
18
5 / 11 / 5
12,346
494
19,999
27,778
10,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BladeDancer1228
King Arthur
20
7 / 0 / 7
14,718
589
16,112
13,873
20,766
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
18
7 / 5 / 15
12,827
513
15,841
23,181
15,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
KMKZ T3MP0
Persephone
18
5 / 4 / 16
13,318
533
19,318
15,131
6,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
19
9 / 3 / 16
13,028
521
16,164
22,274
12,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
SandyAfrican
Arachne
20
17 / 2 / 11
14,728
589
34,279
38,437
22,869
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
110
13
Kills
45
46
Deaths
14
14
Assists
65
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BladeDancer1228
King Arthur
7
0
7
10.5
L
Fenrir
Chuck Mama
Fenrir
6
4
5
2.13
W
Sylvanus
7
5
15
2.9
W
Persephone
KMKZ T3MP0
Persephone
5
4
16
3.25
L
Aphrodite
Klllyy
Aphrodite
0
14
1
0.04
L
0
11
3
0.14
W
Thanatos
9
3
16
5.67
W
Arachne
SandyAfrican
Arachne
17
2
11
11.25
L
Chronos
badassalyga
Chronos
2
6
0
0.33
L
Danzaburou
shell5
Danzaburou
5
11
5
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,786
Damage
101,714
125,919
Taken
112,896
84,406
Mitigated
78,026
21,987
Healing
64,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BladeDancer1228
King Arthur
16,112
1,116
0
3,463
13,873
20,766
783
3,407
10,466
0
112,876
L
Fenrir
Chuck Mama
Fenrir
15,545
2,421
0
2,382
23,148
10,088
0
7,764
15,384
0
75,723
W
Sylvanus
15,841
4,200
6,063
6,820
23,181
15,396
2,346
4,597
18,584
72,031
16,176
W
Persephone
KMKZ T3MP0
Persephone
19,318
2,245
0
4,031
15,131
6,597
2,795
2,022
13,105
106,371
0
L
Aphrodite
Klllyy
Aphrodite
2,337
480
50
4,170
22,377
6,372
0
4,578
17,799
41,223
0
L
8,243
3,162
91
3,385
33,685
46,286
0
9,229
24,456
33,930
0
W
Thanatos
16,164
4,774
0
19,444
22,274
12,398
3,234
2,686
19,588
0
93,973
W
Arachne
SandyAfrican
Arachne
34,279
23,472
0
24,888
38,437
22,869
461
4,419
34,018
0
146,963
L
Chronos
badassalyga
Chronos
6,662
2,291
0
4,883
18,931
11,278
950
3,449
15,482
64,944
9,097
L
Danzaburou
shell5
Danzaburou
19,999
7,457
207
6,819
27,778
10,382
1,308
8,663
19,115
0
85,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,892
Gold Earned
68,619
456
Minions Killed
768
0
Camps Cleared
0
1,918,783
Distance Traveled
2,406,314
4
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,718
589
196
8
0
494,104
4
L
Fenrir
12,007
480
105
4
0
482,930
0
W
Sylvanus
12,827
513
133
5
0
444,109
6
W
Persephone
13,318
533
150
6
0
433,405
10
L
Aphrodite
8,739
350
61
2
0
273,964
0
L
Kuzenbo
9,290
372
42
2
0
396,917
3
W
Thanatos
13,028
521
113
5
0
512,278
4
W
Arachne
14,728
589
176
7
0
522,418
0
L
Chronos
10,510
420
111
4
0
403,716
0
L
Danzaburou
12,346
494
137
5
0
361,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role