Player Matchup

Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
Ace_luck11
Mulan
Gold II
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
226W - 222L
1,663 MMR
Solo
Cernunnos
Cernunnos
Gold I
FinnKomSkaikru
Cernunnos
Gold I
Level 128
God Stats
3W - 5L
1,474 SR
Queue Stats
84W - 94L
1,736 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
Jikomu
Morgan Le Fay
Diamond V
Level 100
God Stats
42W - 44L
1,677 SR
Queue Stats
550W - 536L
1,751 MMR
Solo
Achilles
Achilles
Platinum III
NoireElmo
Achilles
Platinum III
Level 157
God Stats
3W - 6L
1,541 SR
Queue Stats
207W - 200L
1,768 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,538 SR
1,684 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,653 SR
1,741 MMR
Neith
Neith
Platinum I
Bagmankman
Neith
Platinum I
Level 160
God Stats
3W - 4L
1,503 SR
Queue Stats
136W - 146L
1,727 MMR
Solo
Susano
Susano
Platinum I
CincoBreezo
Susano
Platinum I
Level 89
God Stats
3W - 0L
1,990 SR
Queue Stats
32W - 19L
1,978 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold II
MooKBleedEm
Ah Muzen Cab
Gold II
Level 136
God Stats
15W - 14L
1,737 SR
Queue Stats
114W - 95L
1,641 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
PokeDom
Baron Samedi
Gold V
Level 126
God Stats
2W - 0L
1,829 SR
Queue Stats
17W - 11L
1,697 MMR
Solo
Bacchus
Bacchus
Gold I
Sherm
Bacchus
Gold I
Level 148
God Stats
27W - 41L
1,209 SR
Queue Stats
356W - 342L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 6
6,645
475
3,630
13,777
13,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
12
4 / 6 / 2
7,404
529
7,887
13,673
6,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
FinnKomSkaikru
Cernunnos
10
0 / 5 / 0
6,117
437
3,583
8,800
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Jikomu
Morgan Le Fay
13
3 / 5 / 2
7,763
555
7,306
10,075
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
NoireElmo
Achilles
13
1 / 3 / 1
8,037
574
5,736
12,733
9,267
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CliodhnaBastetGebBakasura

VS

Bans
XbalanqueArachneFenrirBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 3 / 4
7,931
567
8,585
9,357
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Susano
14
10 / 1 / 7
8,865
633
9,888
10,415
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
MooKBleedEm
Ah Muzen Cab
12
5 / 2 / 2
7,862
562
8,923
10,144
4,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
PokeDom
Baron Samedi
14
2 / 0 / 2
8,564
612
5,397
8,228
3,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Sherm
Bacchus
10
1 / 2 / 8
7,231
517
7,839
10,867
9,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
21
21
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
6
1.5
L
Mulan
4
6
2
0.83
W
Neith
3
3
4
1.67
W
Susano
10
1
7
13.5
L
Cernunnos
FinnKomSkaikru
Cernunnos
0
5
0
0
L
Morgan Le Fay
Jikomu
Morgan Le Fay
3
5
2
0.8
W
Ah Muzen Cab
MooKBleedEm
Ah Muzen Cab
5
2
2
3
L
Achilles
NoireElmo
Achilles
1
3
1
0.5
W
Baron Samedi
PokeDom
Baron Samedi
2
0
2
3
W
Bacchus
Sherm
Bacchus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,142
Damage
40,632
59,058
Taken
49,011
36,214
Mitigated
26,756
11,694
Healing
17,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,630
1,502
0
1,932
13,777
13,113
0
3,997
9,780
16,741
0
L
Mulan
7,887
1,247
0
3,409
13,673
6,163
0
2,001
11,607
0
40,986
W
Neith
8,585
2,836
0
2,650
9,357
4,233
186
3,943
5,414
0
55,590
W
Susano
9,888
1,920
0
4,341
10,415
4,374
0
1,485
8,930
0
55,365
L
Cernunnos
FinnKomSkaikru
Cernunnos
3,583
1,599
0
1,336
8,800
3,036
0
1,860
6,940
0
39,253
L
Morgan Le Fay
Jikomu
Morgan Le Fay
7,306
285
0
2,353
10,075
4,635
0
999
9,076
56,308
0
W
Ah Muzen Cab
MooKBleedEm
Ah Muzen Cab
8,923
3,395
0
3,814
10,144
4,242
918
3,220
6,924
0
59,705
L
Achilles
NoireElmo
Achilles
5,736
925
0
2,664
12,733
9,267
0
3,972
8,419
0
48,670
W
Baron Samedi
PokeDom
Baron Samedi
5,397
311
0
3,806
8,228
3,942
400
0
8,228
62,540
0
W
Bacchus
Sherm
Bacchus
7,839
1,912
0
3,300
10,867
9,965
222
2,288
8,579
24,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,966
Gold Earned
40,453
389
Minions Killed
393
0
Camps Cleared
0
1,313,833
Distance Traveled
1,337,150
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,645
475
34
2
0
268,573
1
L
Mulan
7,404
529
71
5
0
254,824
1
W
Neith
7,931
567
92
7
0
241,143
0
W
Susano
8,865
633
74
5
0
324,839
3
L
Cernunnos
6,117
437
90
6
0
243,889
2
L
Morgan Le Fay
7,763
555
101
7
0
256,750
0
W
Ah Muzen Cab
7,862
562
85
6
0
244,764
7
L
Achilles
8,037
574
93
7
0
289,797
2
W
Baron Samedi
8,564
612
121
9
0
246,671
2
W
Bacchus
7,231
517
21
2
0
279,733
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role