Player Matchup

Hercules
Hercules
HH Nguakyhu8
Hercules
Level 144
God Stats
1W - 0L
1,227 SR
Queue Stats
11W - 17L
1,295 Elo+
Party 1
Bacchus
Bacchus
Youn9HipHopX
Bacchus
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 17L
1,295 Elo+
Party 1
Awilix
Awilix
hiphoprocker1
Awilix
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,224 Elo+
Party 1
Team Averages
Level 117
1,409 SR
1,271 Elo+

VS

Team Averages
Level 81
1,330 SR
1,408 Elo+
Chang'e
Chang'e
Dirty_Birdie17
Chang'e
Level 70
God Stats
0W - 3L
1,311 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TannaTank701
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 11L
1,402 Elo+
Party 2
Da Ji
Da Ji
TillaDaKilla13
Da Ji
Level 146
God Stats
0W - 2L
1,179 SR
Queue Stats
12W - 27L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HH Nguakyhu8
Hercules
13
6 / 3 / 10
9,173
834
6,410
13,143
7,480
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Youn9HipHopX
Bacchus
13
3 / 2 / 14
8,964
815
6,918
8,621
7,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
8 / 2 / 7
9,335
849
10,868
11,961
4,798
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,660
696
3,789
5,294
1,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TannaTank701
Cthulhu
13
4 / 5 / 1
9,627
875
6,930
13,375
13,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 9 / 3
7,528
684
9,520
12,869
7,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
17
Kills
6
7
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Hercules
HH Nguakyhu8
Hercules
6
3
10
3.67
L
Cthulhu
TannaTank701
Cthulhu
4
5
1
0.9
L
1
9
3
0.28
W
Bacchus
Youn9HipHopX
Bacchus
3
2
14
5
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,196
Damage
20,239
33,725
Taken
31,538
19,971
Mitigated
22,784
8,727
Healing
3,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,789
671
715
1,054
5,294
1,885
0
1,249
3,903
13,879
0
W
Hercules
HH Nguakyhu8
Hercules
6,410
2,811
0
3,797
13,143
7,480
1,402
5,385
7,758
0
22,828
L
Cthulhu
TannaTank701
Cthulhu
6,930
1,109
0
596
13,375
13,839
0
2,572
10,476
22,878
0
L
9,520
2,494
0
708
12,869
7,060
0
2,721
9,866
0
18,696
W
Bacchus
Youn9HipHopX
Bacchus
6,918
678
346
1,741
8,621
7,693
589
2,913
5,708
14,624
0
W
10,868
5,796
0
2,843
11,961
4,798
1,024
2,694
9,267
0
38,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,472
Gold Earned
24,815
105
Minions Killed
74
3
Camps Cleared
5
636,727
Distance Traveled
488,742
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,660
696
22
2
1
104,785
0
W
Hercules
9,173
834
35
3
1
204,507
0
L
Cthulhu
9,627
875
27
2
2
205,544
1
L
Da Ji
7,528
684
25
2
2
178,413
3
W
Bacchus
8,964
815
23
2
1
209,315
1
W
Awilix
9,335
849
47
4
1
222,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role