Player Matchup

Osiris
Osiris
BorjaGC69
Osiris
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,219 Elo+
Solo
Sol
Sol
Jordmungandor
Sol
Level 34
God Stats
0W - 1L
1,651 SR
Queue Stats
1W - 4L
1,488 Elo+
Party 1
Nemesis
Nemesis
OREU rhino
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,451 Elo+
Party 3
Yu Huang
Yu Huang
RaggedGrub903
Yu Huang
Level 153
God Stats
2W - 2L
1,780 SR
Queue Stats
127W - 121L
1,607 Elo+
Party 3
Yemoja
Yemoja
mechanicole
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 1
Team Averages
Level 52
1,586 SR
1,398 Elo+

VS

Team Averages
Level 89
1,572 SR
1,417 Elo+
Cernunnos
Cernunnos
GiuninCH
Cernunnos
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 100L
1,398 Elo+
Party 4
Jing Wei
Jing Wei
PabloHdosO
Jing Wei
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 92L
1,399 Elo+
Party 4
Vulcan
Vulcan
PatrickNellito
Vulcan
Level 149
God Stats
1W - 0L
1,858 SR
Queue Stats
3W - 2L
1,291 Elo+
Party 2
Poseidon
Poseidon
guiguimatador
Poseidon
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,500 Elo+
Party 2
Hel
Hel
toco_cuassado
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BorjaGC69
Osiris
15
0 / 9 / 5
9,296
547
4,180
22,957
23,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
12 / 5 / 0
12,481
734
31,938
22,098
12,733
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
OREU rhino
Nemesis
16
0 / 7 / 6
9,585
564
6,593
24,529
19,060
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yu Huang
RaggedGrub903
Yu Huang
20
2 / 4 / 8
11,112
654
23,090
16,861
10,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
17
0 / 2 / 6
10,768
633
2,549
15,047
19,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GiuninCH
Cernunnos
17
4 / 3 / 13
11,349
668
8,466
15,445
7,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jing Wei
PabloHdosO
Jing Wei
20
4 / 2 / 19
11,995
706
15,201
15,055
7,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
9 / 2 / 17
13,922
819
30,169
13,685
7,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
guiguimatador
Poseidon
19
5 / 4 / 14
11,866
698
18,754
14,648
7,417
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 3 / 19
12,235
720
19,016
18,347
11,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
109
14
Kills
27
27
Deaths
14
25
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Osiris
BorjaGC69
Osiris
0
9
5
0.28
W
Cernunnos
GiuninCH
Cernunnos
4
3
13
3.5
L
12
5
0
2.4
L
Nemesis
OREU rhino
Nemesis
0
7
6
0.43
W
Jing Wei
PabloHdosO
Jing Wei
4
2
19
6.75
W
9
2
17
8.75
L
Yu Huang
RaggedGrub903
Yu Huang
2
4
8
1.5
W
Poseidon
guiguimatador
Poseidon
5
4
14
3
L
Yemoja
0
2
6
1.5
W
5
3
19
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,350
Damage
91,606
101,492
Taken
77,180
84,962
Mitigated
40,561
39,053
Healing
41,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BorjaGC69
Osiris
4,180
871
385
2,259
22,957
23,260
165
14,737
8,220
0
17,737
W
Cernunnos
GiuninCH
Cernunnos
8,466
2,862
1,519
2,324
15,445
7,208
2,300
12,652
2,793
0
15,535
L
31,938
12,462
2,448
8,621
22,098
12,733
1,148
13,483
8,615
60,254
0
L
Nemesis
OREU rhino
Nemesis
6,593
1,082
2,182
5,133
24,529
19,060
0
15,997
8,532
0
19,746
W
Jing Wei
PabloHdosO
Jing Wei
15,201
9,881
1,454
3,988
15,055
7,197
3,731
11,593
3,462
0
33,421
W
30,169
12,345
2,317
2,511
13,685
7,655
915
8,503
5,182
63,570
0
L
Yu Huang
RaggedGrub903
Yu Huang
23,090
343
948
1,411
16,861
10,752
512
12,953
3,908
49,106
0
W
Poseidon
guiguimatador
Poseidon
18,754
1,363
853
743
14,648
7,417
688
10,862
3,786
41,613
0
L
Yemoja
2,549
412
11,643
4,023
15,047
19,157
130
10,769
4,278
6,663
0
W
19,016
310
16,031
9,643
18,347
11,084
938
13,967
4,380
29,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,242
Gold Earned
61,367
177
Minions Killed
180
0
Camps Cleared
0
1,549,065
Distance Traveled
1,574,541
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,296
547
16
1
0
295,487
0
W
Cernunnos
11,349
668
14
1
0
280,969
0
L
Sol
12,481
734
70
4
0
280,043
1
L
Nemesis
9,585
564
27
2
0
330,563
2
W
Jing Wei
11,995
706
38
2
0
305,111
0
W
Vulcan
13,922
819
54
3
0
353,398
0
L
Yu Huang
11,112
654
55
3
0
315,295
0
W
Poseidon
11,866
698
37
2
0
288,242
5
L
Yemoja
10,768
633
9
1
0
327,677
0
W
Hel
12,235
720
37
2
0
346,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role