Player Matchup

Medusa
Medusa
DQBRADAOUTLET
Medusa
Level 68
God Stats
1W - 4L
1,502 SR
Queue Stats
92W - 128L
1,439 Elo+
Solo
Cerberus
Cerberus
Kawolski1205
Cerberus
Level 27
God Stats
3W - 1L
1,896 SR
Queue Stats
16W - 19L
1,453 Elo+
Party 2
Sol
Sol
alsasin69
Sol
Level 121
God Stats
1W - 1L
1,542 SR
Queue Stats
26W - 23L
1,537 Elo+
Party 2
Team Averages
Level 72
1,647 SR
1,476 Elo+

VS

Team Averages
Level 93
1,543 SR
1,440 Elo+
Anhur
Anhur
ColostomyBag
Anhur
Level 145
God Stats
3W - 2L
1,625 SR
Queue Stats
348W - 240L
1,749 Elo+
Solo
Sol
Sol
NoceLilium028
Sol
Level 122
God Stats
3W - 2L
1,837 SR
Queue Stats
58W - 60L
1,311 Elo+
Party 1
Sun Wukong
Sun Wukong
RhapsodyCN
Sun Wukong
Level 11
God Stats
3W - 4L
1,168 SR
Queue Stats
5W - 10L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 5
6,503
591
1,224
5,503
1,772
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Kawolski1205
Cerberus
11
2 / 4 / 2
7,558
687
3,604
15,937
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
3 / 6 / 2
7,955
723
15,072
13,471
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 7
9,377
852
16,751
11,217
4,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
4 / 1 / 8
8,502
773
8,311
6,702
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
RhapsodyCN
Sun Wukong
11
3 / 3 / 7
8,150
741
4,650
9,018
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
13
14
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
0
4
5
0.63
L
Cerberus
Kawolski1205
Cerberus
2
4
2
0.75
W
4
1
8
8
W
Sun Wukong
RhapsodyCN
Sun Wukong
3
3
7
2.17
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,900
Damage
29,712
34,911
Taken
26,937
20,974
Mitigated
13,101
6,731
Healing
9,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,751
10,890
0
5,280
11,217
4,885
1,474
7,644
3,573
0
49,227
L
1,224
385
0
0
5,503
1,772
416
1,619
3,828
0
8,255
L
Cerberus
Kawolski1205
Cerberus
3,604
307
195
2,712
15,937
13,722
168
3,565
12,168
16,933
0
W
8,311
1,991
0
2,611
6,702
2,960
1,275
4,981
1,721
27,200
2,212
W
Sun Wukong
RhapsodyCN
Sun Wukong
4,650
1,284
0
1,162
9,018
5,256
0
5,218
3,800
0
11,360
L
15,072
5,247
0
3,824
13,471
5,480
390
2,658
10,656
37,918
4,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,016
Gold Earned
26,029
118
Minions Killed
113
5
Camps Cleared
5
464,216
Distance Traveled
557,508
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,377
852
56
5
4
166,870
2
L
Medusa
6,503
591
16
1
0
98,217
1
L
Cerberus
7,558
687
33
3
0
186,755
2
W
Sol
8,502
773
36
3
0
195,452
2
W
Sun Wukong
8,150
741
21
2
1
195,186
3
L
Sol
7,955
723
69
6
5
179,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role