Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Civ90-VCG
Arachne
Level 122
God Stats
5W - 5L
1,527 SR
Queue Stats
189W - 191L
1,468 Elo+
Party 2
Medusa
Medusa
Not_A_Pro_Jungle
Medusa
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,169 Elo+
Solo
Vamana
Vamana
YSN-SPACECOWBOY
Vamana
Level 17
God Stats
3W - 0L
1,908 SR
Queue Stats
9W - 8L
1,441 Elo+
Party 3
Hel
Hel
ZoomieSaiko
Hel
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 45L
1,446 Elo+
Party 2
Team Averages
Level 64
1,587 SR
1,405 Elo+

VS

Team Averages
Level 78
1,546 SR
1,482 Elo+
Artemis
Artemis
 
Artemis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
GallarLuis6408
Anubis
Level 73
God Stats
7W - 8L
1,726 SR
Queue Stats
90W - 100L
1,376 Elo+
Solo
Amaterasu
Amaterasu
YDD MELO
Amaterasu
Level 88
God Stats
6W - 6L
1,523 SR
Queue Stats
190W - 195L
1,533 Elo+
Party 1
Pele
Pele
jasmine cute552
Pele
Level 4
God Stats
2W - 3L
1,483 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 0 / 8
7,950
497
7,862
11,356
12,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Civ90-VCG
Arachne
14
4 / 0 / 3
8,576
536
10,198
14,081
6,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 0
8,579
536
3,488
6,531
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 1 / 1
8,956
560
9,053
12,118
10,296
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 1 / 5
8,505
532
10,232
7,759
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 2 / 1
7,705
482
4,677
10,872
4,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
 
Ymir
9
1 / 1 / 0
6,552
410
7,526
15,047
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 0
6,811
426
4,267
11,597
5,993
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
YDD MELO
Amaterasu
13
1 / 3 / 0
8,227
514
5,705
12,556
11,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 4 / 1
7,747
484
6,228
14,028
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
14
Kills
3
3
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
8
6
L
Artemis
 
Artemis
0
2
1
0.25
L
Ymir
 
Ymir
1
1
0
1
W
Arachne
Civ90-VCG
Arachne
4
0
3
5.5
L
0
5
0
0
W
1
1
0
1
L
Amaterasu
YDD MELO
Amaterasu
1
3
0
0.33
W
3
1
1
3.5
W
4
1
5
6.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,833
Damage
28,403
51,845
Taken
64,100
34,829
Mitigated
41,413
20,337
Healing
17,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,862
1,546
0
1,784
11,356
12,625
111
2,663
8,693
26,344
0
L
Artemis
 
Artemis
4,677
1,942
0
4,452
10,872
4,481
0
1,440
9,432
0
63,088
L
Ymir
 
Ymir
7,526
1,993
0
1,617
15,047
13,901
0
6,108
8,939
25,280
0
W
Arachne
Civ90-VCG
Arachne
10,198
6,932
0
6,877
14,081
6,097
0
1,841
12,240
0
84,479
L
4,267
1,122
246
3,890
11,597
5,993
249
6,642
4,955
46,462
0
W
3,488
1,385
0
1,352
6,531
3,165
3,776
1,842
4,689
0
66,958
L
Amaterasu
YDD MELO
Amaterasu
5,705
2,243
0
5,292
12,556
11,112
508
634
11,922
0
63,190
W
9,053
5,049
28
5,627
12,118
10,296
303
797
11,321
0
69,221
W
10,232
730
2,021
2,648
7,759
2,646
414
4,650
3,109
55,976
0
L
6,228
2,225
0
2,244
14,028
5,926
0
3,270
10,758
0
64,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,566
Gold Earned
37,042
489
Minions Killed
451
0
Camps Cleared
0
1,517,347
Distance Traveled
1,378,878
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,950
497
47
3
0
303,754
5
L
Artemis
7,705
482
122
8
0
256,794
3
L
Ymir
6,552
410
28
2
0
302,258
4
W
Arachne
8,576
536
119
7
0
353,407
5
L
Anubis
6,811
426
55
3
0
200,361
0
W
Medusa
8,579
536
115
7
0
260,430
6
L
Amaterasu
8,227
514
122
8
0
322,623
1
W
Vamana
8,956
560
123
8
0
288,589
2
W
Hel
8,505
532
85
5
0
311,167
4
L
Pele
7,747
484
124
8
0
296,842
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role