Player Matchup

Cthulhu
Cthulhu
Jxllii
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,525 Elo+
Party 1
Sol
Sol
Murkii x
Sol
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 13L
1,664 Elo+
Party 1
Ullr
Ullr
Rickii x
Ullr
Level 123
God Stats
1W - 4L
1,398 SR
Queue Stats
49W - 48L
1,628 Elo+
Party 1
Team Averages
Level 138
1,466 SR
1,606 Elo+

VS

Team Averages
Level 123
1,474 SR
1,556 Elo+
Merlin
Merlin
Drey_TGS_Day
Merlin
Level 129
God Stats
10W - 14L
1,396 SR
Queue Stats
775W - 820L
1,457 Elo+
Solo
Tsukuyomi
Tsukuyomi
KingKxxpa
Tsukuyomi
Level 141
God Stats
13W - 11L
1,521 SR
Queue Stats
383W - 306L
1,628 Elo+
Solo
Hercules
Hercules
RizzoTrapin
Hercules
Level 98
God Stats
7W - 4L
1,505 SR
Queue Stats
311W - 244L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jxllii
Cthulhu
18
1 / 5 / 4
13,632
620
19,114
37,236
58,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 4 / 2
12,565
571
25,962
17,578
7,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
18
3 / 8 / 3
13,626
619
16,672
27,441
13,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
5 / 3 / 7
14,658
666
23,592
14,319
8,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
KingKxxpa
Tsukuyomi
20
9 / 2 / 7
15,548
707
34,530
32,874
20,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
RizzoTrapin
Hercules
20
3 / 1 / 12
14,222
646
18,608
35,179
55,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
17
17
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
3
7
2.83
L
Cthulhu
Jxllii
Cthulhu
1
5
4
0.6
W
Tsukuyomi
KingKxxpa
Tsukuyomi
9
2
7
6.25
L
2
4
2
0.75
L
Ullr
3
8
3
0.56
W
Hercules
RizzoTrapin
Hercules
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,748
Damage
76,730
82,255
Taken
82,372
78,513
Mitigated
83,929
9,832
Healing
31,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
23,592
971
0
751
14,319
8,170
1,465
7,825
6,494
92,002
0
L
Cthulhu
Jxllii
Cthulhu
19,114
683
204
1,892
37,236
58,406
0
10,600
25,744
46,922
0
W
Tsukuyomi
KingKxxpa
Tsukuyomi
34,530
9,419
0
11,539
32,874
20,695
1,097
20,101
12,773
0
86,597
L
25,962
8,001
0
4,597
17,578
7,061
0
5,697
11,572
48,633
0
L
Ullr
16,672
6,442
0
3,139
27,441
13,046
0
7,477
19,455
0
59,566
W
Hercules
RizzoTrapin
Hercules
18,608
5,965
1,305
17,618
35,179
55,064
430
17,732
17,447
0
39,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,823
Gold Earned
44,428
224
Minions Killed
256
4
Camps Cleared
14
1,112,065
Distance Traveled
1,208,371
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,658
666
141
6
8
366,509
2
L
Cthulhu
13,632
620
67
3
0
373,873
4
W
Tsukuyomi
15,548
707
77
4
5
432,138
4
L
Sol
12,565
571
51
2
2
370,673
1
L
Ullr
13,626
619
106
5
2
367,519
4
W
Hercules
14,222
646
38
2
1
409,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role