Player Matchup

Heimdallr
Heimdallr
GrimRose3158
Heimdallr
Level 32
God Stats
9W - 17L
1,266 SR
Queue Stats
110W - 139L
1,357 Elo+
Solo
Cerberus
Cerberus
Hazard_0318-
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 1
Bakasura
Bakasura
Iqohn
Bakasura
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,274 Elo+
Party 1
Bellona
Bellona
JTM69
Bellona
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 20L
1,213 Elo+
Party 1
Tiamat
Tiamat
LSOxKrypton
Tiamat
Level 43
God Stats
2W - 6L
1,303 SR
Queue Stats
70W - 94L
1,500 Elo+
Solo
Team Averages
Level 41
1,414 SR
1,315 Elo+

VS

Team Averages
Level 61
1,497 SR
1,443 Elo+
Arachne
Arachne
Best tapwater
Arachne
Level 45
God Stats
8W - 7L
1,618 SR
Queue Stats
162W - 184L
1,400 Elo+
Party 2
Sylvanus
Sylvanus
HealMain
Sylvanus
Level 83
God Stats
10W - 9L
1,624 SR
Queue Stats
239W - 218L
1,532 Elo+
Party 2
Amaterasu
Amaterasu
KtheKing24
Amaterasu
Level 47
God Stats
213W - 192L
1,472 SR
Queue Stats
239W - 247L
1,411 Elo+
Solo
Charybdis
Charybdis
RatChildClover1
Charybdis
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 22L
1,591 Elo+
Party 2
Zeus
Zeus
cesariim
Zeus
Level 44
God Stats
2W - 1L
1,272 SR
Queue Stats
28W - 25L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GrimRose3158
Heimdallr
11
0 / 8 / 3
6,730
396
5,905
15,342
5,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Hazard_0318-
Cerberus
9
0 / 11 / 0
6,019
354
2,647
18,603
10,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Iqohn
Bakasura
14
3 / 1 / 1
9,029
531
4,178
13,706
6,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
JTM69
Bellona
12
1 / 5 / 1
6,996
412
5,109
14,383
12,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
0 / 1 / 3
6,703
394
3,686
6,104
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
4 / 1 / 3
8,573
504
6,741
9,550
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
HealMain
Sylvanus
12
5 / 1 / 7
9,224
543
4,560
12,808
13,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
KtheKing24
Amaterasu
17
3 / 0 / 2
10,581
622
9,494
12,138
11,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
RatChildClover1
Charybdis
17
13 / 1 / 4
11,276
663
19,430
9,842
4,190
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
13
1 / 2 / 1
8,420
495
5,081
5,224
1,669
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
26
26
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
4
1
3
5.5
L
Heimdallr
GrimRose3158
Heimdallr
0
8
3
0.19
L
Cerberus
Hazard_0318-
Cerberus
0
11
0
0
W
Sylvanus
HealMain
Sylvanus
5
1
7
8.5
L
Bakasura
Iqohn
Bakasura
3
1
1
3.5
L
Bellona
JTM69
Bellona
1
5
1
0.3
W
Amaterasu
KtheKing24
Amaterasu
3
0
2
4
L
Tiamat
0
1
3
1.5
W
Charybdis
RatChildClover1
Charybdis
13
1
4
15
W
Zeus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,525
Damage
45,306
68,138
Taken
49,562
37,277
Mitigated
35,033
13,663
Healing
21,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
6,741
5,210
0
2,688
9,550
4,141
148
1,220
8,120
0
53,602
L
Heimdallr
GrimRose3158
Heimdallr
5,905
3,122
0
3,258
15,342
5,717
0
1,567
13,775
0
36,607
L
Cerberus
Hazard_0318-
Cerberus
2,647
596
0
1,813
18,603
10,153
0
1,607
16,996
18,023
0
W
Sylvanus
HealMain
Sylvanus
4,560
1,562
3,477
5,232
12,808
13,712
32
1,226
10,810
25,369
0
L
Bakasura
Iqohn
Bakasura
4,178
2,607
0
3,106
13,706
6,093
0
2,955
10,751
0
66,672
L
Bellona
JTM69
Bellona
5,109
1,209
0
4,118
14,383
12,023
0
294
14,089
0
34,168
W
Amaterasu
KtheKing24
Amaterasu
9,494
3,504
0
7,269
12,138
11,321
3,618
581
11,557
0
80,848
L
Tiamat
3,686
158
0
1,368
6,104
3,291
0
3,218
2,886
26,661
0
W
Charybdis
RatChildClover1
Charybdis
19,430
12,652
0
3,081
9,842
4,190
2,736
1,759
7,700
0
109,411
W
Zeus
5,081
1,020
0
60
5,224
1,669
852
1,192
3,905
55,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,477
Gold Earned
48,074
310
Minions Killed
501
0
Camps Cleared
0
1,388,869
Distance Traveled
1,513,867
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,573
504
71
4
0
401,341
1
L
Heimdallr
6,730
396
53
3
0
225,274
1
L
Cerberus
6,019
354
31
2
0
224,545
0
W
Sylvanus
9,224
543
24
1
0
302,036
4
L
Bakasura
9,029
531
132
8
0
362,660
4
L
Bellona
6,996
412
47
3
0
295,028
4
W
Amaterasu
10,581
622
158
9
0
254,755
6
L
Tiamat
6,703
394
47
3
0
281,362
4
W
Charybdis
11,276
663
151
9
0
283,949
2
W
Zeus
8,420
495
97
6
0
271,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role