Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Hooded Wizrd
Mercury
Level 106
God Stats
19W - 10L
1,843 SR
Queue Stats
263W - 250L
1,521 Elo+
Solo
Artio
Artio
OneYeetyBoyo
Artio
Level 84
God Stats
6W - 2L
1,643 SR
Queue Stats
55W - 53L
1,517 Elo+
Party 2
Bakasura
Bakasura
SlinkDistress3
Bakasura
Level 108
God Stats
15W - 13L
1,523 SR
Queue Stats
61W - 63L
1,475 Elo+
Party 2
Poseidon
Poseidon
Thadais99
Poseidon
Level 121
God Stats
6W - 10L
1,540 SR
Queue Stats
203W - 178L
1,509 Elo+
Solo
Team Averages
Level 108
1,610 SR
1,504 Elo+

VS

Team Averages
Level 128
1,527 SR
1,504 Elo+
Charybdis
Charybdis
DrtyFeetOhio
Charybdis
Level 75
God Stats
5W - 5L
1,780 SR
Queue Stats
13W - 17L
1,523 Elo+
Party 1
Da Ji
Da Ji
Send Legend
Da Ji
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 171L
1,540 Elo+
Party 1
Chang'e
Chang'e
SirLust
Chang'e
Level 147
God Stats
3W - 2L
1,617 SR
Queue Stats
273W - 273L
1,484 Elo+
Solo
Sylvanus
Sylvanus
YaboiGraham
Sylvanus
Level 129
God Stats
40W - 43L
1,654 SR
Queue Stats
103W - 107L
1,519 Elo+
Party 1
Serqet
Serqet
Yandere_Pineappl
Serqet
Level 160
God Stats
14W - 19L
1,082 SR
Queue Stats
406W - 431L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
2 / 0 / 7
9,720
486
9,882
15,993
6,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Hooded Wizrd
Mercury
18
6 / 4 / 4
11,263
563
9,912
16,487
6,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 6
10,367
518
9,405
18,891
17,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
19
7 / 3 / 4
12,283
614
19,024
16,477
8,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Thadais99
Poseidon
17
2 / 3 / 5
10,381
519
7,797
12,044
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrtyFeetOhio
Charybdis
12
1 / 2 / 0
7,678
384
10,575
12,929
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 6 / 4
9,162
458
10,492
20,517
9,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
SirLust
Chang'e
17
5 / 3 / 3
10,454
523
14,784
15,862
7,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
YaboiGraham
Sylvanus
12
0 / 3 / 1
7,466
373
7,431
13,795
11,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 7 / 2
9,235
462
9,283
18,817
10,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
21
Kills
11
11
Deaths
21
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
0
7
5.5
L
Charybdis
DrtyFeetOhio
Charybdis
1
2
0
0.5
W
Mercury
Hooded Wizrd
Mercury
6
4
4
2
W
4
1
6
7
L
3
6
4
0.83
L
Chang'e
SirLust
Chang'e
5
3
3
2.17
W
Bakasura
7
3
4
3
W
Poseidon
Thadais99
Poseidon
2
3
5
1.5
L
Sylvanus
YaboiGraham
Sylvanus
0
3
1
0.17
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,020
Damage
52,565
79,892
Taken
81,920
43,871
Mitigated
43,887
29,022
Healing
27,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,882
6,980
0
6,616
15,993
6,109
0
3,475
11,947
0
96,829
L
Charybdis
DrtyFeetOhio
Charybdis
10,575
5,979
0
5,821
12,929
5,061
0
4,324
8,605
0
59,650
W
Mercury
Hooded Wizrd
Mercury
9,912
4,004
0
946
16,487
6,786
252
4,229
11,972
0
101,287
W
9,405
1,515
1,954
9,289
18,891
17,720
0
6,508
12,097
31,130
0
L
10,492
1,681
0
5,858
20,517
9,000
0
3,239
16,088
0
64,453
L
Chang'e
SirLust
Chang'e
14,784
815
1,460
6,500
15,862
7,864
1,062
4,830
10,472
98,202
0
W
Bakasura
19,024
12,951
0
6,243
16,477
8,371
954
1,172
14,588
0
88,401
W
Poseidon
Thadais99
Poseidon
7,797
1,469
0
3,974
12,044
4,885
0
6,645
5,399
102,456
0
L
Sylvanus
YaboiGraham
Sylvanus
7,431
2,869
1,346
2,490
13,795
11,280
0
3,435
10,360
36,906
11,668
L
9,283
2,967
0
4,033
18,817
10,682
0
1,374
15,262
0
49,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,014
Gold Earned
43,995
670
Minions Killed
502
0
Camps Cleared
0
2,026,955
Distance Traveled
1,793,832
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,720
486
142
7
0
340,977
5
L
Charybdis
7,678
384
83
4
0
350,486
0
W
Mercury
11,263
563
150
8
0
451,099
2
W
Artio
10,367
518
39
2
0
415,225
2
L
Da Ji
9,162
458
97
5
0
360,385
6
L
Chang'e
10,454
523
141
7
0
352,643
8
W
Bakasura
12,283
614
178
9
0
420,263
0
W
Poseidon
10,381
519
161
8
0
399,391
6
L
Sylvanus
7,466
373
96
5
0
342,325
7
L
Serqet
9,235
462
85
4
0
387,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role