Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Silver II
AqueousSnake
Merlin
Silver II
Level 113
God Stats
1W - 5L
1,646 SR
Queue Stats
58W - 54L
1,481 MMR
Solo
Guan Yu
Guan Yu
Gold V
Cliquel
Guan Yu
Gold V
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 30L
1,435 MMR
Solo
Atlas
Atlas
Gold V
PerishSongWRATH
Atlas
Gold V
Level 106
God Stats
77W - 73L
1,443 SR
Queue Stats
182W - 193L
1,232 MMR
Party 1
Loki
Loki
Silver II
sScareCrowe
Loki
Silver II
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,476 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,518 SR
1,425 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,393 SR
1,442 MMR
Kukulkan
Kukulkan
Gold V
Dev3NSTieN
Kukulkan
Gold V
Level 140
God Stats
76W - 70L
1,491 SR
Queue Stats
228W - 217L
1,438 MMR
Solo
Achilles
Achilles
Gold IV
Foglik94
Achilles
Gold IV
Level 146
God Stats
4W - 3L
1,281 SR
Queue Stats
211W - 208L
1,413 MMR
Solo
Fafnir
Fafnir
Gold III
MOPUL
Fafnir
Gold III
Level 160
God Stats
3W - 3L
1,205 SR
Queue Stats
547W - 541L
1,431 MMR
Solo
Osiris
Osiris
Gold III
N1kk3
Osiris
Gold III
Level 89
God Stats
10W - 15L
1,486 SR
Queue Stats
167W - 158L
1,492 MMR
Solo
Artemis
Artemis
Gold III
twitchcoomradec
Artemis
Gold III
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
429W - 430L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
1 / 2 / 0
8,786
517
7,665
13,391
5,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
15
2 / 0 / 0
8,861
521
5,388
6,196
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Cliquel
Guan Yu
14
1 / 4 / 0
8,638
508
7,670
21,643
12,823
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 0 / 1
8,127
478
5,302
10,320
8,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
2 / 5 / 1
8,270
486
5,676
14,870
5,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Jing WeiMercuryKaliBakasuraKing Arthur

VS

Bans
AgniCthulhuNemesisArachneCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dev3NSTieN
Kukulkan
14
1 / 1 / 0
8,813
518
8,126
6,355
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Foglik94
Achilles
17
3 / 2 / 3
10,051
591
17,152
17,065
22,580
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
MOPUL
Fafnir
12
1 / 1 / 3
8,532
502
2,935
9,841
9,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
N1kk3
Osiris
16
6 / 0 / 2
9,394
553
7,253
12,115
10,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 2 / 1
8,519
501
9,397
14,019
5,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
6
Kills
11
11
Deaths
6
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
0
0.5
L
Merlin
2
0
0
2
L
Guan Yu
Cliquel
Guan Yu
1
4
0
0.25
W
Kukulkan
Dev3NSTieN
Kukulkan
1
1
0
1
W
Achilles
Foglik94
Achilles
3
2
3
2.25
W
Fafnir
MOPUL
Fafnir
1
1
3
2.5
W
Osiris
N1kk3
Osiris
6
0
2
7
L
0
0
1
0.5
L
2
5
1
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,701
Damage
44,863
66,420
Taken
59,395
34,688
Mitigated
52,372
25,267
Healing
21,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,665
5,826
0
6,056
13,391
5,149
1,260
903
12,488
0
84,542
L
Merlin
5,388
16
0
1,277
6,196
2,612
0
3,090
2,860
84,550
0
L
Guan Yu
Cliquel
Guan Yu
7,670
2,646
290
8,874
21,643
12,823
0
24
21,619
0
64,230
W
Kukulkan
Dev3NSTieN
Kukulkan
8,126
607
0
631
6,355
3,134
891
4,034
2,321
87,018
0
W
Achilles
Foglik94
Achilles
17,152
6,405
0
4,929
17,065
22,580
237
0
17,065
0
86,950
W
Fafnir
MOPUL
Fafnir
2,935
331
2,852
3,127
9,841
9,785
0
3,991
5,850
14,216
0
W
Osiris
N1kk3
Osiris
7,253
2,915
0
4,527
12,115
10,924
0
2,138
9,977
0
93,480
L
5,302
2,566
0
3,964
10,320
8,459
0
4,635
5,427
28,780
0
L
5,676
1,798
0
4,806
14,870
5,645
0
1,863
12,965
0
59,026
W
9,397
4,809
0
4,950
14,019
5,949
0
1,255
12,764
0
75,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
45,309
554
Minions Killed
538
0
Camps Cleared
0
1,699,102
Distance Traveled
1,699,213
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,786
517
159
9
0
329,307
3
L
Merlin
8,861
521
145
9
0
333,567
2
L
Guan Yu
8,638
508
114
7
0
311,247
3
W
Kukulkan
8,813
518
163
10
0
332,253
9
W
Achilles
10,051
591
109
6
0
310,788
0
W
Fafnir
8,532
502
17
1
0
363,025
5
W
Osiris
9,394
553
128
8
0
398,312
1
L
Atlas
8,127
478
30
2
0
367,205
7
L
Loki
8,270
486
106
6
0
357,776
7
W
Artemis
8,519
501
121
7
0
294,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role