Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AshelonWar
Sol
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,328 Elo+
Solo
Artemis
Artemis
IDamiI
Artemis
Level 69
God Stats
6W - 17L
1,473 SR
Queue Stats
189W - 263L
1,288 Elo+
Solo
Anubis
Anubis
vScOrPiOnSv
Anubis
Level 95
God Stats
16W - 10L
1,623 SR
Queue Stats
34W - 26L
1,539 Elo+
Solo
Team Averages
Level 82
1,519 SR
1,431 Elo+

VS

Team Averages
Level 68
1,480 SR
1,406 Elo+
Sun Wukong
Sun Wukong
Asp3ctDTR
Sun Wukong
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Neith
Neith
Meloncat53
Neith
Level 49
God Stats
10W - 14L
1,303 SR
Queue Stats
231W - 234L
1,325 Elo+
Solo
Ganesha
Ganesha
YouStani420Tuber
Ganesha
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 77L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
eJECT00
Baron Samedi
Level 141
God Stats
33W - 24L
1,597 SR
Queue Stats
308W - 330L
1,413 Elo+
Solo
Bastet
Bastet
kimjungkoen99
Bastet
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 58L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 2 / 2
9,053
533
8,690
13,696
8,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
 
Bakasura
13
2 / 1 / 1
8,017
472
4,941
13,065
5,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 2 / 0
8,653
509
7,317
9,520
3,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
IDamiI
Artemis
1
0 / 0 / 0
4,825
284
0
0
0
Anubis
13
3 / 8 / 2
8,148
479
10,782
17,613
9,607
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Asp3ctDTR
Sun Wukong
13
1 / 4 / 1
7,992
470
8,040
12,949
6,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
15
2 / 0 / 3
8,800
518
7,491
8,910
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 2
6,739
396
1,693
7,895
6,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
eJECT00
Baron Samedi
14
4 / 3 / 3
9,016
530
12,457
13,043
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 3 / 3
9,475
557
7,159
16,263
6,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
13
13
Deaths
10
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
2
2
2.5
L
Bakasura
 
Bakasura
2
1
1
2.5
L
0
2
0
0
W
Sun Wukong
Asp3ctDTR
Sun Wukong
1
4
1
0.38
L
Artemis
IDamiI
Artemis
0
0
0
0
W
Neith
2
0
3
3.5
W
0
0
2
1
W
Baron Samedi
eJECT00
Baron Samedi
4
3
3
1.83
W
6
3
3
2.5
L
Anubis
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,730
Damage
36,840
53,894
Taken
59,060
26,830
Mitigated
29,637
17,614
Healing
23,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,690
2,642
184
5,979
13,696
8,872
846
1,297
12,399
0
53,086
L
Bakasura
 
Bakasura
4,941
3,495
0
1,066
13,065
5,326
0
2,204
10,861
0
44,166
L
7,317
3,709
0
4,763
9,520
3,025
1,651
1,744
7,515
73,497
0
W
Sun Wukong
Asp3ctDTR
Sun Wukong
8,040
2,301
0
4,063
12,949
6,364
996
474
12,335
0
51,939
L
Artemis
IDamiI
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Neith
7,491
3,426
0
3,777
8,910
4,428
0
4,986
3,884
0
83,063
W
1,693
0
0
754
7,895
6,490
0
3,539
4,356
26,686
0
W
Baron Samedi
eJECT00
Baron Samedi
12,457
1,006
765
5,707
13,043
6,222
66
6,260
6,503
64,623
0
W
7,159
2,209
0
8,780
16,263
6,133
599
2,840
13,313
0
64,307
L
Anubis
10,782
688
0
5,622
17,613
9,607
0
8,606
8,969
49,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,696
Gold Earned
42,022
376
Minions Killed
473
0
Camps Cleared
0
1,155,127
Distance Traveled
1,442,843
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,053
533
103
6
0
292,749
4
L
Bakasura
8,017
472
84
5
0
337,412
3
L
Sol
8,653
509
111
7
0
304,113
0
W
Sun Wukong
7,992
470
79
5
0
271,916
1
L
Artemis
4,825
284
0
0
0
0
0
W
Neith
8,800
518
170
10
0
295,589
0
W
Ganesha
6,739
396
16
1
0
266,458
0
W
Baron Samedi
9,016
530
111
7
0
286,500
2
W
Bastet
9,475
557
97
6
0
322,380
1
L
Anubis
8,148
479
78
5
0
220,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role