Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
KAT5U
Geb
Level 69
God Stats
5W - 5L
1,485 SR
Queue Stats
181W - 182L
1,392 Elo+
Party 2
Baron Samedi
Baron Samedi
RCgaming234
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,171 Elo+
Party 2
Awilix
Awilix
RefreshLogic
Awilix
Level 103
God Stats
1W - 0L
1,270 SR
Queue Stats
6W - 9L
1,269 Elo+
Party 4
Hercules
Hercules
Tater05
Hercules
Level 103
God Stats
2W - 4L
1,356 SR
Queue Stats
6W - 9L
1,399 Elo+
Party 4
Team Averages
Level 87
1,422 SR
1,346 Elo+

VS

Team Averages
Level 75
1,552 SR
1,386 Elo+
Hel
Hel
Atoun
Hel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 55L
1,114 Elo+
Party 1
Sol
Sol
Brandyyyy
Sol
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,613 Elo+
Party 3
Fafnir
Fafnir
Caositus
Fafnir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
VieilleBuche
Jing Wei
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,322 Elo+
Party 1
Thor
Thor
Vilbar
Thor
Level 118
God Stats
1W - 3L
1,760 SR
Queue Stats
171W - 165L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
5 / 1 / 11
11,706
1,064
19,667
11,241
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
KAT5U
Geb
17
2 / 1 / 14
12,398
1,127
13,167
13,791
16,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
RCgaming234
Baron Samedi
17
2 / 0 / 10
10,846
986
17,615
11,460
6,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
18
8 / 4 / 9
12,490
1,135
24,227
14,841
7,497
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Tater05
Hercules
17
2 / 1 / 11
10,982
998
19,367
21,145
17,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

284

VS

Team 2 Tickets

144

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Atoun
Hel
16
1 / 4 / 5
10,598
963
13,992
21,582
18,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 4 / 3
10,380
944
10,779
13,964
7,187
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Caositus
Fafnir
16
0 / 3 / 5
10,419
947
6,050
21,699
39,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
VieilleBuche
Jing Wei
16
1 / 6 / 5
10,287
935
17,444
23,379
12,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Vilbar
Thor
16
5 / 2 / 2
11,521
1,047
14,874
18,335
12,425
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
19
Kills
7
7
Deaths
19
55
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
11
10.5
L
Hel
Atoun
Hel
1
4
5
0.88
L
0
4
3
0.38
L
Fafnir
Caositus
Fafnir
0
3
5
0.83
W
Geb
KAT5U
Geb
2
1
14
9
W
Baron Samedi
RCgaming234
Baron Samedi
2
0
10
7
W
Awilix
8
4
9
3.13
W
Hercules
Tater05
Hercules
2
1
11
7.5
L
Jing Wei
VieilleBuche
Jing Wei
1
6
5
0.58
L
Thor
Vilbar
Thor
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,043
Damage
63,139
72,478
Taken
98,959
54,162
Mitigated
91,108
30,571
Healing
14,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
19,667
14,169
0
4,105
11,241
6,020
0
5,892
5,349
0
33,572
L
Hel
Atoun
Hel
13,992
1,584
6,642
5,536
21,582
18,987
0
8,420
12,812
32,633
0
L
10,779
2,595
0
0
13,964
7,187
0
2,526
11,381
42,948
0
L
Fafnir
Caositus
Fafnir
6,050
1,949
258
1,165
21,699
39,569
0
7,283
14,230
11,388
0
W
Geb
KAT5U
Geb
13,167
1,504
0
2,595
13,791
16,108
0
5,549
8,242
25,775
0
W
Baron Samedi
RCgaming234
Baron Samedi
17,615
2,733
7,503
5,442
11,460
6,580
0
6,286
5,174
33,653
0
W
Awilix
24,227
9,580
0
1,667
14,841
7,497
0
5,146
9,695
0
47,638
W
Hercules
Tater05
Hercules
19,367
6,153
911
8,348
21,145
17,957
0
7,948
13,197
0
30,924
L
Jing Wei
VieilleBuche
Jing Wei
17,444
13,159
0
596
23,379
12,940
0
6,623
16,294
0
24,161
L
Thor
Vilbar
Thor
14,874
2,885
0
63
18,335
12,425
0
5,930
12,143
0
24,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,422
Gold Earned
53,205
178
Minions Killed
167
6
Camps Cleared
6
1,086,798
Distance Traveled
1,062,238
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,706
1,064
43
4
2
179,035
0
L
Hel
10,598
963
51
5
0
200,088
0
L
Sol
10,380
944
77
7
0
195,600
0
L
Fafnir
10,419
947
4
0
0
195,617
2
W
Geb
12,398
1,127
20
2
1
231,082
1
W
Baron Samedi
10,846
986
38
3
1
214,557
1
W
Awilix
12,490
1,135
50
5
2
231,953
0
W
Hercules
10,982
998
27
2
0
230,171
0
L
Jing Wei
10,287
935
15
1
0
246,498
0
L
Thor
11,521
1,047
20
2
6
224,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role