Player Matchup

Medusa
Medusa
Pharaondu94
Medusa
Level 158
God Stats
0W - 1L
1,545 SR
Queue Stats
14W - 19L
1,506 Elo+
Party 1
Nemesis
Nemesis
SweeneyTD
Nemesis
Level 147
God Stats
16W - 22L
1,539 SR
Queue Stats
491W - 513L
1,518 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheJonkyard
Kumbhakarna
Level 87
God Stats
4W - 5L
1,380 SR
Queue Stats
151W - 167L
1,526 Elo+
Solo
Olorun
Olorun
arikuiu
Olorun
Level 160
God Stats
10W - 15L
1,470 SR
Queue Stats
139W - 142L
1,484 Elo+
Party 1
Vamana
Vamana
nashishusha1
Vamana
Level 129
God Stats
0W - 3L
1,200 SR
Queue Stats
470W - 522L
1,494 Elo+
Solo
Team Averages
Level 136
1,427 SR
1,506 Elo+

VS

Team Averages
Level 84
1,448 SR
1,459 Elo+
Danzaburou
Danzaburou
BatCurglar
Danzaburou
Level 56
God Stats
25W - 26L
1,400 SR
Queue Stats
170W - 163L
1,482 Elo+
Party 2
King Arthur
King Arthur
ElCerdoAlm
King Arthur
Level 102
God Stats
20W - 20L
1,481 SR
Queue Stats
253W - 278L
1,412 Elo+
Party 2
Athena
Athena
Lil Syco259
Athena
Level 66
God Stats
14W - 11L
1,475 SR
Queue Stats
193W - 212L
1,398 Elo+
Party 2
Olorun
Olorun
SektualChocolate
Olorun
Level 108
God Stats
1W - 1L
1,269 SR
Queue Stats
22W - 29L
1,459 Elo+
Solo
Thanatos
Thanatos
WangelZz
Thanatos
Level 89
God Stats
18W - 15L
1,615 SR
Queue Stats
203W - 181L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 10 / 2
8,585
390
11,672
19,205
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
SweeneyTD
Nemesis
15
0 / 6 / 1
9,409
428
5,311
20,085
8,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
TheJonkyard
Kumbhakarna
12
1 / 8 / 1
8,465
385
7,738
24,513
23,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
arikuiu
Olorun
15
1 / 4 / 0
9,387
427
6,421
13,310
6,336
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
16
0 / 6 / 1
9,839
447
8,878
27,194
17,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BatCurglar
Danzaburou
17
10 / 3 / 8
12,099
550
23,687
20,489
10,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
ElCerdoAlm
King Arthur
19
6 / 0 / 13
12,772
581
23,786
21,203
26,581
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Athena
13
1 / 1 / 14
9,979
454
3,843
20,103
19,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 0 / 13
12,149
552
14,688
13,133
6,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
WangelZz
Thanatos
20
12 / 0 / 5
12,850
584
15,151
15,893
9,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
87
3
Kills
34
34
Deaths
4
5
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BatCurglar
Danzaburou
10
3
8
4.67
W
King Arthur
ElCerdoAlm
King Arthur
6
0
13
12.5
W
Athena
1
1
14
8
L
Medusa
1
10
2
0.2
W
5
0
13
11.5
L
Nemesis
SweeneyTD
Nemesis
0
6
1
0.08
L
Kumbhakarna
TheJonkyard
Kumbhakarna
1
8
1
0.19
W
Thanatos
WangelZz
Thanatos
12
0
5
14.5
L
Olorun
arikuiu
Olorun
1
4
0
0.25
L
Vamana
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,020
Damage
81,155
104,307
Taken
90,821
62,341
Mitigated
72,603
21,098
Healing
42,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BatCurglar
Danzaburou
23,687
13,234
0
8,462
20,489
10,268
6,141
4,466
15,871
0
92,403
W
King Arthur
ElCerdoAlm
King Arthur
23,786
3,948
0
4,013
21,203
26,581
39
1,901
18,130
0
108,274
W
Athena
3,843
1,389
904
2,893
20,103
19,369
531
2,388
17,091
19,142
0
L
Medusa
11,672
3,822
0
3,170
19,205
6,100
0
2,459
16,746
0
56,344
W
14,688
8,198
572
4,954
13,133
6,758
4,670
4,124
8,945
99,460
0
L
Nemesis
SweeneyTD
Nemesis
5,311
2,173
0
1,535
20,085
8,916
209
2,639
17,446
0
85,144
L
Kumbhakarna
TheJonkyard
Kumbhakarna
7,738
408
0
3,411
24,513
23,457
26
7,980
16,533
17,744
0
W
Thanatos
WangelZz
Thanatos
15,151
3,659
0
20,553
15,893
9,627
1,342
1,843
13,979
0
123,136
L
Olorun
arikuiu
Olorun
6,421
3,180
349
1,708
13,310
6,336
1,492
4,212
9,098
75,231
6,961
L
Vamana
8,878
3,792
0
10,925
27,194
17,532
498
1,241
25,953
844
79,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,685
Gold Earned
59,849
488
Minions Killed
600
0
Camps Cleared
0
1,915,056
Distance Traveled
2,149,578
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,099
550
109
5
0
379,477
3
W
King Arthur
12,772
581
149
7
0
437,525
2
W
Athena
9,979
454
28
1
0
476,602
0
L
Medusa
8,585
390
72
3
0
336,328
4
W
Olorun
12,149
552
148
7
0
383,850
1
L
Nemesis
9,409
428
117
5
0
410,252
4
L
Kumbhakarna
8,465
385
18
1
0
416,521
6
W
Thanatos
12,850
584
166
8
0
472,124
4
L
Olorun
9,387
427
141
6
0
362,524
2
L
Vamana
9,839
447
140
6
0
389,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role