Player Matchup

Morgan Le Fay
Morgan Le Fay
Iantumarido
Morgan Le Fay
Level 57
God Stats
8W - 14L
1,272 SR
Queue Stats
185W - 299L
1,158 Elo+
Party 1
Fenrir
Fenrir
agusdelmonte
Fenrir
Level 37
God Stats
18W - 39L
1,351 SR
Queue Stats
56W - 145L
1,137 Elo+
Party 1
Neith
Neith
kelooke
Neith
Level 6
God Stats
1W - 10L
1,157 SR
Queue Stats
1W - 12L
1,059 Elo+
Party 1
Team Averages
Level 33
1,260 SR
1,118 Elo+

VS

Team Averages
Level 87
1,436 SR
1,323 Elo+
Artemis
Artemis
DroPz WizZard
Artemis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,309 Elo+
Party 2
Hera
Hera
Guschar28
Hera
Level 94
God Stats
1W - 0L
1,497 SR
Queue Stats
11W - 18L
1,338 Elo+
Party 2
Nike
Nike
Tachman_sanju
Nike
Level 117
God Stats
49W - 58L
1,311 SR
Queue Stats
370W - 634L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Iantumarido
Morgan Le Fay
17
4 / 3 / 6
12,008
667
15,158
15,335
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
17
3 / 0 / 6
11,675
649
4,702
17,805
14,779
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
kelooke
Neith
15
3 / 4 / 5
11,090
616
12,959
15,935
7,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
2 / 4 / 5
11,968
665
11,582
15,301
5,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Hera
18
5 / 3 / 2
12,824
712
18,418
10,812
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 3 / 7
11,105
617
9,844
15,170
13,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
10
Kills
7
7
Deaths
10
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
2
4
5
1.13
W
Hera
5
3
2
2
L
Morgan Le Fay
Iantumarido
Morgan Le Fay
4
3
6
2.33
W
0
3
7
1.17
L
Fenrir
3
0
6
6
L
Neith
kelooke
Neith
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,819
Damage
39,844
49,075
Taken
41,283
28,666
Mitigated
24,149
8,070
Healing
11,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
11,582
4,279
0
4,141
15,301
5,898
858
6,850
8,451
0
44,995
W
Hera
18,418
2,941
73
1,257
10,812
4,418
1,179
3,777
7,035
63,319
0
L
Morgan Le Fay
Iantumarido
Morgan Le Fay
15,158
1,325
0
2,218
15,335
6,879
0
5,221
10,114
64,539
0
W
9,844
311
181
6,065
15,170
13,833
506
5,493
9,677
0
32,997
L
Fenrir
4,702
1,132
0
1,931
17,805
14,779
0
6,994
10,811
425
20,538
L
Neith
kelooke
Neith
12,959
5,769
0
3,921
15,935
7,008
246
6,919
9,016
0
41,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,773
Gold Earned
35,897
162
Minions Killed
198
4
Camps Cleared
12
968,327
Distance Traveled
980,580
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,968
665
62
3
3
327,884
2
W
Hera
12,824
712
93
5
6
323,837
1
L
Morgan Le Fay
12,008
667
82
5
2
300,820
9
W
Nike
11,105
617
43
2
3
328,859
3
L
Fenrir
11,675
649
21
1
1
385,967
4
L
Neith
11,090
616
59
3
1
281,540
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role