Player Matchup

Neith
Neith
Jonman53
Neith
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,741 Elo+
Solo
Ares
Ares
PlugFish
Ares
Level 145
God Stats
3W - 1L
1,322 SR
Queue Stats
130W - 126L
1,545 Elo+
Solo
Yemoja
Yemoja
SkarletMaincoria
Yemoja
Level 155
God Stats
3W - 6L
1,416 SR
Queue Stats
202W - 196L
1,551 Elo+
Solo
Hachiman
Hachiman
Theraposa
Hachiman
Level 113
God Stats
4W - 3L
1,735 SR
Queue Stats
443W - 447L
1,537 Elo+
Solo
Ullr
Ullr
l0KISUX
Ullr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 86L
1,539 Elo+
Solo
Team Averages
Level 126
1,495 SR
1,583 Elo+

VS

Team Averages
Level 128
1,469 SR
1,551 Elo+
Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Gamercide
Merlin
Level 122
God Stats
11W - 11L
1,250 SR
Queue Stats
708W - 779L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
GiGGleBeRRys26
Gilgamesh
Level 148
God Stats
9W - 9L
1,406 SR
Queue Stats
462W - 500L
1,562 Elo+
Solo
Geb
Geb
Speci4lEffx
Geb
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,625 Elo+
Solo
Skadi
Skadi
TewGenders
Skadi
Level 148
God Stats
10W - 4L
1,689 SR
Queue Stats
698W - 742L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jonman53
Neith
18
2 / 3 / 7
10,447
653
22,034
22,616
13,112
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
17
1 / 3 / 9
10,736
671
10,749
26,500
27,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 4 / 9
10,935
683
12,195
20,556
24,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Theraposa
Hachiman
17
4 / 5 / 4
10,678
667
16,957
20,138
11,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
l0KISUX
Ullr
18
3 / 3 / 6
10,577
661
17,726
21,908
13,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
3 / 1 / 12
12,296
769
7,837
18,548
15,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Gamercide
Merlin
20
7 / 1 / 5
12,719
795
34,118
15,740
9,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
GiGGleBeRRys26
Gilgamesh
18
7 / 4 / 7
11,925
745
23,089
33,900
22,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 1 / 12
9,908
619
10,774
18,505
21,348
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
17
1 / 5 / 11
10,717
670
25,265
19,355
10,472
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
65
12
Kills
18
18
Deaths
12
35
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
12
9
W
Merlin
Gamercide
Merlin
7
1
5
9.5
W
Gilgamesh
GiGGleBeRRys26
Gilgamesh
7
4
7
2.63
L
Neith
Jonman53
Neith
2
3
7
1.83
L
Ares
1
3
9
1.83
L
2
4
9
1.63
W
0
1
12
6
W
Skadi
1
5
11
1.3
L
Hachiman
Theraposa
Hachiman
4
5
4
1.2
L
Ullr
l0KISUX
Ullr
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,661
Damage
101,083
111,718
Taken
106,048
90,536
Mitigated
79,409
56,521
Healing
47,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,837
2,455
15,726
6,245
18,548
15,979
1,425
4,256
14,292
14,121
0
W
Merlin
Gamercide
Merlin
34,118
1,374
3,886
2,293
15,740
9,250
1,041
1,598
14,142
69,292
0
W
Gilgamesh
GiGGleBeRRys26
Gilgamesh
23,089
5,068
3,400
9,169
33,900
22,360
1,299
6,956
26,944
1,125
33,384
L
Neith
Jonman53
Neith
22,034
8,291
1,468
9,576
22,616
13,112
1,595
12,002
10,614
0
44,813
L
Ares
10,749
666
1,461
10,194
26,500
27,916
0
9,971
16,529
16,638
0
L
12,195
1,922
14,387
4,610
20,556
24,867
360
9,053
11,503
14,363
0
W
10,774
370
2,010
1,728
18,505
21,348
322
5,797
12,708
18,520
0
W
Skadi
25,265
9,696
1,314
1,358
19,355
10,472
2,090
4,337
15,018
0
49,336
L
Hachiman
Theraposa
Hachiman
16,957
13,017
3,486
4,705
20,138
11,490
1,854
9,614
10,524
0
29,027
L
Ullr
l0KISUX
Ullr
17,726
6,269
947
5,687
21,908
13,151
1,357
12,386
9,522
0
40,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,373
Gold Earned
57,565
142
Minions Killed
165
0
Camps Cleared
0
1,243,628
Distance Traveled
1,468,139
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,296
769
7
0
0
288,366
1
W
Merlin
12,719
795
91
6
0
302,497
5
W
Gilgamesh
11,925
745
24
2
0
291,055
0
L
Neith
10,447
653
44
3
0
243,199
1
L
Ares
10,736
671
9
1
0
263,607
0
L
Yemoja
10,935
683
5
0
0
241,015
2
W
Geb
9,908
619
5
0
0
318,926
0
W
Skadi
10,717
670
38
2
0
267,295
2
L
Hachiman
10,678
667
34
2
0
238,895
0
L
Ullr
10,577
661
50
3
0
256,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role