Player Matchup

Vamana
Vamana
Church
Vamana
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 276L
1,447 Elo+
Solo
Kukulkan
Kukulkan
N1Ps
Kukulkan
Level 127
God Stats
6W - 1L
1,786 SR
Queue Stats
53W - 63L
1,496 Elo+
Solo
Cthulhu
Cthulhu
Shank
Cthulhu
Level 160
God Stats
5W - 1L
1,706 SR
Queue Stats
402W - 81L
1,953 Elo+
Party 1
Fenrir
Fenrir
Símply
Fenrir
Level 160
God Stats
7W - 2L
1,667 SR
Queue Stats
520W - 153L
1,799 Elo+
Party 1
Anhur
Anhur
Yada
Anhur
Level 160
God Stats
23W - 10L
1,707 SR
Queue Stats
638W - 457L
1,626 Elo+
Party 1
Team Averages
Level 153
1,673 SR
1,664 Elo+

VS

Team Averages
Level 118
1,505 SR
1,442 Elo+
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
DastardlyDol
Raijin
Level 125
God Stats
3W - 4L
1,152 SR
Queue Stats
524W - 599L
1,534 Elo+
Solo
Kumbhakarna
Kumbhakarna
Freezito__
Kumbhakarna
Level 42
God Stats
1W - 1L
1,698 SR
Queue Stats
21W - 50L
1,352 Elo+
Party 2
Bellona
Bellona
Lolz_AVATAR_
Bellona
Level 146
God Stats
4W - 5L
1,597 SR
Queue Stats
412W - 660L
1,368 Elo+
Party 2
Xbalanque
Xbalanque
SUPER_PAANTIEEZ
Xbalanque
Level 120
God Stats
14W - 18L
1,577 SR
Queue Stats
145W - 230L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Church
Vamana
14
3 / 3 / 0
8,723
582
8,263
13,350
7,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
N1Ps
Kukulkan
15
1 / 2 / 4
8,760
584
7,163
6,950
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Shank
Cthulhu
12
2 / 0 / 6
8,406
560
9,784
10,954
7,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Símply
Fenrir
15
5 / 3 / 5
8,850
590
9,884
15,231
7,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
Yada
Anhur
15
5 / 0 / 2
9,631
642
12,259
10,103
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 4 / 3
7,346
490
6,797
10,720
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
13
1 / 4 / 3
7,663
511
6,753
10,113
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Freezito__
Kumbhakarna
10
1 / 3 / 1
6,349
423
2,618
13,976
8,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Lolz_AVATAR_
Bellona
14
4 / 3 / 2
8,416
561
12,587
16,703
15,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
SUPER_PAANTIEEZ
Xbalanque
10
0 / 2 / 0
6,236
416
5,134
11,459
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
16
Kills
8
8
Deaths
16
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
4
3
0.88
W
Vamana
Church
Vamana
3
3
0
1
L
Raijin
1
4
3
0.63
L
Kumbhakarna
Freezito__
Kumbhakarna
1
3
1
0.5
L
Bellona
Lolz_AVATAR_
Bellona
4
3
2
1.67
W
Kukulkan
N1Ps
Kukulkan
1
2
4
1.5
L
Xbalanque
SUPER_PAANTIEEZ
Xbalanque
0
2
0
0
W
Cthulhu
Shank
Cthulhu
2
0
6
5
W
Fenrir
Símply
Fenrir
5
3
5
2.5
W
Anhur
Yada
Anhur
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,353
Damage
33,889
56,588
Taken
62,971
30,850
Mitigated
34,981
21,251
Healing
13,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,797
3,549
0
1,469
10,720
3,616
0
2,367
8,353
0
48,327
W
Vamana
Church
Vamana
8,263
3,972
0
2,474
13,350
7,984
2,820
1,267
12,017
0
64,492
L
Raijin
6,753
785
0
912
10,113
4,047
0
3,456
6,657
60,550
0
L
Kumbhakarna
Freezito__
Kumbhakarna
2,618
239
181
2,442
13,976
8,300
0
4,859
9,117
16,531
0
L
Bellona
Lolz_AVATAR_
Bellona
12,587
5,353
0
4,695
16,703
15,771
594
2,729
13,974
0
65,098
W
Kukulkan
N1Ps
Kukulkan
7,163
647
0
1,390
6,950
3,188
0
1,331
5,523
81,490
0
L
Xbalanque
SUPER_PAANTIEEZ
Xbalanque
5,134
3,195
0
3,968
11,459
3,247
0
3,536
7,923
0
44,931
W
Cthulhu
Shank
Cthulhu
9,784
952
903
3,147
10,954
7,596
0
2,488
8,414
36,000
0
W
Fenrir
Símply
Fenrir
9,884
5,130
0
7,278
15,231
7,681
0
2,477
12,546
0
67,719
W
Anhur
Yada
Anhur
12,259
8,505
0
6,059
10,103
4,401
1,492
1,753
8,272
0
79,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,370
Gold Earned
36,010
527
Minions Killed
393
0
Camps Cleared
0
1,463,160
Distance Traveled
1,479,012
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,346
490
79
5
0
346,785
4
W
Vamana
8,723
582
103
7
0
265,121
4
L
Raijin
7,663
511
116
8
0
268,919
7
L
Kumbhakarna
6,349
423
19
1
0
298,668
8
L
Bellona
8,416
561
109
7
0
278,331
0
W
Kukulkan
8,760
584
135
9
0
301,100
7
L
Xbalanque
6,236
416
70
5
0
286,309
7
W
Cthulhu
8,406
560
32
2
0
315,250
4
W
Fenrir
8,850
590
104
7
0
308,511
3
W
Anhur
9,631
642
153
10
0
273,178
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role