Player Matchup

Artemis
Artemis
Dimiourgia
Artemis
Level 68
God Stats
52W - 69L
1,564 SR
Queue Stats
52W - 74L
1,491 Elo+
Party 2
Poseidon
Poseidon
EvoW20
Poseidon
Level 158
God Stats
13W - 8L
1,803 SR
Queue Stats
153W - 131L
1,726 Elo+
Party 2
Xing Tian
Xing Tian
Tadeory
Xing Tian
Level 74
God Stats
11W - 14L
1,589 SR
Queue Stats
47W - 67L
1,487 Elo+
Party 2
Team Averages
Level 100
1,652 SR
1,568 Elo+

VS

Team Averages
Level 89
1,563 SR
1,168 Elo+
Morgan Le Fay
Morgan Le Fay
Kreneko
Morgan Le Fay
Level 103
God Stats
0W - 1L
1,827 SR
Queue Stats
4W - 5L
1,168 Elo+
Party 1
Achilles
Achilles
lAbalon z
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,168 Elo+
Party 1
Da Ji
Da Ji
lJons z
Da Ji
Level 80
God Stats
0W - 1L
1,362 SR
Queue Stats
4W - 4L
1,168 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dimiourgia
Artemis
15
2 / 1 / 15
11,329
708
11,925
7,451
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
EvoW20
Poseidon
17
16 / 2 / 4
13,582
849
25,885
9,734
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
Tadeory
Xing Tian
15
2 / 1 / 18
11,191
699
6,806
13,605
11,885
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kreneko
Morgan Le Fay
17
4 / 3 / 0
11,930
746
9,496
12,610
6,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
lAbalon z
Achilles
12
0 / 8 / 1
8,656
541
4,424
21,188
24,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
lJons z
Da Ji
14
0 / 9 / 3
9,706
607
3,699
18,767
9,744
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
20
Kills
4
4
Deaths
20
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
Dimiourgia
Artemis
2
1
15
9.5
W
Poseidon
EvoW20
Poseidon
16
2
4
9
L
Morgan Le Fay
Kreneko
Morgan Le Fay
4
3
0
1.33
W
Xing Tian
Tadeory
Xing Tian
2
1
18
11
L
Achilles
lAbalon z
Achilles
0
8
1
0.06
L
Da Ji
lJons z
Da Ji
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,616
Damage
17,619
30,790
Taken
52,565
18,891
Mitigated
40,476
6,654
Healing
2,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Dimiourgia
Artemis
11,925
4,600
0
2,411
7,451
3,301
1,502
1,499
5,824
0
42,124
W
Poseidon
EvoW20
Poseidon
25,885
3,896
0
2,478
9,734
3,705
276
3,132
6,470
62,782
0
L
Morgan Le Fay
Kreneko
Morgan Le Fay
9,496
862
0
390
12,610
6,482
117
8,138
4,472
66,836
0
W
Xing Tian
Tadeory
Xing Tian
6,806
333
0
1,765
13,605
11,885
591
5,552
7,263
23,148
0
L
Achilles
lAbalon z
Achilles
4,424
830
0
1,203
21,188
24,250
0
13,011
8,177
0
22,204
L
Da Ji
lJons z
Da Ji
3,699
237
0
779
18,767
9,744
0
12,383
6,384
0
16,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
30,292
152
Minions Killed
149
8
Camps Cleared
6
909,055
Distance Traveled
737,707
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,329
708
63
4
1
289,511
0
W
Poseidon
13,582
849
62
4
3
315,952
2
L
Morgan Le Fay
11,930
746
82
5
4
256,810
5
W
Xing Tian
11,191
699
27
2
4
303,592
0
L
Achilles
8,656
541
38
2
1
256,171
3
L
Da Ji
9,706
607
29
2
1
224,726
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role