Player Matchup

Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BobRoaa
Danzaburou
Level 18
God Stats
1W - 3L
1,364 SR
Queue Stats
1W - 4L
1,429 Elo+
Party 3
Nu Wa
Nu Wa
ChibiJacob
Nu Wa
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
164W - 171L
1,489 Elo+
Party 1
Yemoja
Yemoja
DatGhostTTV
Yemoja
Level 34
God Stats
1W - 2L
1,487 SR
Queue Stats
14W - 34L
1,219 Elo+
Party 3
Neith
Neith
Killercreal
Neith
Level 12
God Stats
30W - 26L
1,429 SR
Queue Stats
41W - 38L
1,375 Elo+
Party 1
Team Averages
Level 68
1,456 SR
1,402 Elo+

VS

Team Averages
Level 64
1,522 SR
1,403 Elo+
Jing Wei
Jing Wei
NoshYokai
Jing Wei
Level 27
God Stats
5W - 2L
1,519 SR
Queue Stats
27W - 34L
1,387 Elo+
Party 2
Yemoja
Yemoja
SHGRuluxy
Yemoja
Level 28
God Stats
6W - 4L
1,569 SR
Queue Stats
37W - 34L
1,433 Elo+
Party 2
Hercules
Hercules
Slayajay
Hercules
Level 128
God Stats
63W - 70L
1,429 SR
Queue Stats
988W - 1,046L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
itzgennex
Baron Samedi
Level 68
God Stats
18W - 16L
1,540 SR
Queue Stats
234W - 233L
1,426 Elo+
Solo
Mercury
Mercury
kevsco
Mercury
Level 69
God Stats
4W - 5L
1,554 SR
Queue Stats
87W - 99L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 2 / 0
8,981
528
6,645
8,863
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
BobRoaa
Danzaburou
9
1 / 2 / 1
6,729
396
5,024
12,610
4,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
14
1 / 0 / 2
8,660
509
12,755
8,284
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
11
0 / 0 / 5
7,857
462
4,831
16,073
6,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 4 / 3
7,836
461
14,335
14,834
5,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NoshYokai
Jing Wei
13
1 / 2 / 3
7,495
441
11,790
17,623
7,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
SHGRuluxy
Yemoja
12
2 / 1 / 1
8,133
478
4,797
14,164
11,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
Slayajay
Hercules
15
1 / 0 / 1
8,309
489
4,699
12,211
7,448
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
itzgennex
Baron Samedi
12
1 / 0 / 1
7,368
433
7,695
9,347
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
kevsco
Mercury
13
3 / 4 / 1
7,796
459
5,865
14,977
5,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
5
Kills
8
8
Deaths
7
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Danzaburou
BobRoaa
Danzaburou
1
2
1
0.75
L
Nu Wa
1
0
2
2
L
Yemoja
0
0
5
2.5
L
3
4
3
1.13
W
Jing Wei
NoshYokai
Jing Wei
1
2
3
1.25
W
Yemoja
SHGRuluxy
Yemoja
2
1
1
2.5
W
Hercules
Slayajay
Hercules
1
0
1
1.5
W
Baron Samedi
itzgennex
Baron Samedi
1
0
1
1.5
W
Mercury
kevsco
Mercury
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,590
Damage
34,846
60,664
Taken
68,322
22,833
Mitigated
36,581
22,697
Healing
27,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,645
1,412
0
4,940
8,863
3,018
1,470
0
8,863
70,627
0
L
Danzaburou
BobRoaa
Danzaburou
5,024
2,275
0
1,566
12,610
4,564
624
2,076
10,534
0
29,927
L
Nu Wa
12,755
1,146
91
2,352
8,284
3,202
1,469
2,956
5,328
73,771
0
L
Yemoja
4,831
1,552
3,010
6,352
16,073
6,625
953
4,225
11,848
28,764
0
L
14,335
7,138
0
4,386
14,834
5,424
545
3,235
11,599
0
44,787
W
Jing Wei
NoshYokai
Jing Wei
11,790
10,134
0
6,067
17,623
7,150
0
4,253
13,370
0
73,079
W
Yemoja
SHGRuluxy
Yemoja
4,797
1,840
4,639
5,112
14,164
11,778
0
4,959
9,205
25,667
0
W
Hercules
Slayajay
Hercules
4,699
1,886
155
4,653
12,211
7,448
617
7,119
5,092
0
58,494
W
Baron Samedi
itzgennex
Baron Samedi
7,695
202
451
4,951
9,347
4,374
302
4,354
4,993
43,622
0
W
Mercury
kevsco
Mercury
5,865
2,506
0
1,610
14,977
5,831
0
3,546
11,431
0
63,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,063
Gold Earned
39,101
425
Minions Killed
389
0
Camps Cleared
0
1,444,135
Distance Traveled
1,670,975
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,981
528
135
8
0
297,345
8
L
Danzaburou
6,729
396
50
3
0
308,659
1
L
Nu Wa
8,660
509
127
7
0
306,219
1
L
Yemoja
7,857
462
43
3
0
257,776
0
L
Neith
7,836
461
70
4
0
274,136
1
W
Jing Wei
7,495
441
105
6
0
325,460
0
W
Yemoja
8,133
478
34
2
0
286,893
4
W
Hercules
8,309
489
98
6
0
345,425
3
W
Baron Samedi
7,368
433
65
4
0
328,480
3
W
Mercury
7,796
459
87
5
0
384,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role