Player Matchup

Da Ji
Da Ji
Bronze II
 
Da Ji
Bronze II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver IV
Lil Murkage
Chang'e
Silver IV
Level 88
God Stats
3W - 1L
1,446 SR
Queue Stats
80W - 104L
688 MMR
Solo
Cernunnos
Cernunnos
Silver IV
SerqetXCZ
Cernunnos
Silver IV
Level 155
God Stats
7W - 10L
1,484 SR
Queue Stats
837W - 864L
701 MMR
Solo
Pele
Pele
Bronze II
TheGothPriest
Pele
Bronze II
Level 81
God Stats
7W - 8L
1,155 SR
Queue Stats
85W - 111L
187 MMR
Solo
Izanami
Izanami
Bronze II
rafinharh13
Izanami
Bronze II
Level 77
God Stats
12W - 21L
1,378 SR
Queue Stats
151W - 187L
263 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,393 SR
668 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 100
1,387 SR
331 MMR
Horus
Horus
Bronze IV
CURSE GHOST 14
Horus
Bronze IV
Level 80
God Stats
17W - 19L
1,306 SR
Queue Stats
220W - 248L
-177 MMR
Solo
Ullr
Ullr
Bronze III
HaggardFuture42
Ullr
Bronze III
Level 128
God Stats
2W - 2L
1,599 SR
Queue Stats
461W - 563L
45 MMR
Solo
Hun Batz
Hun Batz
Bronze II
Phony_Yogi
Hun Batz
Bronze II
Level 42
God Stats
1W - 4L
1,278 SR
Queue Stats
19W - 52L
396 MMR
Solo
Janus
Janus
Silver IV
WSJ Breeze
Janus
Silver IV
Level 89
God Stats
0W - 3L
1,187 SR
Queue Stats
108W - 110L
825 MMR
Solo
Eset
Eset
Silver V
lbridges601
Eset
Silver V
Level 160
God Stats
96W - 70L
1,565 SR
Queue Stats
692W - 715L
567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
0 / 0 / 3
8,156
480
4,024
11,588
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Lil Murkage
Chang'e
15
4 / 0 / 0
9,297
547
5,440
7,430
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
SerqetXCZ
Cernunnos
13
1 / 1 / 4
7,870
463
8,482
11,366
4,415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
6 / 0 / 2
9,154
538
6,372
10,866
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
rafinharh13
Izanami
17
0 / 1 / 0
10,021
589
3,731
10,565
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
FenrirArachneKaliBastetChaac

VS

Bans
BakasuraAchillesAh PuchBellonaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 0
8,844
520
6,478
9,660
7,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 1
6,109
359
3,763
10,434
3,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Phony_Yogi
Hun Batz
13
0 / 0 / 0
7,597
447
0
6,594
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
0 / 5 / 0
8,567
504
3,216
11,264
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 2 / 0
7,426
437
6,632
12,974
11,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
0
0
3
1.5
L
1
0
0
1
L
0
4
1
0.13
W
Chang'e
Lil Murkage
Chang'e
4
0
0
4
L
Hun Batz
Phony_Yogi
Hun Batz
0
0
0
0
W
Cernunnos
SerqetXCZ
Cernunnos
1
1
4
3
W
6
0
2
7
L
Janus
0
5
0
0
L
1
2
0
0.5
W
Izanami
rafinharh13
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,049
Damage
20,089
51,815
Taken
50,926
22,337
Mitigated
28,788
23,341
Healing
11,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,024
598
665
5,266
11,588
6,163
350
4,299
7,289
0
33,498
L
6,478
3,338
99
4,069
9,660
7,357
46
911
8,749
0
67,218
L
3,763
1,586
0
1,308
10,434
3,429
0
910
9,524
0
22,951
W
Chang'e
Lil Murkage
Chang'e
5,440
536
1,689
4,356
7,430
3,142
1,382
1,052
6,378
70,085
0
L
Hun Batz
Phony_Yogi
Hun Batz
0
0
0
967
6,594
2,606
0
0
6,594
0
52,980
W
Cernunnos
SerqetXCZ
Cernunnos
8,482
2,988
0
2,532
11,366
4,415
1,560
4,052
7,314
0
59,318
W
6,372
1,428
0
2,367
10,866
4,358
896
1,197
9,669
0
75,901
L
Janus
3,216
141
0
1,361
11,264
3,987
0
2,186
9,078
83,909
0
L
6,632
770
502
3,191
12,974
11,409
13
1,433
11,541
46,335
0
W
Izanami
rafinharh13
Izanami
3,731
2,251
0
6,466
10,565
4,259
3,266
0
10,565
0
84,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,498
Gold Earned
38,543
559
Minions Killed
444
0
Camps Cleared
0
1,573,120
Distance Traveled
1,351,349
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,156
480
68
4
0
301,202
4
L
Horus
8,844
520
113
7
0
290,551
1
L
Ullr
6,109
359
32
2
0
205,655
0
W
Chang'e
9,297
547
131
8
0
315,480
4
L
Hun Batz
7,597
447
92
5
0
228,724
0
W
Cernunnos
7,870
463
87
5
0
308,842
2
W
Pele
9,154
538
100
6
0
382,387
1
L
Janus
8,567
504
145
9
0
321,026
3
L
Eset
7,426
437
62
4
0
305,393
4
W
Izanami
10,021
589
173
10
0
265,209
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role