Player Matchup

Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver IV
 
Thanatos
Silver IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
KwS_Botesz
Neith
Silver I
Level 138
God Stats
3W - 6L
1,443 SR
Queue Stats
83W - 84L
1,227 MMR
Solo
Ra
Ra
Silver I
PooopSlayeeer
Ra
Silver I
Level 124
God Stats
1W - 4L
1,649 SR
Queue Stats
237W - 240L
1,163 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,518 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,420 SR
1,179 MMR
Cernunnos
Cernunnos
Silver II
Caspeeeeer__17
Cernunnos
Silver II
Level 76
God Stats
3W - 3L
1,287 SR
Queue Stats
40W - 56L
1,193 MMR
Solo
Janus
Janus
Gold V
OhMightySmiter
Janus
Gold V
Level 159
God Stats
1W - 1L
1,320 SR
Queue Stats
127W - 143L
1,257 MMR
Solo
Mercury
Mercury
Silver II
Uprise Rampage
Mercury
Silver II
Level 144
God Stats
1W - 1L
1,280 SR
Queue Stats
132W - 130L
1,014 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
aron_little_
Baron Samedi
Silver II
Level 79
God Stats
13W - 9L
1,715 SR
Queue Stats
60W - 66L
1,249 MMR
Solo
Hercules
Hercules
Silver I
debbit
Hercules
Silver I
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
348W - 353L
1,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
0 / 0 / 0
9,948
524
12,183
14,169
14,687
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
 
Cthulhu
11
1 / 2 / 1
7,878
415
7,467
14,064
14,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
 
Thanatos
11
0 / 3 / 1
6,888
363
3,695
12,677
5,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
17
2 / 2 / 1
10,457
550
12,920
11,564
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 0
7,725
407
7,559
10,029
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NemesisBakasuraArachneAchilles

VS

Bans
JormungandrKaliGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Caspeeeeer__17
Cernunnos
16
1 / 2 / 2
9,765
514
7,641
16,200
6,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 1 / 2
9,158
482
11,340
13,163
5,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 0 / 2
10,603
558
7,233
17,905
8,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
aron_little_
Baron Samedi
15
2 / 1 / 4
9,391
494
4,457
8,523
8,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
debbit
Hercules
17
0 / 0 / 0
10,320
543
6,322
17,807
16,476
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
11
11
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
L
Cthulhu
 
Cthulhu
1
2
1
0.75
L
Thanatos
 
Thanatos
0
3
1
0.17
W
Cernunnos
Caspeeeeer__17
Cernunnos
1
2
2
1
L
Neith
2
2
1
1.25
W
4
1
2
5
L
1
4
0
0.25
W
4
0
2
5
W
Baron Samedi
aron_little_
Baron Samedi
2
1
4
4
W
Hercules
debbit
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,824
Damage
36,993
62,503
Taken
73,598
44,852
Mitigated
45,380
24,857
Healing
36,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
12,183
4,529
0
4,668
14,169
14,687
0
209
13,960
0
91,474
L
Cthulhu
 
Cthulhu
7,467
784
178
1,720
14,064
14,029
0
4,930
9,134
29,471
0
L
Thanatos
 
Thanatos
3,695
489
80
9,635
12,677
5,921
0
4,279
8,398
0
45,790
W
Cernunnos
Caspeeeeer__17
Cernunnos
7,641
4,824
0
7,599
16,200
6,838
1,634
1,170
15,030
0
91,462
L
Neith
12,920
5,711
0
5,688
11,564
5,589
226
1,963
9,601
0
102,183
W
11,340
828
0
4,538
13,163
5,523
312
8,320
4,843
73,706
0
L
7,559
611
697
2,191
10,029
4,626
671
4,681
5,348
65,122
0
W
7,233
3,928
0
12,694
17,905
8,359
0
2,817
15,088
0
140,195
W
Baron Samedi
aron_little_
Baron Samedi
4,457
496
3,099
2,832
8,523
8,184
0
2,440
6,083
32,458
0
W
Hercules
debbit
Hercules
6,322
1,644
0
5,647
17,807
16,476
0
279
17,528
2,458
83,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,896
Gold Earned
49,237
572
Minions Killed
653
0
Camps Cleared
0
1,708,630
Distance Traveled
1,848,640
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,948
524
179
9
0
361,113
2
L
Cthulhu
7,878
415
35
2
0
347,279
6
L
Thanatos
6,888
363
71
4
0
338,567
3
W
Cernunnos
9,765
514
132
7
0
296,336
2
L
Neith
10,457
550
173
9
0
331,829
4
W
Janus
9,158
482
104
5
0
385,463
2
L
Ra
7,725
407
114
6
0
329,842
3
W
Mercury
10,603
558
198
10
0
429,506
1
W
Baron Samedi
9,391
494
49
3
0
342,471
2
W
Hercules
10,320
543
170
9
0
394,864
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role