Player Matchup

Amaterasu
Amaterasu
LKHermos
Amaterasu
Level 148
God Stats
2W - 2L
1,505 SR
Queue Stats
222W - 212L
1,502 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MRIscanman
Morgan Le Fay
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,822 Elo+
Party 1
Olorun
Olorun
Metalslug1221
Olorun
Level 140
God Stats
3W - 2L
1,489 SR
Queue Stats
193W - 203L
1,556 Elo+
Party 1
Geb
Geb
Taylor9844
Geb
Level 49
God Stats
6W - 6L
1,591 SR
Queue Stats
78W - 89L
1,430 Elo+
Party 3
Mercury
Mercury
darth68
Mercury
Level 25
God Stats
4W - 2L
1,622 SR
Queue Stats
17W - 8L
1,643 Elo+
Party 1
Team Averages
Level 81
1,541 SR
1,591 Elo+

VS

Team Averages
Level 63
1,558 SR
1,424 Elo+
Rama
Rama
ReaperGun6626
Rama
Level 116
God Stats
10W - 5L
1,509 SR
Queue Stats
295W - 335L
1,382 Elo+
Solo
Da Ji
Da Ji
SleepyAlarm
Da Ji
Level 22
God Stats
1W - 1L
1,712 SR
Queue Stats
2W - 4L
1,419 Elo+
Party 4
Hachiman
Hachiman
TheErectNarwhal
Hachiman
Level 36
God Stats
0W - 2L
1,325 SR
Queue Stats
23W - 24L
1,413 Elo+
Party 2
Eset
Eset
TinfoilBeanie
Eset
Level 74
God Stats
3W - 4L
1,542 SR
Queue Stats
60W - 64L
1,468 Elo+
Party 2
Baron Samedi
Baron Samedi
WorstVibes
Baron Samedi
Level 66
God Stats
1W - 1L
1,699 SR
Queue Stats
2W - 5L
1,437 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LKHermos
Amaterasu
17
5 / 4 / 5
10,476
582
18,640
21,141
15,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
MRIscanman
Morgan Le Fay
15
6 / 4 / 5
8,945
497
10,731
13,179
6,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 1 / 2
10,165
565
10,193
17,183
8,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 0 / 7
8,732
485
3,729
11,994
10,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
darth68
Mercury
16
6 / 1 / 7
9,812
545
11,022
16,497
7,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 1
10,394
577
13,410
20,338
8,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 8 / 4
8,258
459
9,522
17,003
12,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
15
0 / 2 / 1
8,958
498
9,382
12,831
5,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 3 / 1
8,683
482
8,566
10,234
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
WorstVibes
Baron Samedi
12
0 / 3 / 0
6,594
366
5,463
13,539
15,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
22
Kills
10
10
Deaths
22
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
LKHermos
Amaterasu
5
4
5
1.88
W
Morgan Le Fay
MRIscanman
Morgan Le Fay
6
4
5
2.13
W
2
1
2
3
L
4
6
1
0.75
L
3
8
4
0.63
W
3
0
7
6.5
L
Hachiman
0
2
1
0.25
L
3
3
1
1.17
L
Baron Samedi
WorstVibes
Baron Samedi
0
3
0
0
W
Mercury
darth68
Mercury
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,315
Damage
46,343
79,994
Taken
73,945
48,028
Mitigated
46,455
33,082
Healing
24,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
LKHermos
Amaterasu
18,640
10,122
0
8,864
21,141
15,766
1,182
2,146
18,995
0
92,595
W
Morgan Le Fay
MRIscanman
Morgan Le Fay
10,731
2,118
0
1,605
13,179
6,036
55
3,999
9,180
56,934
0
W
10,193
5,898
342
11,478
17,183
8,001
649
1,180
16,003
101,786
0
L
13,410
10,202
0
7,130
20,338
8,671
0
1,647
18,691
0
82,726
L
9,522
3,311
0
2,442
17,003
12,061
0
2,652
14,351
0
37,124
W
3,729
388
1,515
2,974
11,994
10,674
166
3,485
8,509
17,740
0
L
Hachiman
9,382
6,708
0
6,114
12,831
5,500
0
8,683
4,148
0
81,675
L
8,566
899
1,256
1,537
10,234
4,700
0
4,486
5,748
81,715
0
L
Baron Samedi
WorstVibes
Baron Samedi
5,463
856
933
4,749
13,539
15,523
0
7,185
6,354
31,868
0
W
Mercury
darth68
Mercury
11,022
6,237
0
6,304
16,497
7,551
0
3,219
13,278
0
81,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,130
Gold Earned
42,887
552
Minions Killed
522
0
Camps Cleared
0
1,798,088
Distance Traveled
1,522,926
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,476
582
150
8
0
368,134
2
W
Morgan Le Fay
8,945
497
76
4
0
301,062
3
W
Olorun
10,165
565
169
9
0
319,517
4
L
Rama
10,394
577
143
8
0
255,829
3
L
Da Ji
8,258
459
60
3
0
325,192
3
W
Geb
8,732
485
18
1
0
371,084
4
L
Hachiman
8,958
498
154
9
0
300,021
5
L
Eset
8,683
482
129
7
0
355,416
10
L
Baron Samedi
6,594
366
36
2
0
286,468
4
W
Mercury
9,812
545
139
8
0
438,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role