Player Matchup

Jing Wei
Jing Wei
Allende Cortez
Jing Wei
Level 102
God Stats
1W - 0L
1,551 SR
Queue Stats
3W - 4L
1,358 Elo+
Party 4
Freya
Freya
IcePhoenix77324
Freya
Level 69
God Stats
22W - 17L
1,514 SR
Queue Stats
144W - 188L
1,373 Elo+
Party 3
Bellona
Bellona
OPTICTRASHER9
Bellona
Level 85
God Stats
1W - 2L
1,323 SR
Queue Stats
2W - 4L
1,276 Elo+
Party 4
Cthulhu
Cthulhu
SuperiorPuma706
Cthulhu
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 108L
1,357 Elo+
Party 3
Loki
Loki
THE NEUTRONIC
Loki
Level 88
God Stats
10W - 17L
1,464 SR
Queue Stats
134W - 156L
1,391 Elo+
Solo
Team Averages
Level 77
1,471 SR
1,351 Elo+

VS

Team Averages
Level 58
1,560 SR
1,383 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Boogsis
Aphrodite
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 52L
1,349 Elo+
Party 1
Bellona
Bellona
InmortalGod3254
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,266 Elo+
Party 2
Tiamat
Tiamat
Sassenack16
Tiamat
Level 129
God Stats
3W - 1L
1,927 SR
Queue Stats
61W - 63L
1,453 Elo+
Solo
Anhur
Anhur
ezrx
Anhur
Level 42
God Stats
2W - 4L
1,375 SR
Queue Stats
25W - 56L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
3 / 1 / 1
8,280
487
4,796
8,485
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 0 / 3
9,426
554
16,401
13,963
7,256
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
13
0 / 0 / 1
7,838
461
3,150
7,952
7,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 3 / 7
8,223
484
5,423
16,509
15,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 3
7,788
458
7,755
11,020
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 1 / 0
7,134
420
5,276
7,154
3,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Aphrodite
Boogsis
Aphrodite
10
1 / 6 / 3
6,808
400
3,284
12,366
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
6,708
395
3,629
10,493
7,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
11
0 / 5 / 0
6,767
398
5,157
11,923
7,418
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
ezrx
Anhur
12
3 / 1 / 1
7,609
448
12,995
12,241
4,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
4
4
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
0
0
W
Jing Wei
3
1
1
3.5
L
Aphrodite
Boogsis
Aphrodite
1
6
3
0.42
W
7
0
3
8.5
L
0
2
0
0
W
Bellona
0
0
1
0.5
L
Tiamat
0
5
0
0
W
2
3
7
1.83
W
3
0
3
4.5
L
Anhur
ezrx
Anhur
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,525
Damage
30,341
57,929
Taken
54,177
37,222
Mitigated
29,238
23,174
Healing
15,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,276
1,958
0
971
7,154
3,693
0
799
6,355
0
46,453
W
Jing Wei
4,796
3,774
294
3,816
8,485
2,984
1,262
1,452
7,033
0
62,861
L
Aphrodite
Boogsis
Aphrodite
3,284
1,137
1,972
4,013
12,366
6,084
0
5,717
6,649
29,407
0
W
16,401
5,791
0
10,014
13,963
7,256
760
3,790
10,173
74,935
0
L
3,629
1,480
0
2,180
10,493
7,413
0
1,582
8,911
0
32,562
W
Bellona
3,150
1,180
0
2,190
7,952
7,717
1,019
578
7,374
0
44,093
L
Tiamat
5,157
277
0
2,262
11,923
7,418
0
8,445
3,478
39,630
0
W
5,423
401
212
1,766
16,509
15,106
0
1,976
14,533
31,570
0
W
7,755
2,360
0
4,882
11,020
4,159
0
645
10,375
0
51,036
L
Anhur
ezrx
Anhur
12,995
7,340
0
4,044
12,241
4,630
996
5,281
6,960
0
53,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,555
Gold Earned
35,026
396
Minions Killed
326
0
Camps Cleared
0
1,646,069
Distance Traveled
1,499,385
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,134
420
84
5
0
292,676
4
W
Jing Wei
8,280
487
92
5
0
310,001
4
L
Aphrodite
6,808
400
42
2
0
278,456
2
W
Freya
9,426
554
97
6
0
277,950
0
L
Bellona
6,708
395
56
3
0
322,589
2
W
Bellona
7,838
461
89
5
0
410,898
4
L
Tiamat
6,767
398
56
3
0
275,008
2
W
Cthulhu
8,223
484
54
3
0
322,415
0
W
Loki
7,788
458
64
4
0
324,805
1
L
Anhur
7,609
448
88
5
0
330,656
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role