Player Matchup

Kukulkan
Kukulkan
Mythsiah
Kukulkan
Level 159
God Stats
5W - 6L
1,474 SR
Queue Stats
532W - 557L
1,454 Elo+
Solo
Raijin
Raijin
PaladinTeddy
Raijin
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 117L
1,527 Elo+
Solo
Horus
Horus
TJmafia
Horus
Level 160
God Stats
5W - 9L
1,493 SR
Queue Stats
1,067W - 1,098L
1,503 Elo+
Solo
Thanatos
Thanatos
WoodyPerson
Thanatos
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 201L
1,609 Elo+
Solo
Cu Chulainn
Cu Chulainn
abruisedorange
Cu Chulainn
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 26L
1,675 Elo+
Solo
Team Averages
Level 114
1,493 SR
1,554 Elo+

VS

Team Averages
Level 80
1,506 SR
1,570 Elo+
Agni
Agni
Bahamut376
Agni
Level 127
God Stats
3W - 1L
1,492 SR
Queue Stats
76W - 90L
1,565 Elo+
Party 1
Thor
Thor
TheBestCatEver
Thor
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 31L
1,657 Elo+
Solo
Merlin
Merlin
ah geez4749
Merlin
Level 17
God Stats
5W - 2L
1,500 SR
Queue Stats
124W - 112L
1,594 Elo+
Solo
Bacchus
Bacchus
lyuzfer
Bacchus
Level 89
God Stats
2W - 0L
1,704 SR
Queue Stats
94W - 83L
1,546 Elo+
Party 1
Horus
Horus
solly8517
Horus
Level 147
God Stats
9W - 15L
1,333 SR
Queue Stats
800W - 849L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mythsiah
Kukulkan
20
0 / 3 / 3
12,896
645
17,194
15,499
10,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
16
0 / 5 / 4
10,333
517
10,364
14,422
6,925
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
TJmafia
Horus
17
0 / 5 / 4
10,393
520
8,967
29,244
39,559
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
WoodyPerson
Thanatos
17
3 / 8 / 0
10,766
538
12,205
16,474
10,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
abruisedorange
Cu Chulainn
20
5 / 8 / 1
12,557
628
32,276
41,075
40,006
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 14
13,669
683
26,276
14,333
8,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
13 / 3 / 12
14,193
710
33,042
31,946
29,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
20
4 / 3 / 20
13,299
665
26,509
22,963
13,406
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
lyuzfer
Bacchus
19
2 / 3 / 18
13,104
655
10,209
29,556
37,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
solly8517
Horus
20
4 / 2 / 17
12,507
625
12,794
28,661
30,802
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
110
8
Kills
29
29
Deaths
12
12
Assists
81
Player
Kills
Deaths
Assists
KDA
W
6
1
14
13
L
Kukulkan
Mythsiah
Kukulkan
0
3
3
0.5
L
Raijin
0
5
4
0.4
L
Horus
TJmafia
Horus
0
5
4
0.4
W
13
3
12
6.33
L
Thanatos
WoodyPerson
Thanatos
3
8
0
0.38
L
Cu Chulainn
abruisedorange
Cu Chulainn
5
8
1
0.69
W
Merlin
4
3
20
4.67
W
Bacchus
lyuzfer
Bacchus
2
3
18
3.67
W
Horus
solly8517
Horus
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,006
Damage
108,830
116,714
Taken
127,459
107,619
Mitigated
118,820
49,846
Healing
58,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,276
1,880
2,098
547
14,333
8,089
3,435
3,205
10,912
71,715
0
L
Kukulkan
Mythsiah
Kukulkan
17,194
1,274
2,290
3,158
15,499
10,980
0
8,950
6,549
63,802
0
L
Raijin
10,364
371
2,025
618
14,422
6,925
0
6,230
8,192
22,121
0
L
Horus
TJmafia
Horus
8,967
5,581
10,108
11,128
29,244
39,559
184
17,120
12,124
0
14,957
W
33,042
7,136
5,644
12,722
31,946
29,372
625
9,383
21,845
0
44,387
L
Thanatos
WoodyPerson
Thanatos
12,205
1,955
452
6,148
16,474
10,149
0
9,503
6,971
0
17,892
L
Cu Chulainn
abruisedorange
Cu Chulainn
32,276
6,225
1,979
11,940
41,075
40,006
80
21,191
19,884
7,614
42,937
W
Merlin
26,509
2,196
2,592
3,897
22,963
13,406
2,535
5,989
16,764
64,186
0
W
Bacchus
lyuzfer
Bacchus
10,209
1,376
1,503
3,645
29,556
37,151
852
5,793
23,429
18,814
0
W
Horus
solly8517
Horus
12,794
7,510
13,415
12,699
28,661
30,802
695
7,131
20,939
0
23,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,945
Gold Earned
66,772
199
Minions Killed
224
0
Camps Cleared
0
1,600,845
Distance Traveled
1,809,036
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,669
683
99
5
0
348,853
6
L
Kukulkan
12,896
645
98
5
0
291,717
0
L
Raijin
10,333
517
44
2
0
266,945
2
L
Horus
10,393
520
10
1
0
378,269
5
W
Thor
14,193
710
26
1
0
361,123
3
L
Thanatos
10,766
538
19
1
0
350,393
6
L
Cu Chulainn
12,557
628
28
1
0
313,521
2
W
Merlin
13,299
665
67
3
0
330,837
0
W
Bacchus
13,104
655
18
1
0
378,648
1
W
Horus
12,507
625
14
1
0
389,575
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role