Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Chainy_Chai
Olorun
Level 25
God Stats
1W - 0L
1,717 SR
Queue Stats
12W - 2L
1,801 Elo+
Party 2
Yemoja
Yemoja
angeloso_11
Yemoja
Level 158
God Stats
18W - 9L
1,657 SR
Queue Stats
403W - 189L
1,758 Elo+
Party 2
Team Averages
Level 91
1,625 SR
1,686 Elo+

VS

Team Averages
Level 77
1,844 SR
1,812 Elo+
Susano
Susano
Dajii2374
Susano
Level 83
God Stats
22W - 6L
1,823 SR
Queue Stats
71W - 27L
1,782 Elo+
Party 1
Jing Wei
Jing Wei
I is Kuzenbo
Jing Wei
Level 129
God Stats
1W - 1L
1,861 SR
Queue Stats
131W - 90L
1,775 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MajesticSoda123
Morgan Le Fay
Level 18
God Stats
24W - 4L
1,849 SR
Queue Stats
28W - 4L
1,878 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 3 / 5
10,640
709
11,547
16,487
11,055
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Olorun
17
8 / 0 / 7
11,568
771
19,757
15,093
7,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
17
2 / 0 / 13
11,554
770
7,471
14,196
16,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Dajii2374
Susano
14
1 / 4 / 2
8,944
596
11,278
13,366
5,565
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
I is Kuzenbo
Jing Wei
14
2 / 6 / 0
9,451
630
13,567
16,691
6,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
MajesticSoda123
Morgan Le Fay
12
0 / 7 / 2
8,476
565
7,608
13,686
5,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
17
Kills
3
3
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
5
3.17
W
Olorun
8
0
7
11.5
L
Susano
Dajii2374
Susano
1
4
2
0.5
L
Jing Wei
I is Kuzenbo
Jing Wei
2
6
0
0.33
L
Morgan Le Fay
MajesticSoda123
Morgan Le Fay
0
7
2
0.14
W
Yemoja
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,775
Damage
32,453
45,776
Taken
43,743
35,251
Mitigated
17,647
17,246
Healing
3,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,547
2,525
0
1,722
16,487
11,055
0
2,941
13,546
0
32,382
W
Olorun
19,757
11,925
1,224
5,410
15,093
7,714
2,449
2,643
12,450
68,831
0
L
Susano
Dajii2374
Susano
11,278
1,481
0
980
13,366
5,565
0
8,465
4,901
0
25,255
L
Jing Wei
I is Kuzenbo
Jing Wei
13,567
11,776
0
2,176
16,691
6,551
203
9,708
6,983
0
41,832
L
Morgan Le Fay
MajesticSoda123
Morgan Le Fay
7,608
491
0
570
13,686
5,531
184
9,204
4,482
37,775
0
W
Yemoja
7,471
990
3,750
5,140
14,196
16,482
394
2,529
11,667
15,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,762
Gold Earned
26,871
161
Minions Killed
153
7
Camps Cleared
6
837,900
Distance Traveled
757,748
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,640
709
36
2
5
295,990
3
W
Olorun
11,568
771
112
7
2
259,819
0
L
Susano
8,944
596
34
2
3
257,719
4
L
Jing Wei
9,451
630
69
5
0
267,564
2
L
Morgan Le Fay
8,476
565
50
3
3
232,465
1
W
Yemoja
11,554
770
13
1
0
282,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role