Player Matchup

Bakasura
Bakasura
GnarlyWarrior18
Bakasura
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
828W - 863L
1,570 Elo+
Party 2
Neith
Neith
kiss-my-axee_
Neith
Level 17
God Stats
45W - 29L
1,698 SR
Queue Stats
121W - 88L
1,671 Elo+
Party 2
Baron Samedi
Baron Samedi
oUniiverseL
Baron Samedi
Level 62
God Stats
90W - 59L
1,669 SR
Queue Stats
405W - 453L
1,517 Elo+
Party 2
Team Averages
Level 49
1,622 SR
1,586 Elo+

VS

Team Averages
Level 53
1,622 SR
1,401 Elo+
Chaac
Chaac
LeGenDaRy1978
Chaac
Level 28
God Stats
3W - 3L
1,874 SR
Queue Stats
10W - 14L
1,456 Elo+
Party 1
Hou Yi
Hou Yi
brilliantBEN519
Hou Yi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 1
Baron Samedi
Baron Samedi
strohb_420
Baron Samedi
Level 66
God Stats
44W - 34L
1,492 SR
Queue Stats
470W - 712L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
8 / 1 / 9
12,680
746
13,233
17,417
13,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 2 / 13
11,569
681
11,523
14,132
6,422
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
oUniiverseL
Baron Samedi
18
8 / 2 / 10
12,856
756
18,935
17,418
10,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
11,018
648
13,266
19,616
21,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 5 / 3
11,308
665
9,969
15,626
7,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
strohb_420
Baron Samedi
16
2 / 8 / 2
11,003
647
13,958
18,890
13,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
18
Kills
5
5
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
8
1
9
12.5
L
2
5
2
0.6
L
1
5
3
0.5
W
2
2
13
4.25
W
Baron Samedi
oUniiverseL
Baron Samedi
8
2
10
6.5
L
Baron Samedi
strohb_420
Baron Samedi
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,691
Damage
37,193
48,967
Taken
54,132
30,024
Mitigated
43,365
24,031
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
13,233
9,379
0
6,951
17,417
13,237
1,291
5,106
11,812
0
32,766
L
13,266
1,261
790
3,754
19,616
21,993
0
6,843
12,577
0
37,466
L
9,969
2,969
0
700
15,626
7,374
0
5,117
10,204
0
46,645
W
11,523
5,618
0
4,616
14,132
6,422
1,490
3,837
9,976
0
36,062
W
Baron Samedi
oUniiverseL
Baron Samedi
18,935
547
4,411
8,053
17,418
10,365
366
5,401
11,229
52,871
0
L
Baron Samedi
strohb_420
Baron Samedi
13,958
545
3,965
5,533
18,890
13,998
0
7,253
11,220
50,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,105
Gold Earned
33,329
211
Minions Killed
179
8
Camps Cleared
5
946,090
Distance Traveled
864,677
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,680
746
75
4
5
381,993
4
L
Chaac
11,018
648
32
2
0
307,108
0
L
Hou Yi
11,308
665
72
4
3
284,816
7
W
Neith
11,569
681
45
3
0
286,441
0
W
Baron Samedi
12,856
756
91
5
3
277,656
2
L
Baron Samedi
11,003
647
75
4
2
272,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role