Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
KeepBanningXD
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 2L
1,939 Elo+
Party 1
Hou Yi
Hou Yi
thenitgoboom
Hou Yi
Level 108
God Stats
18W - 14L
1,757 SR
Queue Stats
85W - 54L
1,634 Elo+
Party 1
Team Averages
Level 60
1,586 SR
1,691 Elo+

VS

Team Averages
Level 94
1,513 SR
1,610 Elo+
Set
Set
PositivityAndJoy
Set
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,640 Elo+
Party 2
Chang'e
Chang'e
RoseStalin
Chang'e
Level 147
God Stats
5W - 2L
1,578 SR
Queue Stats
62W - 36L
1,659 Elo+
Party 2
Ares
Ares
Summerhit
Ares
Level 124
God Stats
36W - 35L
1,462 SR
Queue Stats
98W - 119L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 3 / 5
6,906
691
8,178
8,442
4,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
KeepBanningXD
Cerberus
12
1 / 0 / 6
7,665
767
7,437
8,864
6,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
13
5 / 1 / 2
7,920
792
8,833
7,935
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,468
647
8,170
11,822
8,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
RoseStalin
Chang'e
10
2 / 3 / 1
6,803
680
6,967
10,006
5,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
10
0 / 1 / 2
6,905
691
5,607
8,431
6,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
7
Kills
4
4
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
3
5
1.17
W
Cerberus
KeepBanningXD
Cerberus
1
0
6
4
L
2
3
0
0.67
L
Chang'e
RoseStalin
Chang'e
2
3
1
0.83
L
Ares
0
1
2
1
W
Hou Yi
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,448
Damage
20,744
25,241
Taken
30,259
14,718
Mitigated
19,894
8,509
Healing
8,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,178
905
1,151
1,798
8,442
4,295
360
4,819
3,623
18,435
0
W
Cerberus
KeepBanningXD
Cerberus
7,437
772
0
4,002
8,864
6,834
645
4,660
4,204
21,046
0
L
8,170
3,014
0
1,592
11,822
8,404
0
4,447
7,206
0
21,464
L
Chang'e
RoseStalin
Chang'e
6,967
747
1,725
3,448
10,006
5,064
0
6,504
3,156
21,847
0
L
Ares
5,607
297
0
1,794
8,431
6,426
0
4,576
3,651
10,739
0
W
Hou Yi
8,833
4,720
0
1,558
7,935
3,589
1,618
3,522
4,413
0
23,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,491
Gold Earned
20,176
110
Minions Killed
70
4
Camps Cleared
5
527,958
Distance Traveled
520,690
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,906
691
35
4
2
165,935
0
W
Cerberus
7,665
767
34
3
2
179,427
1
L
Set
6,468
647
18
2
1
159,302
3
L
Chang'e
6,803
680
42
4
3
165,065
3
L
Ares
6,905
691
10
1
1
196,323
4
W
Hou Yi
7,920
792
41
4
0
182,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role