Player Matchup

Arachne
Arachne
FTP RARE FTP
Arachne
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 33L
1,595 Elo+
Party 2
Zeus
Zeus
LR Grim
Zeus
Level 112
God Stats
0W - 1L
1,148 SR
Queue Stats
44W - 30L
1,595 Elo+
Party 2
Shiva
Shiva
Merlinswond
Shiva
Level 129
God Stats
13W - 22L
1,406 SR
Queue Stats
1,133W - 1,408L
1,336 Elo+
Solo
Rama
Rama
Sandy Joints
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,595 Elo+
Party 2
Ao Kuang
Ao Kuang
devinslayer8
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 63
1,411 SR
1,524 Elo+

VS

Team Averages
Level 75
1,450 SR
1,452 Elo+
Jormungandr
Jormungandr
AkitoHimenokoji
Jormungandr
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 51L
1,184 Elo+
Party 1
Janus
Janus
Boredsome
Janus
Level 119
God Stats
4W - 6L
1,500 SR
Queue Stats
233W - 192L
1,463 Elo+
Party 1
Pele
Pele
DemonsofRazgriz
Pele
Level 69
God Stats
3W - 7L
1,252 SR
Queue Stats
214W - 172L
1,509 Elo+
Party 1
Da Ji
Da Ji
ExiledWicked
Da Ji
Level 81
God Stats
6W - 6L
1,500 SR
Queue Stats
98W - 72L
1,552 Elo+
Party 1
Baron Samedi
Baron Samedi
Neoshinryu39
Baron Samedi
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 16L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FTP RARE FTP
Arachne
17
4 / 6 / 4
10,395
693
8,060
16,864
8,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zeus
LR Grim
Zeus
17
3 / 7 / 2
10,052
670
13,730
13,055
5,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 4
9,600
640
2,126
12,741
9,934
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
1 / 8 / 3
9,809
654
9,229
16,326
7,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
devinslayer8
Ao Kuang
16
2 / 7 / 2
10,170
678
2,935
17,270
10,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AkitoHimenokoji
Jormungandr
19
3 / 4 / 26
11,025
735
13,139
18,094
23,319
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Boredsome
Janus
19
2 / 1 / 22
11,140
743
13,265
6,340
2,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
18 / 3 / 9
13,599
907
19,019
20,107
11,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
10 / 5 / 17
11,718
781
18,442
9,797
5,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Neoshinryu39
Baron Samedi
15
1 / 3 / 22
9,903
660
8,143
7,693
5,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
130
11
Kills
34
34
Deaths
16
15
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AkitoHimenokoji
Jormungandr
3
4
26
4
W
Janus
Boredsome
Janus
2
1
22
13
W
18
3
9
7.5
W
10
5
17
3.7
L
Arachne
FTP RARE FTP
Arachne
4
6
4
1
L
Zeus
LR Grim
Zeus
3
7
2
0.57
L
1
6
4
0.5
W
Baron Samedi
Neoshinryu39
Baron Samedi
1
3
22
4
L
1
8
3
0.31
L
Ao Kuang
devinslayer8
Ao Kuang
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,080
Damage
72,008
76,256
Taken
62,031
42,712
Mitigated
48,254
15,842
Healing
24,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AkitoHimenokoji
Jormungandr
13,139
1,314
765
3,149
18,094
23,319
537
5,406
12,688
34,409
0
W
Janus
Boredsome
Janus
13,265
716
1,295
2,545
6,340
2,980
2,524
1,973
4,367
29,647
0
W
19,019
5,891
3,073
9,900
20,107
11,200
2,012
4,322
15,785
2,753
45,676
W
18,442
4,001
0
241
9,797
5,268
2,112
2,960
6,837
0
23,196
L
Arachne
FTP RARE FTP
Arachne
8,060
5,048
501
4,928
16,864
8,815
510
7,154
9,710
0
17,414
L
Zeus
LR Grim
Zeus
13,730
201
179
966
13,055
5,445
265
6,051
7,004
30,862
0
L
2,126
328
1,553
1,960
12,741
9,934
0
7,546
5,195
171
5,184
W
Baron Samedi
Neoshinryu39
Baron Samedi
8,143
537
2,212
1,299
7,693
5,487
929
2,145
5,548
19,041
0
L
9,229
4,433
0
1,089
16,326
7,584
750
8,116
8,210
0
27,022
L
Ao Kuang
devinslayer8
Ao Kuang
2,935
536
1,296
3,370
17,270
10,934
248
6,792
10,478
7,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,026
Gold Earned
57,385
117
Minions Killed
182
0
Camps Cleared
0
1,090,376
Distance Traveled
1,260,538
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,025
735
36
2
0
282,757
4
W
Janus
11,140
743
61
4
0
275,961
0
W
Pele
13,599
907
59
4
0
260,795
1
W
Da Ji
11,718
781
9
1
0
231,483
1
L
Arachne
10,395
693
25
2
0
283,590
0
L
Zeus
10,052
670
34
2
0
220,793
0
L
Shiva
9,600
640
14
1
0
116,283
4
W
Baron Samedi
9,903
660
17
1
0
209,542
1
L
Rama
9,809
654
36
2
0
216,937
0
L
Ao Kuang
10,170
678
8
1
0
252,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role