Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Acedusty
Sylvanus
Level 158
God Stats
3W - 4L
1,286 SR
Queue Stats
340W - 178L
1,831 Elo+
Party 1
Chronos
Chronos
ChildhoodTrauma
Chronos
Level 128
God Stats
3W - 0L
1,959 SR
Queue Stats
200W - 49L
1,906 Elo+
Party 1
Mercury
Mercury
MethFueledSmite
Mercury
Level 49
God Stats
3W - 1L
1,517 SR
Queue Stats
138W - 17L
1,952 Elo+
Party 1
Team Averages
Level 124
1,553 SR
1,738 Elo+

VS

Team Averages
Level 50
1,421 SR
1,525 Elo+
Nu Wa
Nu Wa
Albuquerque98
Nu Wa
Level 44
God Stats
2W - 4L
1,431 SR
Queue Stats
40W - 46L
1,546 Elo+
Solo
Nike
Nike
Ghostgate18
Nike
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 271L
1,521 Elo+
Party 2
Pele
Pele
H0WT0SM1T3
Pele
Level 23
God Stats
7W - 9L
1,445 SR
Queue Stats
46W - 39L
1,531 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PrepayingHorse
Kumbhakarna
Level 32
God Stats
0W - 3L
1,228 SR
Queue Stats
12W - 10L
1,573 Elo+
Solo
Cernunnos
Cernunnos
ÚN1C0
Cernunnos
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
241W - 305L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 0 / 1
7,159
651
4,730
5,133
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
 
Nu Wa
10
1 / 1 / 5
5,864
533
6,902
3,264
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
Acedusty
Sylvanus
10
3 / 1 / 5
5,750
523
4,837
9,908
7,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 0 / 1
7,825
711
8,100
5,905
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 3
6,082
553
2,832
6,859
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,714
429
3,196
4,660
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 0
4,814
438
2,129
8,010
5,440
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 5 / 0
4,790
435
1,472
8,111
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
PrepayingHorse
Kumbhakarna
7
0 / 1 / 0
4,589
417
1,311
7,198
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
ÚN1C0
Cernunnos
10
0 / 2 / 0
5,385
490
1,701
7,270
2,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
15
Kills
0
2
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
0
1
2.5
W
Nu Wa
 
Nu Wa
1
1
5
3.5
W
Sylvanus
Acedusty
Sylvanus
3
1
5
5.5
L
0
3
0
0
W
7
0
1
7.5
L
0
4
0
0
L
0
5
0
0
W
2
0
3
3.5
L
Kumbhakarna
PrepayingHorse
Kumbhakarna
0
1
0
0
L
Cernunnos
ÚN1C0
Cernunnos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,401
Damage
9,809
31,069
Taken
35,249
15,356
Mitigated
17,035
12,430
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,730
3,507
0
3,462
5,133
1,779
127
609
4,524
0
52,778
W
Nu Wa
 
Nu Wa
6,902
2,046
0
878
3,264
1,110
627
1,449
1,815
37,470
0
W
Sylvanus
Acedusty
Sylvanus
4,837
1,818
833
2,840
9,908
7,217
195
1,460
8,448
16,049
7,622
L
3,196
512
0
265
4,660
1,742
0
3,402
1,040
31,555
0
W
8,100
4,073
0
3,261
5,905
2,829
1,704
358
5,547
48,800
6,992
L
2,129
83
0
0
8,010
5,440
0
4,467
3,493
0
25,035
L
1,472
335
0
684
8,111
3,684
0
3,455
4,624
0
27,540
W
2,832
1,852
0
1,156
6,859
2,421
365
631
6,228
0
46,970
L
Kumbhakarna
PrepayingHorse
Kumbhakarna
1,311
232
0
1,874
7,198
3,757
0
4,119
2,853
7,630
0
L
Cernunnos
ÚN1C0
Cernunnos
1,701
575
0
1,800
7,270
2,412
0
1,343
5,791
0
36,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,680
Gold Earned
24,292
373
Minions Killed
237
0
Camps Cleared
0
1,096,779
Distance Traveled
966,787
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,159
651
103
9
0
207,220
1
W
Nu Wa
5,864
533
60
5
0
220,166
1
W
Sylvanus
5,750
523
36
3
0
204,056
0
L
Nu Wa
4,714
429
42
4
0
180,190
2
W
Chronos
7,825
711
89
8
0
216,891
1
L
Nike
4,814
438
47
4
0
168,411
1
L
Pele
4,790
435
57
5
0
211,765
0
W
Mercury
6,082
553
85
8
0
248,446
5
L
Kumbhakarna
4,589
417
15
1
0
214,189
4
L
Cernunnos
5,385
490
76
7
0
192,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role