Player Matchup

Zeus
Zeus
Gðku
Zeus
Level 156
God Stats
90W - 11L
2,085 SR
Queue Stats
2,245W - 373L
2,093 Elo+
Party 1
Artemis
Artemis
Reyzii
Artemis
Level 12
God Stats
7W - 0L
2,028 SR
Queue Stats
9W - 0L
2,024 Elo+
Party 1
King Arthur
King Arthur
Rushiram
King Arthur
Level 128
God Stats
2W - 3L
1,823 SR
Queue Stats
335W - 251L
1,716 Elo+
Party 1
Team Averages
Level 99
1,979 SR
1,945 Elo+

VS

Team Averages
Level 93
1,736 SR
1,444 Elo+
Hel
Hel
DIABETICDRUGGY
Hel
Level 103
God Stats
1W - 1L
1,748 SR
Queue Stats
81W - 105L
1,391 Elo+
Solo
Cthulhu
Cthulhu
ItsKainBruh
Cthulhu
Level 69
God Stats
5W - 5L
1,579 SR
Queue Stats
27W - 32L
1,469 Elo+
Party 2
Chaac
Chaac
Vinny3003
Chaac
Level 108
God Stats
4W - 1L
1,882 SR
Queue Stats
29W - 34L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Gðku
Zeus
13
8 / 4 / 10
8,903
989
19,211
9,954
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Reyzii
Artemis
13
6 / 1 / 10
8,164
907
14,556
7,482
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Rushiram
King Arthur
13
4 / 0 / 13
7,895
877
6,992
12,622
11,059
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
6,586
732
3,282
10,847
4,344
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ItsKainBruh
Cthulhu
11
2 / 6 / 2
7,476
831
7,276
18,467
13,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Vinny3003
Chaac
9
2 / 7 / 1
6,726
747
8,026
17,874
12,674
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
18
Kills
4
5
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Zeus
Gðku
Zeus
8
4
10
3.25
L
Cthulhu
ItsKainBruh
Cthulhu
2
6
2
0.5
W
Artemis
Reyzii
Artemis
6
1
10
11
W
King Arthur
Rushiram
King Arthur
4
0
13
10.5
L
Chaac
Vinny3003
Chaac
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,759
Damage
18,584
30,058
Taken
47,188
18,552
Mitigated
30,320
6,243
Healing
9,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,282
265
1,898
2,097
10,847
4,344
0
3,991
6,648
15,885
0
W
Zeus
Gðku
Zeus
19,211
4,739
0
2,868
9,954
4,170
966
3,881
6,073
42,070
0
L
Cthulhu
ItsKainBruh
Cthulhu
7,276
273
576
1,141
18,467
13,302
0
8,145
9,962
18,872
0
W
Artemis
Reyzii
Artemis
14,556
7,955
0
1,958
7,482
3,323
1,704
3,385
4,097
0
33,911
W
King Arthur
Rushiram
King Arthur
6,992
1,448
0
1,417
12,622
11,059
121
3,938
8,684
0
19,830
L
Chaac
Vinny3003
Chaac
8,026
1,788
134
3,474
17,874
12,674
0
6,093
11,367
0
19,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,962
Gold Earned
20,788
110
Minions Killed
91
5
Camps Cleared
2
519,834
Distance Traveled
494,556
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,586
732
47
5
0
161,162
0
W
Zeus
8,903
989
58
6
3
155,239
3
L
Cthulhu
7,476
831
25
3
1
166,071
1
W
Artemis
8,164
907
29
3
2
162,999
2
W
King Arthur
7,895
877
23
3
0
201,596
2
L
Chaac
6,726
747
19
2
1
167,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role