Player Matchup

Thor
Thor
 
Thor
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
JASARP123
Zhong Kui
Level 127
God Stats
5W - 3L
1,762 SR
Queue Stats
87W - 84L
1,643 Elo+
Solo
Vulcan
Vulcan
Kickback619
Vulcan
Level 137
God Stats
7W - 5L
1,569 SR
Queue Stats
148W - 122L
1,628 Elo+
Party 2
Athena
Athena
Scyℓℓa
Athena
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 155L
1,583 Elo+
Party 2
Neith
Neith
yazdazdafraz
Neith
Level 81
God Stats
2W - 1L
1,820 SR
Queue Stats
109W - 85L
1,596 Elo+
Party 2
Team Averages
Level 123
1,630 SR
1,590 Elo+

VS

Team Averages
Level 120
1,506 SR
1,612 Elo+
Charybdis
Charybdis
Bérserk
Charybdis
Level 125
God Stats
2W - 1L
1,507 SR
Queue Stats
119W - 96L
1,621 Elo+
Party 1
Thoth
Thoth
Demonfkhuntr
Thoth
Level 126
God Stats
40W - 31L
1,458 SR
Queue Stats
128W - 112L
1,621 Elo+
Party 1
Khepri
Khepri
F34RxR0B0T
Khepri
Level 106
God Stats
15W - 13L
1,563 SR
Queue Stats
97W - 80L
1,648 Elo+
Party 1
Bakasura
Bakasura
FiggyTheFigTree
Bakasura
Level 128
God Stats
2W - 2L
1,267 SR
Queue Stats
300W - 293L
1,601 Elo+
Solo
Baron Samedi
Baron Samedi
Innominatam
Baron Samedi
Level 114
God Stats
2W - 1L
1,734 SR
Queue Stats
206W - 197L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
1 / 3 / 1
5,599
431
3,851
9,981
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
JASARP123
Zhong Kui
11
0 / 5 / 0
6,419
494
6,191
12,025
7,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
11
1 / 1 / 0
6,277
483
4,738
5,432
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Scyℓℓa
Athena
8
1 / 4 / 2
5,634
433
2,883
11,808
7,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 1 / 2
6,729
518
8,169
6,389
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bérserk
Charybdis
12
4 / 2 / 1
7,519
578
5,771
9,789
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 0 / 3
6,895
530
5,941
3,662
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
F34RxR0B0T
Khepri
9
0 / 2 / 7
6,075
467
3,228
8,986
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
13
2 / 0 / 5
7,363
566
6,588
11,291
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Innominatam
Baron Samedi
15
5 / 0 / 0
8,656
666
7,591
8,176
3,755
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
14
14
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
1
0.5
W
Charybdis
Bérserk
Charybdis
4
2
1
2.25
W
3
0
3
4.5
W
Khepri
F34RxR0B0T
Khepri
0
2
7
1.75
W
Bakasura
2
0
5
4.5
W
Baron Samedi
Innominatam
Baron Samedi
5
0
0
5
L
Zhong Kui
JASARP123
Zhong Kui
0
5
0
0
L
Vulcan
1
1
0
1
L
Athena
Scyℓℓa
Athena
1
4
2
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,832
Damage
29,119
45,635
Taken
41,904
22,308
Mitigated
17,887
12,638
Healing
15,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,851
744
0
3,537
9,981
3,605
0
2,321
7,461
0
33,499
W
Charybdis
Bérserk
Charybdis
5,771
4,180
0
4,391
9,789
2,931
0
1,474
8,315
0
52,796
W
5,941
211
0
1,058
3,662
1,283
0
1,236
2,426
48,804
0
W
Khepri
F34RxR0B0T
Khepri
3,228
1,009
0
2,725
8,986
5,475
0
3,118
5,868
15,560
0
W
Bakasura
6,588
4,591
0
3,188
11,291
4,443
0
2,269
9,022
0
57,355
W
Baron Samedi
Innominatam
Baron Samedi
7,591
1,716
0
4,257
8,176
3,755
0
5,715
2,461
65,930
0
L
Zhong Kui
JASARP123
Zhong Kui
6,191
438
0
2,705
12,025
7,427
0
7,591
4,154
47,822
0
L
Vulcan
4,738
1,559
0
847
5,432
2,157
0
2,206
3,086
51,477
0
L
Athena
Scyℓℓa
Athena
2,883
1,507
0
2,142
11,808
7,198
0
3,123
8,457
15,972
0
L
8,169
4,327
0
3,407
6,389
1,921
0
1,519
4,620
0
54,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,658
Gold Earned
36,508
359
Minions Killed
447
0
Camps Cleared
0
1,191,092
Distance Traveled
1,309,541
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,599
431
57
4
0
253,564
2
W
Charybdis
7,519
578
94
7
0
236,476
5
W
Thoth
6,895
530
79
6
0
265,160
3
W
Khepri
6,075
467
19
1
0
271,783
7
W
Bakasura
7,363
566
123
9
0
299,624
0
W
Baron Samedi
8,656
666
132
10
0
236,498
2
L
Zhong Kui
6,419
494
93
7
0
186,192
0
L
Vulcan
6,277
483
93
7
0
252,125
4
L
Athena
5,634
433
24
2
0
267,067
1
L
Neith
6,729
518
92
7
0
232,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role