Player Matchup

Sol
Sol
BWAAHweed
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,352 Elo+
Party 4
Anubis
Anubis
LordTatchiMi
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Hera
Hera
MavisAndZeref
Hera
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,352 Elo+
Party 4
Terra
Terra
nE Creativity
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
xXPITBULLXx16
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Team Averages
Level 31
1,500 SR
1,441 Elo+

VS

Team Averages
Level 58
1,380 SR
1,524 Elo+
Bacchus
Bacchus
ConfusionCloud
Bacchus
Level 34
God Stats
2W - 0L
1,417 SR
Queue Stats
5W - 5L
1,422 Elo+
Party 1
Heimdallr
Heimdallr
Theermal
Heimdallr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,311 Elo+
Party 1
Charybdis
Charybdis
Vanvike
Charybdis
Level 87
God Stats
1W - 1L
1,184 SR
Queue Stats
52W - 25L
1,673 Elo+
Party 2
Hercules
Hercules
WoozyCloud
Hercules
Level 29
God Stats
1W - 0L
1,299 SR
Queue Stats
12W - 8L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
jackson716
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 3
8,856
681
17,545
17,921
11,404
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
14
2 / 10 / 4
8,866
682
13,822
18,427
10,284
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 6 / 6
9,395
723
15,806
11,574
5,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 5 / 1
6,961
535
1,606
11,086
12,228
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 4 / 6
8,784
676
8,346
10,673
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 17
10,062
774
11,470
22,402
24,927
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Theermal
Heimdallr
19
12 / 2 / 17
11,994
923
21,808
13,314
6,095
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Vanvike
Charybdis
18
9 / 1 / 14
11,054
850
15,234
9,597
4,466
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
WoozyCloud
Hercules
16
4 / 3 / 19
9,763
751
12,229
29,062
21,144
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
jackson716
Sylvanus
16
2 / 4 / 20
9,975
767
5,101
16,326
17,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
118
11
Kills
31
31
Deaths
12
20
Assists
87
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
4
2
17
6.25
L
Anubis
2
10
4
0.4
L
3
6
6
1
W
Heimdallr
Theermal
Heimdallr
12
2
17
10.25
W
Charybdis
Vanvike
Charybdis
9
1
14
16
W
Hercules
WoozyCloud
Hercules
4
3
19
4.5
W
Sylvanus
jackson716
Sylvanus
2
4
20
3
L
0
5
1
0.1
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,125
Damage
65,842
69,681
Taken
90,701
47,108
Mitigated
74,100
19,019
Healing
49,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,545
5,258
570
5,829
17,921
11,404
0
4,451
13,470
28,771
0
W
11,470
773
1,802
8,677
22,402
24,927
622
11,828
10,574
20,143
0
L
Anubis
13,822
1,144
585
5,149
18,427
10,284
0
3,659
14,766
27,298
0
L
15,806
2,609
741
789
11,574
5,969
0
2,823
8,751
31,356
0
W
Heimdallr
Theermal
Heimdallr
21,808
9,033
1,687
2,316
13,314
6,095
2,645
9,864
3,450
0
45,389
W
Charybdis
Vanvike
Charybdis
15,234
5,963
2,560
1,979
9,597
4,466
3,282
5,512
4,085
0
37,652
W
Hercules
WoozyCloud
Hercules
12,229
3,408
2,551
14,288
29,062
21,144
234
12,483
15,624
0
18,700
W
Sylvanus
jackson716
Sylvanus
5,101
2,072
7,540
5,846
16,326
17,468
441
9,092
7,234
14,553
0
L
1,606
453
1,787
1,443
11,086
12,228
0
2,382
8,704
3,677
0
L
8,346
3,314
522
1,604
10,673
7,223
0
3,256
7,417
0
13,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,862
Gold Earned
52,848
117
Minions Killed
141
0
Camps Cleared
0
1,068,497
Distance Traveled
1,157,063
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,856
681
25
2
0
203,755
1
W
Bacchus
10,062
774
16
1
0
253,373
3
L
Anubis
8,866
682
27
2
0
224,875
0
L
Hera
9,395
723
46
4
0
221,244
0
W
Heimdallr
11,994
923
46
4
0
229,175
0
W
Charybdis
11,054
850
54
4
0
248,763
0
W
Hercules
9,763
751
5
0
0
233,223
0
W
Sylvanus
9,975
767
20
2
0
192,529
0
L
Terra
6,961
535
8
1
0
158,033
0
L
Kali
8,784
676
11
1
0
260,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role