Player Matchup

Arachne
Arachne
Chamberz
Arachne
Level 121
God Stats
21W - 13L
1,730 SR
Queue Stats
51W - 44L
1,564 Elo+
Party 3
Tiamat
Tiamat
Doctor_Dxwny
Tiamat
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 123L
1,520 Elo+
Solo
Apollo
Apollo
HorseRider42028
Apollo
Level 68
God Stats
0W - 2L
1,273 SR
Queue Stats
47W - 37L
1,582 Elo+
Party 3
Bakasura
Bakasura
MrWtrmelon
Bakasura
Level 86
God Stats
0W - 2L
1,302 SR
Queue Stats
34W - 33L
1,527 Elo+
Party 3
Kuzenbo
Kuzenbo
frdjlbgar
Kuzenbo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 58L
1,512 Elo+
Party 3
Team Averages
Level 93
1,461 SR
1,541 Elo+

VS

Team Averages
Level 118
1,580 SR
1,502 Elo+
Erlang Shen
Erlang Shen
Fox5in
Erlang Shen
Level 74
God Stats
8W - 5L
1,481 SR
Queue Stats
249W - 279L
1,512 Elo+
Party 1
Yemoja
Yemoja
QThe-necRomancer
Yemoja
Level 108
God Stats
1W - 1L
1,377 SR
Queue Stats
34W - 32L
1,630 Elo+
Party 2
Sol
Sol
Quantum__Tryhard
Sol
Level 129
God Stats
1W - 0L
1,761 SR
Queue Stats
14W - 16L
1,402 Elo+
Party 2
Cupid
Cupid
fluffy_Samurai_
Cupid
Level 123
God Stats
2W - 3L
1,658 SR
Queue Stats
136W - 148L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
tonebonetony
Nu Wa
Level 157
God Stats
5W - 1L
1,623 SR
Queue Stats
509W - 516L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chamberz
Arachne
8
1 / 3 / 2
4,946
495
5,992
11,514
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
9
1 / 1 / 2
5,266
527
2,594
6,256
3,083
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
5,076
508
3,355
7,162
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
MrWtrmelon
Bakasura
8
2 / 3 / 1
5,317
532
3,939
10,470
4,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
frdjlbgar
Kuzenbo
1
0 / 0 / 0
1,938
194
0
401
130

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Fox5in
Erlang Shen
9
0 / 1 / 3
5,510
551
3,773
9,311
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 0 / 4
6,020
602
2,525
5,580
2,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
5 / 1 / 0
6,713
671
8,046
7,784
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 0 / 1
6,104
610
4,679
5,481
1,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 2
5,733
573
3,971
5,234
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
10
11
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
Chamberz
Arachne
1
3
2
0.67
L
Tiamat
1
1
2
2
W
Erlang Shen
Fox5in
Erlang Shen
0
1
3
1.5
L
0
4
0
0
L
Bakasura
MrWtrmelon
Bakasura
2
3
1
0.83
W
1
0
4
3
W
5
1
0
5
W
4
0
1
4.5
L
Kuzenbo
frdjlbgar
Kuzenbo
0
0
0
0
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,880
Damage
22,994
35,803
Taken
33,390
14,147
Mitigated
12,533
8,886
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Chamberz
Arachne
5,992
3,941
0
2,731
11,514
4,041
0
3,375
7,995
0
28,809
L
Tiamat
2,594
453
0
2,834
6,256
3,083
0
1,569
4,546
31,746
0
W
Erlang Shen
Fox5in
Erlang Shen
3,773
1,875
0
4,729
9,311
3,724
0
1,095
7,753
0
33,064
L
3,355
1,416
0
1,150
7,162
2,495
0
1,681
5,459
0
28,249
L
Bakasura
MrWtrmelon
Bakasura
3,939
2,673
0
2,171
10,470
4,398
0
6,162
4,206
0
12,596
W
2,525
568
2,025
1,735
5,580
2,470
1,020
167
5,367
21,966
0
W
8,046
3,108
0
4,952
7,784
2,999
702
51
7,514
39,173
5,551
W
4,679
3,104
597
1,839
5,481
1,953
2,656
377
5,062
0
31,709
L
Kuzenbo
frdjlbgar
Kuzenbo
0
0
0
0
401
130
0
351
0
0
0
W
3,971
598
0
962
5,234
1,387
0
549
4,507
34,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,543
Gold Earned
30,080
166
Minions Killed
321
0
Camps Cleared
0
840,462
Distance Traveled
961,117
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,946
495
41
4
0
236,506
3
L
Tiamat
5,266
527
50
5
0
187,619
1
W
Erlang Shen
5,510
551
68
7
0
227,735
1
L
Apollo
5,076
508
39
4
0
194,681
2
L
Bakasura
5,317
532
36
4
0
221,656
0
W
Yemoja
6,020
602
34
3
0
188,627
3
W
Sol
6,713
671
83
8
0
199,118
2
W
Cupid
6,104
610
55
6
0
165,216
1
L
Kuzenbo
1,938
194
0
0
0
0
0
W
Nu Wa
5,733
573
81
8
0
180,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role