Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Canemanix
Cthulhu
Level 62
God Stats
9W - 14L
1,158 SR
Queue Stats
223W - 259L
1,451 Elo+
Party 2
Anubis
Anubis
Placustomka
Anubis
Level 56
God Stats
11W - 7L
1,607 SR
Queue Stats
198W - 227L
1,432 Elo+
Solo
Heimdallr
Heimdallr
SRS_Yolo
Heimdallr
Level 67
God Stats
54W - 56L
1,427 SR
Queue Stats
414W - 459L
1,364 Elo+
Party 2
Chaac
Chaac
zuricaray_910
Chaac
Level 51
God Stats
1W - 3L
1,215 SR
Queue Stats
8W - 8L
1,201 Elo+
Solo
Team Averages
Level 73
1,381 SR
1,390 Elo+

VS

Team Averages
Level 77
1,447 SR
1,372 Elo+
Serqet
Serqet
ATOMIC_BLOND
Serqet
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 198L
1,504 Elo+
Solo
Izanami
Izanami
PaterKleomenisGR
Izanami
Level 53
God Stats
2W - 3L
1,655 SR
Queue Stats
3W - 10L
1,218 Elo+
Solo
Nox
Nox
Themaskchanel
Nox
Level 72
God Stats
4W - 2L
1,500 SR
Queue Stats
156W - 160L
1,352 Elo+
Party 1
Bacchus
Bacchus
Xar0oss
Bacchus
Level 67
God Stats
1W - 2L
1,088 SR
Queue Stats
210W - 228L
1,397 Elo+
Solo
Baba Yaga
Baba Yaga
sergo_mahina93
Baba Yaga
Level 66
God Stats
1W - 2L
1,492 SR
Queue Stats
203W - 240L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
6 / 0 / 4
8,619
616
9,605
10,435
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Canemanix
Cthulhu
11
0 / 0 / 5
6,962
497
3,654
7,241
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
14
4 / 1 / 2
8,171
584
5,793
6,047
3,122
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SRS_Yolo
Heimdallr
12
6 / 1 / 2
7,403
529
9,033
7,192
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 1
7,755
554
5,462
8,690
5,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
1 / 6 / 1
6,687
478
2,919
12,649
4,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 1 / 0
6,707
479
3,887
9,312
3,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 1
6,370
455
2,531
8,830
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Xar0oss
Bacchus
9
0 / 4 / 0
5,842
417
3,756
12,001
8,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
sergo_mahina93
Baba Yaga
11
0 / 3 / 1
6,505
465
5,228
9,154
3,566
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
19
Kills
2
2
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
0
4
8
L
Serqet
1
6
1
0.25
W
Cthulhu
Canemanix
Cthulhu
0
0
5
2.5
L
1
1
0
1
W
Anubis
4
1
2
5
W
Heimdallr
SRS_Yolo
Heimdallr
6
1
2
7
L
0
5
1
0.1
L
Bacchus
Xar0oss
Bacchus
0
4
0
0
L
Baba Yaga
sergo_mahina93
Baba Yaga
0
3
1
0.17
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,547
Damage
18,321
39,605
Taken
51,946
20,252
Mitigated
22,749
13,615
Healing
10,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,605
3,814
0
2,324
10,435
4,172
0
1,335
9,100
0
74,134
L
Serqet
2,919
495
0
245
12,649
4,586
0
634
12,010
0
49,850
W
Cthulhu
Canemanix
Cthulhu
3,654
169
81
1,905
7,241
4,901
99
1,327
5,776
27,551
0
L
3,887
3,074
0
3,805
9,312
3,147
258
1,602
7,710
0
48,065
W
Anubis
5,793
578
79
4,099
6,047
3,122
334
1,704
4,343
63,815
0
W
Heimdallr
SRS_Yolo
Heimdallr
9,033
4,984
0
2,112
7,192
2,914
1,059
2,486
4,472
0
46,983
L
2,531
566
0
1,761
8,830
2,835
300
4,534
4,296
40,843
0
L
Bacchus
Xar0oss
Bacchus
3,756
336
266
1,968
12,001
8,615
0
2,677
9,324
22,606
0
L
Baba Yaga
sergo_mahina93
Baba Yaga
5,228
798
0
2,308
9,154
3,566
788
0
9,154
45,074
0
W
5,462
629
0
3,015
8,690
5,143
894
4,663
4,027
0
48,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,910
Gold Earned
32,111
403
Minions Killed
353
0
Camps Cleared
0
1,319,392
Distance Traveled
1,278,521
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,619
616
106
8
0
326,653
0
L
Serqet
6,687
478
94
7
0
309,720
0
W
Cthulhu
6,962
497
28
2
0
277,894
1
L
Izanami
6,707
479
73
5
0
258,689
4
W
Anubis
8,171
584
94
7
0
244,047
0
W
Heimdallr
7,403
529
86
6
0
224,324
3
L
Nox
6,370
455
74
5
0
233,846
3
L
Bacchus
5,842
417
38
3
0
238,874
1
L
Baba Yaga
6,505
465
74
5
0
237,392
0
W
Chaac
7,755
554
89
6
0
246,474
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role