Player Matchup

Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Musicbraker
Danzaburou
Level 101
God Stats
12W - 12L
1,415 SR
Queue Stats
110W - 98L
1,463 Elo+
Solo
Terra
Terra
O M E N IlI
Terra
Level 158
God Stats
6W - 3L
1,723 SR
Queue Stats
157W - 150L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Samehada-VII
Nu Wa
Level 25
God Stats
98W - 81L
1,513 SR
Queue Stats
145W - 164L
1,373 Elo+
Solo
Mercury
Mercury
ερsilon
Mercury
Level 139
God Stats
10W - 2L
1,746 SR
Queue Stats
80W - 70L
1,515 Elo+
Solo
Team Averages
Level 116
1,579 SR
1,474 Elo+

VS

Team Averages
Level 66
1,537 SR
1,477 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
D0nLegat0n
Cliodhna
Level 123
God Stats
6W - 7L
1,762 SR
Queue Stats
10W - 12L
1,616 Elo+
Solo
Zeus
Zeus
GWESTCOST
Zeus
Level 82
God Stats
44W - 32L
1,589 SR
Queue Stats
116W - 125L
1,505 Elo+
Solo
Hou Yi
Hou Yi
HauntedGx
Hou Yi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 39L
1,345 Elo+
Solo
Ares
Ares
Melquisedec22
Ares
Level 16
God Stats
6W - 3L
1,335 SR
Queue Stats
92W - 96L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 3 / 9
8,209
821
7,451
14,866
10,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Musicbraker
Danzaburou
14
4 / 2 / 10
8,642
864
9,250
10,246
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 2 / 13
8,616
862
8,567
9,647
4,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 5 / 3
7,750
775
4,762
9,612
3,180
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
ερsilon
Mercury
17
6 / 1 / 8
9,065
907
10,666
6,928
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
0 / 2 / 1
6,796
680
1,131
4,519
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
D0nLegat0n
Cliodhna
15
8 / 4 / 2
8,630
863
12,629
11,598
5,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
15
1 / 4 / 2
7,657
766
11,830
9,477
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
HauntedGx
Hou Yi
15
3 / 6 / 4
8,544
854
6,670
13,473
6,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 5
7,344
734
4,071
10,522
9,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
19
Kills
13
13
Deaths
19
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
3
9
2.83
L
Gilgamesh
 
Gilgamesh
0
2
1
0.25
L
Cliodhna
D0nLegat0n
Cliodhna
8
4
2
2.25
L
Zeus
1
4
2
0.5
L
Hou Yi
HauntedGx
Hou Yi
3
6
4
0.83
L
1
3
5
1.17
W
Danzaburou
Musicbraker
Danzaburou
4
2
10
4.5
W
4
2
13
5.25
W
1
5
3
0.5
W
Mercury
ερsilon
Mercury
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,696
Damage
36,331
51,299
Taken
49,589
25,222
Mitigated
27,937
15,511
Healing
6,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,451
1,574
144
4,136
14,866
10,064
0
5,183
9,413
0
30,212
L
Gilgamesh
 
Gilgamesh
1,131
278
0
843
4,519
3,171
0
1,200
3,237
0
17,925
L
Cliodhna
D0nLegat0n
Cliodhna
12,629
1,534
0
2,511
11,598
5,486
0
2,408
8,928
0
28,494
L
Zeus
11,830
185
105
1,253
9,477
3,880
0
2,841
6,572
34,683
0
L
Hou Yi
HauntedGx
Hou Yi
6,670
2,511
0
1,074
13,473
6,126
0
3,107
10,138
0
27,046
L
4,071
31
0
1,064
10,522
9,274
0
2,895
7,385
8,248
0
W
Danzaburou
Musicbraker
Danzaburou
9,250
4,215
0
2,853
10,246
3,965
1,197
2,775
7,289
0
28,758
W
8,567
760
2,539
2,818
9,647
4,804
148
3,592
5,889
20,700
0
W
4,762
1,651
538
1,643
9,612
3,180
208
2,317
7,177
19,652
0
W
Mercury
ερsilon
Mercury
10,666
5,675
0
840
6,928
3,209
0
1,233
5,630
0
29,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,282
Gold Earned
38,971
219
Minions Killed
187
0
Camps Cleared
0
1,129,488
Distance Traveled
954,596
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,209
821
57
6
0
229,428
0
L
Gilgamesh
6,796
680
34
3
0
180,036
1
L
Cliodhna
8,630
863
29
3
0
222,739
3
L
Zeus
7,657
766
66
7
0
203,595
3
L
Hou Yi
8,544
854
52
5
0
168,800
0
L
Ares
7,344
734
6
1
0
179,426
1
W
Danzaburou
8,642
864
40
4
0
208,605
4
W
Terra
8,616
862
41
4
0
242,584
4
W
Nu Wa
7,750
775
31
3
0
199,315
1
W
Mercury
9,065
907
50
5
0
249,556
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role