Player Matchup

Merlin
Merlin
CoolCatYoYo
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,114 Elo+
Party 2
Hercules
Hercules
ElusiveFiend101
Hercules
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,330 Elo+
Party 2
Set
Set
ElusiveRogue296
Set
Level 81
God Stats
0W - 5L
1,144 SR
Queue Stats
24W - 34L
1,281 Elo+
Party 2
Cthulhu
Cthulhu
LenchoJR2
Cthulhu
Level 129
God Stats
30W - 17L
1,563 SR
Queue Stats
130W - 149L
1,392 Elo+
Party 4
Danzaburou
Danzaburou
MushroomSage
Danzaburou
Level 60
God Stats
9W - 6L
1,701 SR
Queue Stats
28W - 32L
1,411 Elo+
Party 4
Team Averages
Level 76
1,482 SR
1,305 Elo+

VS

Team Averages
Level 83
1,506 SR
1,462 Elo+
Sun Wukong
Sun Wukong
CapsuleSnail
Sun Wukong
Level 133
God Stats
2W - 4L
1,410 SR
Queue Stats
170W - 159L
1,502 Elo+
Party 3
Awilix
Awilix
Damevito
Awilix
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 102L
1,416 Elo+
Party 1
Ra
Ra
Ienvy2x
Ra
Level 105
God Stats
1W - 1L
1,271 SR
Queue Stats
43W - 45L
1,383 Elo+
Party 1
Horus
Horus
OceanKam
Horus
Level 97
God Stats
4W - 0L
1,851 SR
Queue Stats
30W - 34L
1,482 Elo+
Party 3
Chronos
Chronos
Osamabenplottin
Chronos
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 38L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 10 / 0
6,977
410
1,883
11,173
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
11
0 / 1 / 0
6,862
404
4,680
10,501
7,426
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 6 / 0
6,542
385
4,777
12,585
6,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
LenchoJR2
Cthulhu
12
2 / 3 / 0
7,326
431
12,753
18,916
13,365
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
MushroomSage
Danzaburou
11
0 / 9 / 2
6,763
398
7,852
14,527
5,943
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CapsuleSnail
Sun Wukong
15
4 / 0 / 3
9,358
550
7,915
10,285
6,787
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Damevito
Awilix
15
8 / 0 / 9
9,617
566
12,482
11,702
7,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 0 / 8
10,096
594
12,821
11,041
5,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
OceanKam
Horus
13
4 / 0 / 5
8,723
513
4,252
15,098
11,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
6 / 2 / 5
8,515
501
8,954
12,577
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
59
2
Kills
29
29
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CapsuleSnail
Sun Wukong
4
0
3
5.5
L
Merlin
0
10
0
0
W
Awilix
Damevito
Awilix
8
0
9
12.5
L
Hercules
0
1
0
0
L
0
6
0
0
W
7
0
8
11
L
Cthulhu
LenchoJR2
Cthulhu
2
3
0
0.67
L
Danzaburou
MushroomSage
Danzaburou
0
9
2
0.11
W
Horus
OceanKam
Horus
4
0
5
6.5
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,945
Damage
46,424
67,702
Taken
60,703
37,277
Mitigated
35,633
11,778
Healing
22,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CapsuleSnail
Sun Wukong
7,915
1,790
0
5,481
10,285
6,787
795
268
10,017
0
65,444
L
Merlin
1,883
617
0
1
11,173
4,184
804
2,911
7,918
31,583
0
W
Awilix
Damevito
Awilix
12,482
6,706
0
300
11,702
7,462
1,204
2,480
9,222
0
59,887
L
Hercules
4,680
1,019
0
3,357
10,501
7,426
450
0
10,501
0
36,905
L
4,777
1,988
64
2,220
12,585
6,359
384
2,102
10,343
0
39,604
W
12,821
2,173
643
5,359
11,041
5,179
335
4,667
6,374
69,584
0
L
Cthulhu
LenchoJR2
Cthulhu
12,753
682
717
3,827
18,916
13,365
1,087
9,553
9,032
44,229
0
L
Danzaburou
MushroomSage
Danzaburou
7,852
3,112
356
1,236
14,527
5,943
2,075
6,236
8,133
0
40,288
W
Horus
OceanKam
Horus
4,252
1,653
894
5,150
15,098
11,098
784
2,688
12,410
0
27,406
W
8,954
3,564
0
4,314
12,577
5,107
2,624
4,533
8,044
38,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
46,309
278
Minions Killed
411
0
Camps Cleared
0
1,436,542
Distance Traveled
1,672,516
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,358
550
122
7
0
368,515
4
L
Merlin
6,977
410
52
3
0
242,078
0
W
Awilix
9,617
566
78
5
0
411,410
2
L
Hercules
6,862
404
63
4
0
334,141
2
L
Set
6,542
385
56
3
0
288,788
0
W
Ra
10,096
594
106
6
0
338,863
6
L
Cthulhu
7,326
431
47
3
0
319,131
3
L
Danzaburou
6,763
398
60
4
0
252,404
5
W
Horus
8,723
513
47
3
0
305,924
3
W
Chronos
8,515
501
58
3
0
247,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role