Player Matchup

Ymir
Ymir
CgYs_sLiMe
Ymir
Level 28
God Stats
10W - 20L
1,500 SR
Queue Stats
223W - 267L
1,225 Elo+
Party 1
Sun Wukong
Sun Wukong
GunkingJ3
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,173 Elo+
Party 1
Neith
Neith
Mrfundamentals10
Neith
Level 29
God Stats
18W - 19L
1,219 SR
Queue Stats
418W - 438L
1,073 Elo+
Party 1
Kukulkan
Kukulkan
Patrick64-ACE
Kukulkan
Level 17
God Stats
7W - 16L
1,303 SR
Queue Stats
145W - 194L
1,173 Elo+
Party 1
Thanatos
Thanatos
VeryMuchLikeMike
Thanatos
Level 98
God Stats
52W - 61L
1,535 SR
Queue Stats
196W - 185L
1,550 Elo+
Party 1
Team Averages
Level 38
1,412 SR
1,239 Elo+

VS

Team Averages
Level 66
1,590 SR
1,450 Elo+
Bakasura
Bakasura
AVXRY
Bakasura
Level 101
God Stats
43W - 33L
1,666 SR
Queue Stats
471W - 414L
1,562 Elo+
Party 2
Neith
Neith
Arilol8194
Neith
Level 29
God Stats
29W - 26L
1,549 SR
Queue Stats
36W - 35L
1,480 Elo+
Party 2
Zhong Kui
Zhong Kui
Boodah Bwoy
Zhong Kui
Level 69
God Stats
60W - 47L
1,560 SR
Queue Stats
192W - 167L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
HomeopathEar6
Cthulhu
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 62L
1,249 Elo+
Party 2
Atlas
Atlas
TuckLuck777
Atlas
Level 103
God Stats
5W - 5L
1,675 SR
Queue Stats
97W - 83L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
9,076
378
2,013
14,094
13,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
GunkingJ3
Sun Wukong
16
2 / 3 / 4
10,273
428
9,563
16,776
17,034
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 3 / 0
9,725
405
5,687
9,833
4,650
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
Patrick64-ACE
Kukulkan
15
2 / 5 / 1
9,799
408
7,646
14,034
6,855
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 6 / 1
10,585
441
11,607
29,129
13,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AVXRY
Bakasura
20
11 / 1 / 4
14,434
601
25,849
24,327
13,274
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
19
3 / 0 / 3
12,054
502
4,622
4,410
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Boodah Bwoy
Zhong Kui
19
5 / 1 / 6
12,854
536
12,987
14,986
11,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
18
0 / 6 / 0
11,351
473
5,556
17,946
14,793
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
1 / 0 / 14
11,787
491
8,962
15,020
18,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
8
Kills
20
20
Deaths
8
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AVXRY
Bakasura
11
1
4
13
W
Neith
3
0
3
4.5
W
Zhong Kui
Boodah Bwoy
Zhong Kui
5
1
6
8
L
0
3
1
0.17
L
Sun Wukong
GunkingJ3
Sun Wukong
2
3
4
1.33
W
Cthulhu
0
6
0
0
L
0
3
0
0
L
Kukulkan
Patrick64-ACE
Kukulkan
2
5
1
0.5
W
1
0
14
8
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,516
Damage
57,976
83,866
Taken
76,689
56,178
Mitigated
60,309
25,987
Healing
24,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AVXRY
Bakasura
25,849
16,544
0
7,104
24,327
13,274
336
2,839
21,488
0
162,289
W
Neith
4,622
954
0
3,086
4,410
1,681
5,342
333
4,077
0
79,894
W
Zhong Kui
Boodah Bwoy
Zhong Kui
12,987
1,222
208
7,528
14,986
11,852
2,189
5,058
9,928
100,739
0
L
2,013
378
0
1,568
14,094
13,997
319
4,545
8,646
23,157
0
L
Sun Wukong
GunkingJ3
Sun Wukong
9,563
4,145
0
1,964
16,776
17,034
191
6,662
9,349
0
65,765
W
Cthulhu
5,556
1,530
0
1,813
17,946
14,793
1,639
177
17,719
73,219
0
L
5,687
3,728
0
2,108
9,833
4,650
1,468
1,343
7,929
0
83,749
L
Kukulkan
Patrick64-ACE
Kukulkan
7,646
815
85
857
14,034
6,855
798
5,815
7,167
61,582
0
W
8,962
3,076
0
4,294
15,020
18,709
0
3,762
11,258
42,473
0
L
11,607
2,783
0
19,405
29,129
13,642
847
9,140
18,634
0
87,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,458
Gold Earned
62,480
525
Minions Killed
653
0
Camps Cleared
0
2,046,227
Distance Traveled
2,208,902
30
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,434
601
217
9
0
552,898
1
W
Neith
12,054
502
133
6
0
429,958
0
W
Zhong Kui
12,854
536
149
6
0
404,550
5
L
Ymir
9,076
378
36
2
0
421,997
13
L
Sun Wukong
10,273
428
93
4
0
423,125
4
W
Cthulhu
11,351
473
95
4
0
386,832
0
L
Neith
9,725
405
164
7
0
383,257
6
L
Kukulkan
9,799
408
95
4
0
396,547
3
W
Atlas
11,787
491
59
2
0
434,664
5
L
Thanatos
10,585
441
137
6
0
421,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role