Player Matchup

Ne Zha
Ne Zha
KSI Destined
Ne Zha
Level 158
God Stats
60W - 46L
1,626 SR
Queue Stats
717W - 536L
1,606 Elo+
Party 2
Raijin
Raijin
cylas1212
Raijin
Level 157
God Stats
6W - 5L
1,546 SR
Queue Stats
366W - 200L
1,708 Elo+
Party 2
Bacchus
Bacchus
yaFatBoyMrRandy
Bacchus
Level 99
God Stats
49W - 33L
1,495 SR
Queue Stats
241W - 220L
1,467 Elo+
Party 2
Team Averages
Level 138
1,555 SR
1,594 Elo+

VS

Team Averages
Level 105
1,541 SR
1,441 Elo+
Janus
Janus
Gordito2456
Janus
Level 128
God Stats
4W - 4L
1,647 SR
Queue Stats
75W - 43L
1,642 Elo+
Solo
Nike
Nike
MarinaLudenburg
Nike
Level 125
God Stats
0W - 2L
1,563 SR
Queue Stats
24W - 46L
1,348 Elo+
Party 1
Guan Yu
Guan Yu
PapasChampion54
Guan Yu
Level 61
God Stats
5W - 9L
1,414 SR
Queue Stats
20W - 40L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
5 / 1 / 11
11,134
742
13,104
15,321
6,697
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
cylas1212
Raijin
19
16 / 0 / 5
13,266
884
31,763
13,279
5,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 14
11,265
751
8,211
13,303
17,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
9,512
634
15,549
15,016
5,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 11 / 1
8,717
581
9,223
23,809
9,206
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 6 / 1
8,126
542
4,471
22,972
21,954
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
23
Kills
2
2
Deaths
23
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Ne Zha
5
1
11
10.5
L
0
11
1
0.05
L
0
6
1
0.08
W
Raijin
cylas1212
Raijin
16
0
5
18.5
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,078
Damage
29,243
41,903
Taken
61,797
30,100
Mitigated
36,657
15,015
Healing
6,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,549
953
0
455
15,016
5,497
0
10,700
4,316
48,343
0
W
Ne Zha
13,104
2,534
0
8,957
15,321
6,697
1,370
4,962
10,359
0
54,560
L
9,223
3,163
224
2,002
23,809
9,206
0
15,338
8,471
0
34,467
L
4,471
967
1,573
1,836
22,972
21,954
0
14,204
8,768
0
12,174
W
Raijin
cylas1212
Raijin
31,763
2,332
0
2,341
13,279
5,996
1,026
5,652
7,627
78,422
0
W
8,211
641
332
3,385
13,303
17,407
414
5,587
7,716
14,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,665
Gold Earned
26,355
181
Minions Killed
136
10
Camps Cleared
2
814,679
Distance Traveled
713,334
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,512
634
71
5
2
255,403
5
W
Ne Zha
11,134
742
68
5
6
287,665
6
L
Nike
8,717
581
51
3
0
202,350
0
L
Guan Yu
8,126
542
14
1
0
255,581
0
W
Raijin
13,266
884
104
7
4
262,139
2
W
Bacchus
11,265
751
9
1
0
264,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role