Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
ItsrealKappaHrs
Scylla
Level 121
God Stats
4W - 0L
1,642 SR
Queue Stats
205W - 151L
1,568 Elo+
Party 1
Anubis
Anubis
Legitskill07
Anubis
Level 88
God Stats
7W - 3L
1,528 SR
Queue Stats
186W - 137L
1,500 Elo+
Solo
Khepri
Khepri
Miralax
Khepri
Level 154
God Stats
5W - 1L
1,558 SR
Queue Stats
112W - 109L
1,401 Elo+
Party 1
Ne Zha
Ne Zha
gman0128
Ne Zha
Level 121
God Stats
3W - 2L
1,498 SR
Queue Stats
88W - 86L
1,476 Elo+
Solo
Team Averages
Level 118
1,545 SR
1,489 Elo+

VS

Team Averages
Level 116
1,529 SR
1,514 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
A Snail6956
Ares
Level 89
God Stats
3W - 1L
1,734 SR
Queue Stats
179W - 186L
1,495 Elo+
Party 2
Anubis
Anubis
Dracul
Anubis
Level 101
God Stats
1W - 1L
1,731 SR
Queue Stats
36W - 25L
1,571 Elo+
Solo
Da Ji
Da Ji
L0rd_T0uch_Me211
Da Ji
Level 129
God Stats
0W - 2L
1,182 SR
Queue Stats
106W - 111L
1,527 Elo+
Solo
Set
Set
TrippleAAAlien
Set
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
289W - 304L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 6 / 5
8,171
629
3,485
13,119
11,346
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 4 / 6
10,180
783
12,408
8,069
3,569
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
18
8 / 4 / 5
10,662
820
16,847
13,430
7,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Miralax
Khepri
16
1 / 2 / 12
9,596
738
3,679
12,599
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
gman0128
Ne Zha
16
1 / 4 / 13
9,084
699
13,578
14,338
6,992
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
6 / 3 / 8
10,485
807
17,812
11,066
5,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 5 / 9
10,046
773
7,229
17,897
21,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
Dracul
Anubis
16
4 / 3 / 9
9,895
761
12,688
7,943
3,665
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 3 / 14
9,677
744
8,781
18,964
11,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 13
9,677
744
7,638
13,406
11,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
73
15
Kills
20
20
Deaths
17
41
Assists
53
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
6
5
0.42
L
Ah Muzen Cab
 
Ah Muzen Cab
6
3
8
3.33
L
3
5
9
1.5
L
Anubis
Dracul
Anubis
4
3
9
2.83
W
5
4
6
2
L
3
3
14
3.33
W
Anubis
8
4
5
2.63
W
Khepri
Miralax
Khepri
1
2
12
3.5
L
4
3
13
3.5
W
Ne Zha
gman0128
Ne Zha
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,997
Damage
54,148
61,555
Taken
69,276
45,280
Mitigated
51,977
20,675
Healing
20,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,485
33
242
613
13,119
11,346
48
5,077
7,840
2,365
6,485
L
Ah Muzen Cab
 
Ah Muzen Cab
17,812
3,248
1,094
2,695
11,066
5,043
3,439
5,957
5,109
0
42,086
L
7,229
745
1,576
2,066
17,897
21,159
503
8,550
9,347
9,764
0
L
Anubis
Dracul
Anubis
12,688
554
1,390
1,691
7,943
3,665
1,829
3,857
4,086
31,982
0
W
12,408
1,911
1,609
1,109
8,069
3,569
0
1,977
5,833
28,223
0
L
8,781
1,552
573
6,124
18,964
11,050
302
10,364
8,600
0
12,107
W
Anubis
16,847
1,005
346
6,698
13,430
7,811
391
3,765
9,354
38,682
0
W
Khepri
Miralax
Khepri
3,679
174
1,717
2,857
12,599
15,562
0
5,701
6,630
7,542
0
L
7,638
2,277
994
2,423
13,406
11,060
1,165
4,976
8,430
0
14,836
W
Ne Zha
gman0128
Ne Zha
13,578
3,789
183
5,301
14,338
6,992
440
3,397
10,638
0
28,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,693
Gold Earned
49,780
167
Minions Killed
129
0
Camps Cleared
0
1,104,684
Distance Traveled
1,136,060
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,171
629
11
1
0
192,057
2
L
Ah Muzen Cab
10,485
807
54
4
0
253,235
0
L
Ares
10,046
773
3
0
0
216,132
1
L
Anubis
9,895
761
48
4
0
219,491
0
W
Scylla
10,180
783
63
5
0
205,095
0
L
Da Ji
9,677
744
8
1
0
224,058
0
W
Anubis
10,662
820
51
4
0
216,718
1
W
Khepri
9,596
738
15
1
0
245,711
0
L
Set
9,677
744
16
1
0
223,144
1
W
Ne Zha
9,084
699
27
2
0
245,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role