Player Matchup

Bellona
Bellona
CrypticMoon776
Bellona
Level 106
God Stats
9W - 4L
1,738 SR
Queue Stats
101W - 96L
1,541 Elo+
Party 2
Ymir
Ymir
LordVath69
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,433 Elo+
Party 2
Hachiman
Hachiman
PafttDunk
Hachiman
Level 68
God Stats
1W - 4L
1,258 SR
Queue Stats
46W - 59L
1,455 Elo+
Party 2
Team Averages
Level 59
1,499 SR
1,476 Elo+

VS

Team Averages
Level 79
1,638 SR
1,388 Elo+
Chang'e
Chang'e
BlueKami-
Chang'e
Level 146
God Stats
6W - 6L
1,580 SR
Queue Stats
160W - 175L
1,442 Elo+
Solo
Cthulhu
Cthulhu
FatBlackDumb
Cthulhu
Level 66
God Stats
5W - 1L
1,573 SR
Queue Stats
71W - 100L
1,355 Elo+
Party 1
Da Ji
Da Ji
Samurai Jett
Da Ji
Level 25
God Stats
2W - 1L
1,762 SR
Queue Stats
85W - 107L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
7,443
677
14,117
14,466
15,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 3
7,260
660
3,249
16,275
13,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
PafttDunk
Hachiman
11
0 / 6 / 2
6,746
613
6,538
11,929
5,681
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlueKami-
Chang'e
14
9 / 0 / 7
9,449
859
16,998
11,068
4,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
FatBlackDumb
Cthulhu
13
3 / 0 / 12
9,226
839
11,240
10,806
9,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 3 / 6
8,356
760
7,871
11,945
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
16
16
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BlueKami-
Chang'e
9
0
7
12.5
L
3
3
0
1
W
Cthulhu
FatBlackDumb
Cthulhu
3
0
12
9
L
0
7
3
0.21
L
Hachiman
PafttDunk
Hachiman
0
6
2
0.17
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,904
Damage
36,109
42,670
Taken
33,819
34,259
Mitigated
20,043
4,551
Healing
12,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BlueKami-
Chang'e
16,998
1,503
3,968
5,454
11,068
4,908
700
726
10,056
36,948
0
L
14,117
4,587
435
2,188
14,466
15,325
0
8,919
5,547
0
32,741
W
Cthulhu
FatBlackDumb
Cthulhu
11,240
1,656
759
1,966
10,806
9,726
176
1,368
9,165
24,363
0
L
3,249
582
0
973
16,275
13,253
0
11,623
4,652
9,978
0
L
Hachiman
PafttDunk
Hachiman
6,538
3,891
213
742
11,929
5,681
144
8,114
3,815
0
19,725
W
7,871
1,812
0
0
11,945
5,409
0
1,600
10,051
0
21,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,449
Gold Earned
27,031
85
Minions Killed
103
5
Camps Cleared
4
557,046
Distance Traveled
663,361
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,449
859
57
5
1
224,606
1
L
Bellona
7,443
677
43
4
3
217,132
4
W
Cthulhu
9,226
839
27
2
0
225,728
0
L
Ymir
7,260
660
11
1
0
176,653
3
L
Hachiman
6,746
613
31
3
2
163,261
1
W
Da Ji
8,356
760
19
2
3
213,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role