Player Matchup

Hades
Hades
Silver II
DaiSuki_MuZ
Hades
Silver II
Level 88
God Stats
0W - 1L
1,232 SR
Queue Stats
252W - 270L
1,111 MMR
Solo
Hel
Hel
Bronze III
ITHRW MYCNTRLLR
Hel
Bronze III
Level 60
God Stats
0W - 2L
1,700 SR
Queue Stats
2W - 11L
1,500 MMR
Solo
Cliodhna
Cliodhna
Bronze I
StopFeedingThem
Cliodhna
Bronze I
Level 80
God Stats
1W - 2L
1,383 SR
Queue Stats
18W - 22L
1,110 MMR
Party 2
Yemoja
Yemoja
Silver I
areumae
Yemoja
Silver I
Level 124
God Stats
2W - 5L
1,542 SR
Queue Stats
55W - 65L
1,167 MMR
Party 2
Izanami
Izanami
Silver I
iamchris55
Izanami
Silver I
Level 142
God Stats
6W - 4L
1,511 SR
Queue Stats
300W - 303L
1,123 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,474 SR
1,202 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,636 SR
1,204 MMR
Apollo
Apollo
Silver I
IronRaptor 20
Apollo
Silver I
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 127L
1,063 MMR
Solo
Geb
Geb
Silver I
JOEDZA
Geb
Silver I
Level 100
God Stats
9W - 2L
1,771 SR
Queue Stats
214W - 206L
1,041 MMR
Solo
Shiva
Shiva
Bronze III
SteeledGerm346
Shiva
Bronze III
Level 67
God Stats
1W - 0L
1,591 SR
Queue Stats
2W - 2L
1,454 MMR
Party 1
Hun Batz
Hun Batz
Silver II
elmo2300
Hun Batz
Silver II
Level 81
God Stats
2W - 0L
1,760 SR
Queue Stats
80W - 87L
1,108 MMR
Solo
Chang'e
Chang'e
Bronze III
reficul86
Chang'e
Bronze III
Level 68
God Stats
1W - 2L
1,559 SR
Queue Stats
2W - 4L
1,354 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
8,715
415
6,985
18,778
13,347
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 1
8,031
382
3,240
12,276
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
16
5 / 5 / 2
9,957
474
14,524
18,735
8,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yemoja
areumae
Yemoja
14
3 / 4 / 3
9,025
430
8,327
14,446
15,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
iamchris55
Izanami
17
0 / 2 / 3
10,140
483
12,667
14,336
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AtlasAh PuchBastetZeus

VS

Bans
LokiArachneAchillesOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 5
10,592
504
6,560
16,372
7,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
JOEDZA
Geb
15
2 / 1 / 10
10,118
482
5,662
22,318
21,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 3 / 6
12,148
578
16,271
21,880
17,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hun Batz
elmo2300
Hun Batz
19
8 / 1 / 4
11,750
560
9,868
18,485
8,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
reficul86
Chang'e
17
4 / 2 / 7
10,662
508
13,597
13,762
6,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
9
Kills
22
22
Deaths
10
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
1
5
1
0.3
W
2
3
5
1.5
W
Geb
JOEDZA
Geb
2
1
10
7
W
6
3
6
3
L
Cliodhna
5
5
2
1.2
L
Yemoja
areumae
Yemoja
3
4
3
1.13
W
Hun Batz
elmo2300
Hun Batz
8
1
4
10
L
Izanami
iamchris55
Izanami
0
2
3
0.75
W
Chang'e
reficul86
Chang'e
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,743
Damage
51,958
78,571
Taken
92,817
48,110
Mitigated
61,655
26,692
Healing
46,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,985
1,083
185
7,031
18,778
13,347
0
2,805
15,973
59,443
0
L
3,240
674
1,179
2,201
12,276
4,803
285
4,668
7,608
44,783
0
W
6,560
4,446
0
5,907
16,372
7,115
1,552
2,540
13,832
0
67,845
W
Geb
JOEDZA
Geb
5,662
885
4,197
9,005
22,318
21,731
202
4,473
17,845
40,495
0
W
16,271
4,001
958
9,617
21,880
17,764
1,007
5,582
16,298
0
93,769
L
Cliodhna
14,524
1,913
0
4,874
18,735
8,206
274
4,016
14,719
0
89,084
L
Yemoja
areumae
Yemoja
8,327
1,505
1,473
2,616
14,446
15,039
15
6,088
8,358
32,535
0
W
Hun Batz
elmo2300
Hun Batz
9,868
2,168
0
7,485
18,485
8,755
221
2,370
16,115
0
107,927
L
Izanami
iamchris55
Izanami
12,667
7,912
0
7,133
14,336
6,715
1,130
1,682
12,654
0
117,091
W
Chang'e
reficul86
Chang'e
13,597
1,076
4,205
5,575
13,762
6,290
970
3,587
10,175
77,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,868
Gold Earned
55,270
518
Minions Killed
610
0
Camps Cleared
0
1,766,998
Distance Traveled
2,063,069
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,715
415
99
5
0
326,759
4
L
Hel
8,031
382
78
4
0
318,758
0
W
Apollo
10,592
504
124
6
0
376,247
1
W
Geb
10,118
482
42
2
0
452,969
5
W
Shiva
12,148
578
148
7
0
379,085
0
L
Cliodhna
9,957
474
123
6
0
425,269
1
L
Yemoja
9,025
430
32
2
0
354,627
6
W
Hun Batz
11,750
560
176
8
0
450,087
1
L
Izanami
10,140
483
186
9
0
341,585
5
W
Chang'e
10,662
508
120
6
0
404,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role